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Combined display of all available logs of JakSpeedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:25, 16 February 2024 Ruh talk contribs created page Lava Tube Skip (Created page with "frame|Movement performed on cold spots in Lava Tube during Lava Tube Skip. '''Lava tube skip''' is a skip that bypasses the 72 power cell requirement to pass through Lava Tube.")
- 07:25, 16 February 2024 Ruh talk contribs created page File:Lava Tube Skip Cold Spot Movement.gif
- 07:25, 16 February 2024 Ruh talk contribs uploaded File:Lava Tube Skip Cold Spot Movement.gif
- 03:45, 16 February 2024 Ruh talk contribs created page File:Hard Fish.gif
- 03:45, 16 February 2024 Ruh talk contribs uploaded File:Hard Fish.gif
- 03:30, 16 February 2024 Ruh talk contribs created page Hard Fish (Created page with " == Tutorial == == Technical == == Discovery == thumb|Dass sharing the discovery of Hard Fish in the OpenGOAL discord server. thumb|Page 82 of the [https://archive.org/details/jpn-jak-tpl-guide/page/n85/mode/2up Japanese strategy guide] showing how to activate Hard Fish. Hard fish was discovered by Dass on June 5, 2021. On September 20, 2021, it was discovered that the button co...")
- 03:29, 16 February 2024 Ruh talk contribs created page File:JPN-jak-TPL-guide 0085.jpg
- 03:29, 16 February 2024 Ruh talk contribs uploaded File:JPN-jak-TPL-guide 0085.jpg
- 03:24, 16 February 2024 Ruh talk contribs created page File:Dass Discovers Hard Fish OpenGOAL Discord.PNG
- 03:24, 16 February 2024 Ruh talk contribs uploaded File:Dass Discovers Hard Fish OpenGOAL Discord.PNG
- 03:10, 16 February 2024 Ruh talk contribs created page Infinite Flight Glitch (Created page with "The '''infinite flight glitch''', often abbreviated '''IFG''', is a technique in Jak 3 which can be used to gain unlimited height and fly for an unlimited distance. It is performed by using the Light Jak Flight ability and alternating flapping the wings and using the Light Jak Shield ability in a regular rhythm. Historically, the infinite flight glitch was used in Palace Ruins and Dark ship to skip large sections, however its use has since become redundant, the for...")
- 03:00, 16 February 2024 Ruh talk contribs created page Statue Glitch (Created page with "'''Statue glitch''' is a softlock that occurs when Jak's character model completely freezes in place, with the exception of blinking eyes. The glitch can occur in different ways and in all three games of the main trilogy, but the only known ways to consistently trigger it are in Jak and Daxter: The Precursor Legacy. The only known ways to exit statue glitch are reloading your save file, using free cam in debug mode, or resetting your console. The following are known...")
- 02:37, 16 February 2024 Ruh talk contribs created page File:Sentinel Beach Tower Climb.gif
- 02:37, 16 February 2024 Ruh talk contribs uploaded File:Sentinel Beach Tower Climb.gif
- 02:29, 16 February 2024 Ruh talk contribs created page Tower Climb (Created page with "'''Tower climb''' is a strategy in Jak and Daxter: The Precursor Legacy that allows Jak to reach the top of the cannon tower in Sentinel Beach without using the jump pad launchers that require blue eco. It allows Jak to collect the power cell at the top and access the cannon for blowing up the orb crates and the pelican. == Tutorial == <youtube>https://www.youtube.com/embed/daJaVzA34G0</youtube> == Technical == == Discovery == == Other Notes ==")
- 02:21, 16 February 2024 Ruh talk contribs created page File:Keira Cutscene Skip.gif
- 02:21, 16 February 2024 Ruh talk contribs uploaded File:Keira Cutscene Skip.gif
- 02:09, 16 February 2024 Ruh talk contribs created page File:Blue Sage Cutscene Skip.gif
- 02:09, 16 February 2024 Ruh talk contribs uploaded File:Blue Sage Cutscene Skip.gif
- 01:40, 16 February 2024 Ruh talk contribs created page File:Red Sage Cutscene Skip.gif
- 01:40, 16 February 2024 Ruh talk contribs uploaded File:Red Sage Cutscene Skip.gif
- 01:00, 16 February 2024 Ruh talk contribs created page Red Sage Cutscene Skip (Created page with "Red Sage cutscene skip is a skip in Jak and Daxter: The Precursor Legacy that allows a player to skip the cutscene that plays after opening the teleport gate in the Red Sage's lab. The skip is performed by using a pause buffer to delay the start of the cutscene once it is triggered. Jak then dies in the lava during the pause buffer and the cutscene starts after the player exits the start menu. The game attempts to play the cutscene but cannot since Jak is in a dead state...")
