Fall Damage Animation Cancel

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A fall damage animation cancel is a technique that allows Jak to cancel his usual "getting up from the floor" animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak's 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work.

Fall damage animation cancels cannot be performed in this manner in later games of the series, meaning players must wait for Jak to get back to his feet every time.


Movement Techniques in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Boosted UppercutEco BoostExtended UppercutFall Damage Animation CancelFast SwimGround Cancel JumpIce MomentumInfinite BounceJump Pad One FrameJump Pad Hitbox ExtensionLava WalkProxy JumpQuad JumpRocket UppercutWater HopsWater RolljumpWet FeetZoom Walk
Jak II: Renegade AbahbounceBoosted UppercutExtended Uppercut (dark jak) • Fast SwimJetboard (extended frontflip, hover) • Proxy JumpRocket UppercutVehicle ClipVehicle FlingVehicle JumpVehicle SubstitutionWater Rolljump
Jak 3 AbahbounceBoosted UppercutConcussor Spin JumpExtended Uppercut (dark jak) • Fast SwimGlitch High JumpInfinite Flight GlitchJetboard (extended frontflip, hover) • Peace Maker LaunchProxy JumpRocket UppercutSpeed ZoomerVehicle ClipVehicle JumpVehicle SubstitutionWater RolljumpWave Concussor Infinite Jumps
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Jak and Daxter: The Lost Frontier placeholder text