Fall Damage Animation Cancel

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Performing a Fall Damage Animation Cancel at the end of Geyser Rock.

A fall damage animation cancel is a technique exclusive to Jak and Daxter: The Precursor Legacy that allows Jak to cancel his usual "splat" animation after taking fall damage. It is performed by simply pressing triangle twice once the animation begins. This will zoom in and out of Jak's goggle view and leave him standing. The animation cancel does not negate the damage taken or the invulnerability frames. If Jak takes enough damage from falling to kill him, this animation cancel cannot be performed.


Fall Damage Animation Cancels could easily occur on casual play, so it is impossible to determine who first performed it.

Movement Techniques in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Boosted UppercutDirection Shift BoostedEco BoostExtended UppercutFall Damage Animation CancelFast SwimGround Cancel JumpIce MomentumInfinite BounceJump Pad One FrameJump Pad Hitbox ExtensionKuitar BounceLava WalkProxy JumpQuad JumpRocket UppercutScoutfly BoostedWater HopsWater RolljumpWet FeetZoom Walk
Jak II: Renegade AbahbounceBoosted UppercutExtended Uppercut (dark jak) • Fast SwimJetboard (extended frontflip, hover) • Proxy JumpRocket UppercutVehicle ClipVehicle FlingVehicle JumpVehicle SubstitutionWastelander MoveWater Rolljump
Jak 3 AbahbounceBoosted UppercutConcussor Spin JumpExtended Uppercut (dark jak) • Fast SwimGlitch High JumpInfinite Flight GlitchJetboard (extended frontflip, hover) • Peace Maker LaunchProxy JumpRocket UppercutSpeed ZoomerVehicle ClipVehicle JumpVehicle SubstitutionWastelander MoveWater RolljumpWave Concussor Infinite Jumps
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Jak and Daxter: The Lost Frontier placeholder text