- 22:55, 15 February 2024 Ruh talk contribs created page Invulnerability Glitch (Created page with "Invulnerability glitch, sometimes called invul, is a glitch that allows Jak to stay alive while in a dead/dying state. The glitch is primarily used in the Any% and Gunless categories to assist with boss fights and make specific skips possible. The glitch is removed by bonking into a wall, clipping inside of an enemy's character model as it attacks, using the warp gate, dying in the void, resetting mission, loading a save file, or dying by too much fall damage. == Tutor...")
- 22:46, 15 February 2024 Ruh talk contribs created page Ghost Glitch (Created page with "'''Ghost glitch''', previously known as '''Nuka glitch''', is when Jak is able to continue walking while the game thinks he is dead. Upon triggering the glitch, Jak will still have 1 health remaining but will be unable to collect power cells, precursor orbs, scout flies, or eco. If Jak already has blue eco when the glitch is triggered, and causes other collectables to be attracted to him using it, they will trail Jak around but not be collected. Other side effects includ...")
- 17:23, 15 February 2024 Ruh talk contribs created page Low Eco (Created page with "'''Low eco''' is a speedrun category in Jak and Daxter: The Precursor Legacy that restricts the player to using the lowest possible amount of eco possible needed to completed the game. Lava Tube Skip is banned in Low Eco. If it wasn't, Low Eco would be a slower and more boring version of Any%. The point of the category is to see how the runners manage to complete various tasks without the use of eco. == Rules == The [https://www.speedrun.com/jak1ext?h=Low_...")
- 06:03, 15 February 2024 Ruh talk contribs created page Blue Sage Cutscene Skip (Created page with "The '''blue sage cutscene skip''' is a cutscene skip in Jak and Daxter: The Precursor Legacy that opens the portal in the blue sage's hut without having to watch the cutscene. Watching this cutscene will cause three things to happen: * The zoomer will spawn at Precursor Basin * Flut Flut will spawn in Boggy Swamp * Keira will move the boulder once you bring her 45 power cells == Tutorial == == Technical == == Discovery == == Other Notes == {{Skips}}")
- 05:49, 15 February 2024 Ruh talk contribs created page Keira Cutscene Skip (Created page with "'''Keira Cutscene Skip''' is a pause buffer cutscene skip used in speedruns of Jak and Daxter: The Precursor Legacy. It allows the player to skip the cutscene talking to Keira when activating the warp gate at the end of Lava Tube. It is performed by pause buffering, activating the warp gate and dying in the nearby lava before the pause buffer ends. == Tutorial == <youtube>https://www.youtube.com/watch?v=_nLsVFLrsBA</youtube> == Technical == == Discovery == In May...")
- 05:40, 15 February 2024 Ruh talk contribs created page Puzzle Skip (Created page with "'''Puzzle skip''' is a skip in Jak and Daxter: The Precursor Legacy that bypasses having to complete the matching platform colors puzzle in Lost Precursor City. == Tutorial == <youtube>https://youtu.be/VVxwqjwfw8M?si=tbB_6wseP70ed8or&t=152</youtube> == Technical == The platforms rest in a pool of energized water that, if touched by Jak, will reset the progression of the puzzle and deal damage to Jak. If Jak performs a ground pound on one of the platforms, it will...")
