Ground Cancel Jump

From Jak Speedruns Wiki
Jump to navigation Jump to search
Ground Cancel Jump.gif

A ground cancel jump, also known as a 3 frame jump, is a jump that keeps Jak in an airborne state.

Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip.


When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to register Jak as not ariborne, or as grounded. By jumping during this 3 frame window, Jak will remain in an airborne state. These jumps can be chained to move Jak around in a non-grounded state.


The ground cancel jump was discovered by Kuitar.

Video Demonstrations

Movement Techniques in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Boosted UppercutDirection Shift BoostedEco BoostExtended UppercutFall Damage Animation CancelFast SwimGround Cancel JumpIce MomentumInfinite BounceJump Pad One FrameJump Pad Hitbox ExtensionKuitar BounceLava WalkProxy JumpQuad JumpRocket UppercutScoutfly BoostedWater HopsWater RolljumpWet FeetZoom Walk
Jak II: Renegade AbahbounceBoosted UppercutExtended Uppercut (dark jak) • Fast SwimJetboard (extended frontflip, hover) • Proxy JumpRocket UppercutVehicle ClipVehicle FlingVehicle JumpVehicle SubstitutionWastelander MoveWater Rolljump
Jak 3 AbahbounceBoosted UppercutConcussor Spin JumpExtended Uppercut (dark jak) • Fast SwimGlitch High JumpInfinite Flight GlitchJetboard (extended frontflip, hover) • Peace Maker LaunchProxy JumpRocket UppercutSpeed ZoomerVehicle ClipVehicle JumpVehicle SubstitutionWastelander MoveWater RolljumpWave Concussor Infinite Jumps
Jak X placeholder text
Daxter placeholder text
Jak and Daxter: The Lost Frontier placeholder text