All public logs
Jump to navigation
Jump to search
Combined display of all available logs of Jak Speedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 20:33, 13 February 2024 Ruh talk contribs created page File:Idle Deload.gif
- 20:33, 13 February 2024 Ruh talk contribs uploaded File:Idle Deload.gif
- 20:03, 13 February 2024 Ruh talk contribs created page File:Idle Deload Button Hold Discovery.jpg
- 20:03, 13 February 2024 Ruh talk contribs uploaded File:Idle Deload Button Hold Discovery.jpg
- 19:10, 13 February 2024 Ruh talk contribs created page Idle Deload (Created page with "An '''idle deload''' is a bug in the game's level loading system that can be used to load in fail-safe/stored checkpoints and levels. If performed correctly you will generally see your current level deload to a black void and as the pause menu opens your location should change to the next checkpoint the game has available. Idle deloading is used for Klaww Skip, Lava Tube Skip, and for Citadel Skip only in All Orbs and All Flies categories. == Technical == Jak and Daxte...")
- 06:54, 9 October 2023 Blahpy talk contribs created page Krew Skip (Created page with "'''Krew skip''' is an exploit in Jak II: Renegade that allows Jak to skip the last two cycles of the fight with Krew. When Jak attacks Krew, both with weapons and with melee attacks, Krew will become airborne for a brief moment. By pinning Krew between a wall and Jak, it is possible to attack Krew into his airborne phase and prevent him from landing back on the ground. If Krew remains airborne for too long, the game will believe that Krew is stuck and will trigger a...")
- 06:37, 9 October 2023 Blahpy talk contribs created page BTR Skip (Created page with "'''Break Through Ruins Skip''', or more commonly called '''BTR Skip''', is a way to skip having to use the Slam Dozer to complete the mission ''Break Through Ruins''. By entering the Palace Ruins with a side mission timer active, you can prevent the enemies and other assets from loading in correctly. This effect also transfers into the Break Through Ruins mission, causing the Slam Dozer and enemies to not spawn. This allows Jak to continue on foot and complete the missio...")
- 06:33, 9 October 2023 Blahpy talk contribs created page Kleiver Skip (Created page with "'''Kleiver Skip''' is a skip in Jak 3 which allows players to access the desert earlier than intended. In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Further...")
- 06:32, 9 October 2023 Blahpy talk contribs created page Sewers Skip (Created page with "'''Sewers Skip''' is a skip in Jak 3 which allows the player to obtain a checkpoint midway through the mission 'Reach Metal Head area via sewer' and skip any missions before it in the mission tree. It is only used in Hero Mode All Bosses. ==Technical== In Jak 3, each section of the sewers and its checkpoints are stored in a different level file. There is also another level file, 'sewa', which is shared between all sewers levels, containing all of the elevators....")
- 00:29, 4 October 2023 Ruh talk contribs created page World Records (Created page with "= Any% = {| class="wikitable" style="background-color:#ffffcc;" cellpadding="10" | |Jak and Daxter: The Precursor Legacy |Jak II |Jak 3 |Jak X: Combat Racing |Daxter |Jak and Daxter: The Lost Frontier |- |2005 |[https://archive.org/details/JakAndDaxter_22003/JakAndDaxter_22003_HQ_part1.avi Ben Fichter (2:20:03)] | | | | | |- |2006 | | | | | | |- |2007 | | | | | | |- |2008 | | | | | | |- |2009 | | | | | | |- |2010 | | | | | | |- |2011 | | | | | | |...")
- 07:24, 2 October 2023 Blahpy talk contribs created page Citadel Skip (Created page with "'''Citadel skip''' is a skip in Jak and Daxter: The Precursor Legacy that spawns Jak at the end of Gol and Maia's Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia's Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss. There are two main variants of the skip: The Save and Load variant and the Pause Buffer variant. The save and load va...")
- 07:16, 2 October 2023 Blahpy talk contribs created page Boulder Skip (Created page with "'''Boulder skip''' is a skip in Jak and Daxter: The Precursor Legacy that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an extended uppercut that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight. ==Discovery==...")
- 05:22, 21 September 2023 Ruh talk contribs created page Bridge Blast (Created page with "'''Bridge Blast''' is a glitch that is considered to be the theoretical endgame for the Any% category of Jak and Daxter: The Precursor Legacy. During the glitch, Jak is able to use wooden planks on a bridge to travel extremely far distances in a single frame. == Technical == By using checkpoint bypasses while out of bounds, Jak can enter Forbidden Jungle so that Sandover Village is the active level. This, plus the use of a Pause Cutscene Trigger|pause cutscene tri...")
- 04:56, 21 September 2023 Ruh talk contribs created page Jetboard (Created page with "The '''Jetboard''' (JET-Board) is an unlockable vehicle in Jak II: Renegade and Jak 3. == Extended Frontflip == The extended frontflip consists of doing an up or down trick then cancelling it into a frontflip. This technique was originally used to achieve long distance jumps before the discovery of the hover glitch. Extended frontflips are still used in various segments of Jak II and Jak 3 speedruns. == Hover Glitch == The hover glitch was discovered by Unrea...")
- 04:44, 21 September 2023 Ruh talk contribs created page Abahbounce (Created page with "An '''abahbounce''' is a movement technique in Jak II: Renegade and Jak 3 that can be used to gain much more height than conventional jumping techniques. It is performed by ground pounding onto a surface which is programmed to be slippery, but in a position where Jak can remain still such as a crack, followed by a precisely timed jump when the ground pound ends. == Discovery == This technique was discovered by the speedrunner Abahbob, though it is unknown when o...")