- 05:28, 15 February 2024 Ruh talk contribs created page LPC Elevator Skip (Created page with "'''LPC Elevator Skip''', sometimes referred to as '''elevator skip''', is a skip that abuses the Rock Village void plane to death warp to the first checkpoint in Lost Precursor City. == Technical ==+ When using the elevator to enter Lost Precursor City (LPC), the game begins loading in the first half of Lost Precursor City and deloading Rock Village. When traveling down the elevator, Jak passes through the Rock Village void plane while the level is still loaded in, bu...")
- 05:19, 15 February 2024 Ruh talk contribs created page Tree Hops (Created page with "Tree hops is a skip that allows Jak to get the hidden power cell in Mountain Pass on the zoomer without using yellow eco. With enough blue eco, Jak can get enough speed on the zoomer to get a large jump off of a small rock on the ground. Jak can then jump from tree to tree to make it over the rock that blocks your path to the power cell. == Tutorial == <youtube>https://www.youtube.com/embed/mhy4WiFeOUU</youtube> == Discovery == Tree hops was discovered by Chimforce on...")
- 04:54, 15 February 2024 Ruh talk contribs created page File:Oranges Skip Discord Chat.PNG
- 04:54, 15 February 2024 Ruh talk contribs uploaded File:Oranges Skip Discord Chat.PNG
- 04:42, 15 February 2024 Ruh talk contribs created page File:Oranges Skip.gif
- 04:42, 15 February 2024 Ruh talk contribs uploaded File:Oranges Skip.gif
- 04:34, 15 February 2024 Ruh talk contribs created page Oranges Skip (Created page with "'''Oranges skip''' is a skip used to bypass having to destroy the orange rotating power spheres in Lava Tube. Typically, Jak is supposed to destroy these power spheres with yellow eco to open a locked door to progress through Lava Tube. However, by hitting the edge of the door frame and performing a well timed jump, the zoomer will launch into the air and allow Jak to go over the locked door. Thus, skipping the oranges.")
- 04:20, 15 February 2024 Ruh talk contribs created page File:CheatCC Fast Swim First Mention.PNG
- 04:20, 15 February 2024 Ruh talk contribs uploaded File:CheatCC Fast Swim First Mention.PNG
- 04:02, 15 February 2024 Ruh talk contribs created page File:Wet Feet.gif
- 04:02, 15 February 2024 Ruh talk contribs uploaded File:Wet Feet.gif
- 03:14, 15 February 2024 Ruh talk contribs created page Gondola Skip (Created page with " == Tutorial == <youtube>https://www.youtube.com/watch?v=g7dPV1qD9gw</youtube> == Technical == == Discovery == == Other Notes == The original Flut Flut Gondola skip by blahpy likely was not implemented because it didn't save time and/or was difficult, due to the general lack of knowledge about having Flut Flut out of Snowy. Not long after, blahpy found it was possible to simply jump over the death plane, which was demonstrated in a video by Jazz. Eventually world r...")
- 03:03, 15 February 2024 Ruh talk contribs created page File:Fire Canyon Skip v2 ImRubic Discord Reaction.PNG
- 03:03, 15 February 2024 Ruh talk contribs uploaded File:Fire Canyon Skip v2 ImRubic Discord Reaction.PNG
- 00:57, 15 February 2024 Ruh talk contribs created page Klaww Skip (Created page with "'''Klaww Skip''' is a skip used in most speedrun categories to bypass the boss fight with Klaww and continue into Mountain Pass. There are two known methods to perform the skip: === Lava Walk === By ledge grabbing the stone platform in the middle of the boss fight, Jak is able to clip into the lava without dying. Jak can then let go of the ledge and walk through the lava. If Jak performs any actions other than just walking, the lava will kill him. There is no known wa...")
- 00:27, 15 February 2024 Ruh talk contribs created page File:Wastelander Move Weapon Texture Pack.gif
- 00:27, 15 February 2024 Ruh talk contribs uploaded File:Wastelander Move Weapon Texture Pack.gif
- 00:18, 15 February 2024 Ruh talk contribs created page Wastelander Move (Created page with "The '''Wastelander Move''' is a combination move in Jak II: Renegade and Jak 3 that pairs punching or spin kicking with the Blaster gun. Chaining the two attacks together allows Jak to then fire an additional rapid burst of ammunition. The term was coined in Jak II by Sig, a combat expert and "Wastelander", during the Blaster Mod training mission. The Wastelander Move also has application with the Vulcan Fury which skips the slow spin-up process of the weapon....")
