Super Boosted

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A Super Boosted being performed on the Misty Island *ice-surface*.

A super boosted, or an ice boosted, is when Jak performs a boosted uppercut while Jak's surface is set to *ice-surface*.

Misty Island surfaces that were mistakenly given the *ice-surface* property.

The movement technique was originally called "Super Boosted" because it was theorized that 2 or more boosted uppercuts were executing at the same time. Eventually, it was discovered that the surfaces where it could be performed mistakenly had *ice-surface* properties assigned to it.

Tutorial

In order to get a super boosted, Jak needs to begin a punch from a normal surface and end the punch on the ice surface. The uppercut needs to be performed while on an ice surface.

Technical

Explanation taken from the Boosted Uppercut page.

When Jak walks off a ledge, he enters a collision mode called low-coverage. When in this mode, Jak's surface is changed to *edge-surface* which has lower than normal friction. Performing a punch uppercut while in this low friction mode results in a lot more momentum than normal friction.

Note that this is also why ice boosteds, or super boosteds, work. The friction value for *ice-surface* is even lower. However, if you fall off an edge of ice, you'll get switched back to *edge-surface* and get a normal boosted uppercut instead.

*ice-surface* Values

(let ((v1-43 (new 'static 'surface
               :name '*ice-surface*
               :turnv 0.5
               :turnvv 1.0
               :tiltv 1.0
               :tiltvv 1.0
               :transv-max 1.5
               :target-speed 1.5
               :seek0 24576.0
               :seek90 24576.0
               :seek180 24576.0
               :fric 23756.8
               :nonlin-fric-dist 4091904.0
               :slip-factor 0.7
               :slope-slip-angle 16384.0
               :bend-speed 4.0
               :alignv 1.0
               :slope-up-traction 1.0
               :align-speed 1.0
               :turnvf 1.0
               :turnvvf 1.0
               :tiltvf 1.0
               :tiltvvf 1.0
               :vel-turn 1.0
               :flags (surface-flag no-turn-around turn-to-pad)
               )
             )
      )
  (set! *ice-surface* v1-43)
  (set! (-> v1-43 exit-hook) nothing)
  (set! (-> v1-43 mult-hook) (the-as (function surface surface surface int none) nothing))
  (set! (-> v1-43 touch-hook) nothing)
  (set! (-> v1-43 active-hook) nothing)
  )

Discovery

Movement Techniques
Jak and Daxter: The Precursor Legacy Boosted Uppercut • Checkpoint Bypass • Direction Shift Boosted • Eco Boost • Extended Uppercut • Fall Damage Animation Cancel • Fast Swim • Ground Cancel Jump • Ice Momentum • Infinite Bounce • Jump Pad One Frame • Jump Pad Hitbox Extension • Kuitar Bounce • Lava Walk • Proxy Jump • Quad Jump • Rocket Uppercut • Scoutfly Boosted • Super Boosted • Water Hops • Water Roll Jump • Wet Feet • Zoom Walk
Jak II Abahbounce • Boosted Uppercut • Checkpoint Bypass • Extended Uppercut • Dark Jak Extended • Fast Swim • Jetboard (Extended Frontflip, Hover Glitch) • Proxy Jump • Rocket Uppercut • Vehicle Clip • Vehicle Fling • Vehicle Jump • Vehicle Substitution • Wastelander Move • Water Roll Jump
Jak 3 Abahbounce • Boosted Uppercut • Checkpoint Bypass • Concussor Spin Jump • Extended Uppercut • Dark Jak Extended • Fast Swim • Glitch High Jump • Infinite Flight Glitch • Jetboard (Extended Frontflip, Hover Glitch) • Peace Maker Launch • Proxy Jump • Rocket Uppercut • Speed Zoomer • Vehicle Clip • Vehicle Jump • Vehicle Substitution • Wastelander Move • Water Roll Jump • Wave Concussor Infinite Jumps
Jak X: Combat Racing placeholder text
Daxter Angled Camera • Autosave Disabled • Corner Clipping • Elevator Boost • Extended Jump • Late Jump • Platform Boost • Proxy Jump • Scooter Proxy • Single Jumping • Slant Boost • Swing Boost • Trampoline Proxy • Vent Clip
Jak and Daxter: The Lost Frontier Ground Pound Ledge Grab • Matrix Uppercut