- 04:27, 21 September 2023 Ruh talk contribs created page Zoom Walk (Created page with "A '''zoom walk''' is a movement technique used in Jak and Daxter: The Precursor Legacy to maintain Jak's grounded state while in the air. Zoom walking is performed by pressing triangle to enter first person mode while walking off of an elevated surface. While in first person mode, double tap triangle in a rhythm similar to a heartbeat and hold a direction on the analog stick (usually forward). These double tap inputs will take Jak out of first persona mode, allow him...")
- 04:12, 21 September 2023 Ruh talk contribs created page File:WetFeet.PNG
- 04:12, 21 September 2023 Ruh talk contribs uploaded File:WetFeet.PNG
- 04:02, 21 September 2023 Ruh talk contribs created page Wet Feet (Created page with "'''Wet feet''', also known as '''airplane''', is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming. The technique is called wet feet because the setup requires Jak to enter a body of water for a mo...")
- 03:59, 21 September 2023 Ruh talk contribs created page Water Roll Jump (Created page with "A '''water roll jump''' is a roll jump that is performed in shallow water. == Technical == When landing in shallow water, there is a small frame window when Jak is on the ground but not yet in his high-knee walking animation (which is reserved for walking in shallow water). Usually, roll jumps cannot be performed in shallow water, but if the roll jump inputs are inputted before the high-knee walking animation begins, a roll jump will occur. == Discovery == It is unkno...")
- 03:53, 21 September 2023 Ruh talk contribs created page Water Hops (Created page with "'''Water hops''' are a technique which can be used to navigate through water faster than usual. It is performed by repeatedly jumping as Jak lands back in the water to preserve speed. While normally slower than fast swimming, with blue eco it is a lot faster. Water hops can be performed in Jak and Daxter: The Precursor Legacy. It remains to be confirmed whether or not they can be performed in Jak II: Renegade or Jak 3, though they will not have use cases due...")
- 03:46, 21 September 2023 Ruh talk contribs created page Rocket Uppercut (Created page with "A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip. A rocket uppercut is performed by uppercutting into a small piece of vertically oriented ground collision. During the uppercut, Jak makes brief contact with the vertically oriented ground collision which sets him to a grounded state. This brief con...")
- 03:42, 21 September 2023 Ruh talk contribs created page Quad Jump (Created page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor...")
- 03:39, 21 September 2023 Ruh talk contribs created page Proxy Jump (Created page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air...")
- 03:32, 21 September 2023 Ruh talk contribs created page Lava Walk (Created page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava....")
- 03:21, 21 September 2023 Ruh talk contribs created page Kuitar Bounce (Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG...")
- 03:20, 21 September 2023 Ruh talk contribs created page File:Find-ground-point.PNG
- 03:20, 21 September 2023 Ruh talk contribs uploaded File:Find-ground-point.PNG
- 07:32, 20 September 2023 Ruh talk contribs created page Jump Pad Hitbox Extension (Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u...")
- 07:30, 20 September 2023 Ruh talk contribs created page File:Jump Pad Hitbox Extension.gif
- 07:30, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad Hitbox Extension.gif
- 07:21, 20 September 2023 Ruh talk contribs created page Jump Pad One Frame (Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use...")
- 07:20, 20 September 2023 Ruh talk contribs created page File:Jump Pad One Frame.gif
- 07:20, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad One Frame.gif
- 07:10, 20 September 2023 Ruh talk contribs created page Infinite Bounce (Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi...")
- 07:08, 20 September 2023 Ruh talk contribs created page File:Infinite Bounce.gif
- 07:08, 20 September 2023 Ruh talk contribs uploaded File:Infinite Bounce.gif
- 07:05, 20 September 2023 Ruh talk contribs created page File:Ice Momentum.gif
- 07:05, 20 September 2023 Ruh talk contribs uploaded File:Ice Momentum.gif
- 06:58, 20 September 2023 Ruh talk contribs created page Ice Momentum (Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e...")
- 06:47, 20 September 2023 Ruh talk contribs created page Fast Swim (Created page with "thumb '''Fast swimming''' is a technique that allows Jak to swim faster than usual. It is performed by tapping the analog stick forward and allowing it to return to neutral in a regular rhythm. Fast swimming can be performed in Jak and Daxter: The Precursor Legacy, Jak II: Renegade, and Jak 3. == Technical == Jak's swimming animation consists of a section where he moves fast, followed by a section in which he moves more slowly. By rep...")
- 06:43, 20 September 2023 Ruh talk contribs created page File:Fast Swim.gif
- 06:43, 20 September 2023 Ruh talk contribs uploaded File:Fast Swim.gif
- 06:38, 20 September 2023 Ruh talk contribs created page Ground Cancel Jump (Created page with "right A '''ground cancel jump''' is a jump that does not update Jak's last known grounded position. Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak's last known grounded position. By jum...")
- 06:33, 20 September 2023 Ruh talk contribs created page Fall Damage Animation Cancel (Created page with "thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage")
- 06:31, 20 September 2023 Ruh talk contribs created page File:Fall Damage Animation Cancel.gif
- 06:31, 20 September 2023 Ruh talk contribs uploaded File:Fall Damage Animation Cancel.gif
- 06:18, 20 September 2023 Ruh talk contribs created page Extended Uppercut (Created page with "thumb|An extended uppercut being performed in Sandover Village An '''extended uppercut''', or "'''extended'''", is a movement technique that extends the distance of a conventional punch uppercut spin. Spacing out the inputs of a punch uppercut spin leads to more air time, thus increasing the vertical and horizontal distance. Unlike a boosted uppercut, Jak's direction can be altered during the duration of an extended upp...")
- 06:15, 20 September 2023 Ruh talk contribs created page File:Extended Uppercut.gif
- 06:15, 20 September 2023 Ruh talk contribs uploaded File:Extended Uppercut.gif