- 00:13, 15 February 2024 Ruh talk contribs created page File:Scout Fly Boosted LTS.gif
- 00:13, 15 February 2024 Ruh talk contribs uploaded File:Scout Fly Boosted LTS.gif
- 23:56, 14 February 2024 Ruh talk contribs created page Scoutfly Boosted (Created page with "A Scoutfly boosted is a direction shift boosted performed on a Scoutfly crate. It is currently only utilized during Lava Tube Skip to reach the final cold spot. == Tutorial == <youtube>https://www.youtube.com/watch?v=IS8dm_fzE7g</youtube> == Discovery == Grig was the first person to discover and perform a Scoutfly Boosted. His method was to frame buffer with pausing until the Scoutfly crate did its hop animation. Once it hopped, Grig would get...")
- 23:25, 14 February 2024 Ruh talk contribs created page File:Dupe State Eco.gif
- 23:25, 14 February 2024 Ruh talk contribs uploaded File:Dupe State Eco.gif
- 22:40, 14 February 2024 Ruh talk contribs created page Dupe State (Created page with "Dupe state is a "state" that Jak can enter while performing the duplication exploit on scout flies. Some side effects that occur while in dupe state include seemingly random hardlocks, statue glitch, failure to load certain parts of the game, and collectable entities not disappearing after collecting them. Dupe state can travel across save files, which is a trait not seen in any other known state. This leads some to believe that dupe state is not actually a state. Using...")
- 21:38, 14 February 2024 User account Barg034 talk contribs was created by Ruh talk contribs and password was sent by email
- 20:15, 14 February 2024 Ruh talk contribs created page File:Pause Buffer Ignoring Power Cell.PNG
- 20:15, 14 February 2024 Ruh talk contribs uploaded File:Pause Buffer Ignoring Power Cell.PNG
- 02:14, 14 February 2024 Ruh talk contribs created page File:Citadel Skip.gif
- 02:14, 14 February 2024 Ruh talk contribs uploaded File:Citadel Skip.gif
- 01:52, 14 February 2024 Ruh talk contribs created page File:Pause Buffer.gif
- 01:52, 14 February 2024 Ruh talk contribs uploaded File:Pause Buffer.gif
- 01:46, 14 February 2024 Ruh talk contribs created page Pause Buffer (Created page with "A '''pause buffer''' occurs when a player presses ''L2/R2'' and ''Start'' at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 se...")
- 22:26, 13 February 2024 Ruh talk contribs created page Flut Flut Escape (Created page with "A '''Flut Flut escape''' is an exploit by which Flut Flut can be broken out of the area in which she was intended to be used by Jak. This allows Jak to ride her around in the rest of the level, and even out of that level entirely. This can be performed in both Boggy Swamp and Snowy Mountain, with the latter being much easier. Once Flut Flut has escaped, the player may continue on foot at any time by either saving then loading or dying, which will return Flut...")
- 22:20, 13 February 2024 Ruh talk contribs created page File:BTR Skip.gif
- 22:20, 13 February 2024 Ruh talk contribs uploaded File:BTR Skip.gif
- 21:51, 13 February 2024 Ruh talk contribs created page Vehicle Fling (Created page with "A '''vehicle fling''' is a technique in Jak II: Renegade which can be used to throw Jak from a vehicle with a large amount of momentum, making it possible to jump over walls and go out of bounds. Vehicle flings can be performed in several types of vehicles, but the most powerful by far result from using a Hellcat cruiser. A vehicle fling can be performed by changing hover zones from low to high and exiting the vehicle. It gains an enormous amount of power when perfo...")
