Rocket Uppercut: Difference between revisions
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[[File:Rocket Uppercut in Forbidden Jungle.gif|frame|Performing a rocket uppercut in Forbidden Jungle near the Fisherman.]] | [[File:Rocket Uppercut in Forbidden Jungle.gif|frame|Performing a rocket uppercut in Forbidden Jungle near the Fisherman.]] | ||
A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in [[Lava Tube Skip]] | A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in [[Lava Tube Skip]]. | ||
A rocket uppercut is performed by interrupting Jak's uppercut animation and maintaining the uppward momentum of the uppercut while returning to a grounded (or standing) state. This can be done by making brief contact with vertically oriented <code>ground</code> collision or by having a cutscene play during the uppercut animation. | |||
== Technical == | == Technical == | ||
=== Explanation === | === Explanation === | ||
Some textures within the game are programmed to have ground collision for walking on, such as grass and wooden planks. While these textures were intended for horizontally oriented use only, they were reused when designing vertically oriented landscape details, such as | Some textures within the game are programmed to have <code>ground</code> collision for walking on, such as grass and wooden planks. While these textures were intended for horizontally oriented use only, they were reused when designing vertically oriented landscape details, such as the sides of a wooden plank. The wooden planks in Volcanic Crater are programmed with ground collision so Jak is able to walk on them, but this is the case for all sides of each plank, meaning Jak can get a grounded state from the top, sides, and bottom of each plank. Many oversights like this exist within the game. | ||
<youtube>https://www.youtube.com/watch?v=Qp3nql3ERnw</youtube> | <youtube>https://www.youtube.com/watch?v=Qp3nql3ERnw</youtube> |
Revision as of 18:02, 17 July 2024

A rocket uppercut is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip.
A rocket uppercut is performed by interrupting Jak's uppercut animation and maintaining the uppward momentum of the uppercut while returning to a grounded (or standing) state. This can be done by making brief contact with vertically oriented ground
collision or by having a cutscene play during the uppercut animation.
Technical
Explanation
Some textures within the game are programmed to have ground
collision for walking on, such as grass and wooden planks. While these textures were intended for horizontally oriented use only, they were reused when designing vertically oriented landscape details, such as the sides of a wooden plank. The wooden planks in Volcanic Crater are programmed with ground collision so Jak is able to walk on them, but this is the case for all sides of each plank, meaning Jak can get a grounded state from the top, sides, and bottom of each plank. Many oversights like this exist within the game.
Occurrences
- Cliffside Steps in Forbidden Jungle
- Wooden Rail Planks in Volcanic Crater
- Sandover Village Entrance to Fire Canyon
- Rock Pillar Platforms in Volcanic Crater
- Atop the Broken Sentinel in Sentinel Beach
Discovery
The rocket uppercut sometimes occurs during casual playthroughs so it is impossible to determine who first performed the trick. The first person to utilize a rocket uppercut in speedruns was Billbraid when performing an older variant of red sage cutscene skip.
Other Notes