- 21:47, 13 February 2024 Ruh talk contribs created page File:Vehicle Clip.gif
- 21:47, 13 February 2024 Ruh talk contribs uploaded File:Vehicle Clip.gif
- 21:29, 13 February 2024 Ruh talk contribs created page Vehicle Clip (Created page with "A vehicle clip is a technique in Jak II: Renegade and Jak 3 which can be used to clip through walls or floors. It is performed by ledge grabbing a parked zoomer, having it move against the wall, and then letting go of the zoomer. == Discovery == Vehicle clips were likely discovered by lapogne36 in 2010. <youtube>https://www.youtube.com/watch?v=eFDRvRUdy34</youtube>")
- 20:43, 13 February 2024 Ruh talk contribs uploaded a new version of File:Idle Deload.gif
- 20:33, 13 February 2024 Ruh talk contribs created page File:Idle Deload.gif
- 20:33, 13 February 2024 Ruh talk contribs uploaded File:Idle Deload.gif
- 20:03, 13 February 2024 Ruh talk contribs created page File:Idle Deload Button Hold Discovery.jpg
- 20:03, 13 February 2024 Ruh talk contribs uploaded File:Idle Deload Button Hold Discovery.jpg
- 19:10, 13 February 2024 Ruh talk contribs created page Idle Deload (Created page with "An '''idle deload''' is a bug in the game's level loading system that can be used to load in fail-safe/stored checkpoints and levels. If performed correctly you will generally see your current level deload to a black void and as the pause menu opens your location should change to the next checkpoint the game has available. Idle deloading is used for Klaww Skip, Lava Tube Skip, and for Citadel Skip only in All Orbs and All Flies categories. == Technical == Jak and Daxte...")
- 00:29, 4 October 2023 Ruh talk contribs created page World Records (Created page with "= Any% = {| class="wikitable" style="background-color:#ffffcc;" cellpadding="10" | |Jak and Daxter: The Precursor Legacy |Jak II |Jak 3 |Jak X: Combat Racing |Daxter |Jak and Daxter: The Lost Frontier |- |2005 |[https://archive.org/details/JakAndDaxter_22003/JakAndDaxter_22003_HQ_part1.avi Ben Fichter (2:20:03)] | | | | | |- |2006 | | | | | | |- |2007 | | | | | | |- |2008 | | | | | | |- |2009 | | | | | | |- |2010 | | | | | | |- |2011 | | | | | | |...")
- 05:22, 21 September 2023 Ruh talk contribs created page Bridge Blast (Created page with "'''Bridge Blast''' is a glitch that is considered to be the theoretical endgame for the Any% category of Jak and Daxter: The Precursor Legacy. During the glitch, Jak is able to use wooden planks on a bridge to travel extremely far distances in a single frame. == Technical == By using checkpoint bypasses while out of bounds, Jak can enter Forbidden Jungle so that Sandover Village is the active level. This, plus the use of a Pause Cutscene Trigger|pause cutscene tri...")
- 04:56, 21 September 2023 Ruh talk contribs created page Jetboard (Created page with "The '''Jetboard''' (JET-Board) is an unlockable vehicle in Jak II: Renegade and Jak 3. == Extended Frontflip == The extended frontflip consists of doing an up or down trick then cancelling it into a frontflip. This technique was originally used to achieve long distance jumps before the discovery of the hover glitch. Extended frontflips are still used in various segments of Jak II and Jak 3 speedruns. == Hover Glitch == The hover glitch was discovered by Unrea...")
- 04:44, 21 September 2023 Ruh talk contribs created page Abahbounce (Created page with "An '''abahbounce''' is a movement technique in Jak II: Renegade and Jak 3 that can be used to gain much more height than conventional jumping techniques. It is performed by ground pounding onto a surface which is programmed to be slippery, but in a position where Jak can remain still such as a crack, followed by a precisely timed jump when the ground pound ends. == Discovery == This technique was discovered by the speedrunner Abahbob, though it is unknown when o...")
- 04:27, 21 September 2023 Ruh talk contribs created page Zoom Walk (Created page with "A '''zoom walk''' is a movement technique used in Jak and Daxter: The Precursor Legacy to maintain Jak's grounded state while in the air. Zoom walking is performed by pressing triangle to enter first person mode while walking off of an elevated surface. While in first person mode, double tap triangle in a rhythm similar to a heartbeat and hold a direction on the analog stick (usually forward). These double tap inputs will take Jak out of first persona mode, allow him...")
- 04:12, 21 September 2023 Ruh talk contribs created page File:WetFeet.PNG
- 04:12, 21 September 2023 Ruh talk contribs uploaded File:WetFeet.PNG
- 04:02, 21 September 2023 Ruh talk contribs created page Wet Feet (Created page with "'''Wet feet''', also known as '''airplane''', is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming. The technique is called wet feet because the setup requires Jak to enter a body of water for a mo...")
- 03:59, 21 September 2023 Ruh talk contribs created page Water Roll Jump (Created page with "A '''water roll jump''' is a roll jump that is performed in shallow water. == Technical == When landing in shallow water, there is a small frame window when Jak is on the ground but not yet in his high-knee walking animation (which is reserved for walking in shallow water). Usually, roll jumps cannot be performed in shallow water, but if the roll jump inputs are inputted before the high-knee walking animation begins, a roll jump will occur. == Discovery == It is unkno...")
- 03:53, 21 September 2023 Ruh talk contribs created page Water Hops (Created page with "'''Water hops''' are a technique which can be used to navigate through water faster than usual. It is performed by repeatedly jumping as Jak lands back in the water to preserve speed. While normally slower than fast swimming, with blue eco it is a lot faster. Water hops can be performed in Jak and Daxter: The Precursor Legacy. It remains to be confirmed whether or not they can be performed in Jak II: Renegade or Jak 3, though they will not have use cases due...")
- 03:46, 21 September 2023 Ruh talk contribs created page Rocket Uppercut (Created page with "A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip. A rocket uppercut is performed by uppercutting into a small piece of vertically oriented ground collision. During the uppercut, Jak makes brief contact with the vertically oriented ground collision which sets him to a grounded state. This brief con...")
- 03:42, 21 September 2023 Ruh talk contribs created page Quad Jump (Created page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor...")
- 03:39, 21 September 2023 Ruh talk contribs created page Proxy Jump (Created page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air...")
- 03:32, 21 September 2023 Ruh talk contribs created page Lava Walk (Created page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava....")
- 03:21, 21 September 2023 Ruh talk contribs created page Kuitar Bounce (Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG...")
- 03:20, 21 September 2023 Ruh talk contribs created page File:Find-ground-point.PNG
- 03:20, 21 September 2023 Ruh talk contribs uploaded File:Find-ground-point.PNG
- 07:32, 20 September 2023 Ruh talk contribs created page Jump Pad Hitbox Extension (Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u...")
- 07:30, 20 September 2023 Ruh talk contribs created page File:Jump Pad Hitbox Extension.gif
- 07:30, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad Hitbox Extension.gif
- 07:21, 20 September 2023 Ruh talk contribs created page Jump Pad One Frame (Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use...")
- 07:20, 20 September 2023 Ruh talk contribs created page File:Jump Pad One Frame.gif
- 07:20, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad One Frame.gif
- 07:10, 20 September 2023 Ruh talk contribs created page Infinite Bounce (Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi...")
- 07:08, 20 September 2023 Ruh talk contribs created page File:Infinite Bounce.gif
- 07:08, 20 September 2023 Ruh talk contribs uploaded File:Infinite Bounce.gif
- 07:05, 20 September 2023 Ruh talk contribs created page File:Ice Momentum.gif
- 07:05, 20 September 2023 Ruh talk contribs uploaded File:Ice Momentum.gif
- 06:58, 20 September 2023 Ruh talk contribs created page Ice Momentum (Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e...")
- 06:47, 20 September 2023 Ruh talk contribs created page Fast Swim (Created page with "thumb '''Fast swimming''' is a technique that allows Jak to swim faster than usual. It is performed by tapping the analog stick forward and allowing it to return to neutral in a regular rhythm. Fast swimming can be performed in Jak and Daxter: The Precursor Legacy, Jak II: Renegade, and Jak 3. == Technical == Jak's swimming animation consists of a section where he moves fast, followed by a section in which he moves more slowly. By rep...")
- 06:43, 20 September 2023 Ruh talk contribs created page File:Fast Swim.gif
- 06:43, 20 September 2023 Ruh talk contribs uploaded File:Fast Swim.gif
- 06:38, 20 September 2023 Ruh talk contribs created page Ground Cancel Jump (Created page with "right A '''ground cancel jump''' is a jump that does not update Jak's last known grounded position. Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak's last known grounded position. By jum...")
- 06:33, 20 September 2023 Ruh talk contribs created page Fall Damage Animation Cancel (Created page with "thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage")
- 06:31, 20 September 2023 Ruh talk contribs created page File:Fall Damage Animation Cancel.gif
- 06:31, 20 September 2023 Ruh talk contribs uploaded File:Fall Damage Animation Cancel.gif
- 06:18, 20 September 2023 Ruh talk contribs created page Extended Uppercut (Created page with "thumb|An extended uppercut being performed in Sandover Village An '''extended uppercut''', or "'''extended'''", is a movement technique that extends the distance of a conventional punch uppercut spin. Spacing out the inputs of a punch uppercut spin leads to more air time, thus increasing the vertical and horizontal distance. Unlike a boosted uppercut, Jak's direction can be altered during the duration of an extended upp...")
- 06:15, 20 September 2023 Ruh talk contribs created page File:Extended Uppercut.gif
- 06:15, 20 September 2023 Ruh talk contribs uploaded File:Extended Uppercut.gif
- 06:02, 20 September 2023 Ruh talk contribs created page File:Eco Boost.gif
- 06:02, 20 September 2023 Ruh talk contribs uploaded File:Eco Boost.gif
- 05:59, 20 September 2023 Ruh talk contribs created page Eco Boost (Created page with "An '''eco boost''', sometimes called '''eco rocket''', is a movement technique that can be performed in Jak and Daxter: The Precursor Legacy to gain a large amount of vertical height. When Jak collects eco, he does an animation where he punches towards the sky. If this animation is interrupted at the right time, the momentum from the upward punch animation is applied to the action that interrupted it. The only actions being a punch and a spin kick. == Tutorial == <...")
- 05:37, 20 September 2023 Ruh talk contribs created page File:Direction Shift Boosted.gif
- 05:37, 20 September 2023 Ruh talk contribs uploaded File:Direction Shift Boosted.gif
- 05:31, 20 September 2023 Ruh talk contribs created page Direction Shift Boosted (Created page with "A '''direction shift boosted''' is when the direction of a boosted is changed when falling off a ledge. The directional change occurs before the punch-uppercut inputs and before Jak enters his falling animation. The technique is most commonly used to perform a mandatory Scoutfly Boosted during Lava Tube Skip, but it is also optionally utilized by speedrunners in other areas of the game. == Tutorial == Simply move the left analog stick in any direction once Jak h...")
- 05:12, 20 September 2023 Ruh talk contribs created page File:Fire Canyon Skip.gif
- 05:12, 20 September 2023 Ruh talk contribs uploaded File:Fire Canyon Skip.gif
- 05:02, 20 September 2023 Ruh talk contribs created page File:Boosted Uppercut.gif
- 05:02, 20 September 2023 Ruh talk contribs uploaded File:Boosted Uppercut.gif
- 04:09, 20 September 2023 Ruh talk contribs created page Boosted Uppercut (Created page with "A '''boosted uppercut''' or "'''boosted'''" is a movement technique that gives Jak much more horizontal momentum than the conventional intended movement techniques, making it possible to cross larger gaps. The technique has a few methods by which it can be performed, all of which yield increased horizontal momentum:")
- 07:36, 19 September 2023 User account Blahpy talk contribs was created by Ruh talk contribs
- 07:34, 19 September 2023 Ruh talk contribs created page User:Ruh (Created page with "thumb|right|Ruh's senior photo. <!-- Description first, no headers --> '''Ruh''', also known as '''RuhPhorte''' or '''Ronaldo Fortnite''', is a former Jak and Daxter speedrunner. == Contributions == === Jak and Daxter: The Precursor Legacy === ** [https://www.youtube.com/watch?v=-4oA2S1KLJo First Phase Boosted Lava Walk]")
- 07:25, 19 September 2023 Ruh talk contribs created page File:Ruh.png
- 07:25, 19 September 2023 Ruh talk contribs uploaded File:Ruh.png