Rocket Uppercut: Difference between revisions
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Rocket Uppercut in Forbidden Jungle.gif|frame|Performing a rocket uppercut in Forbidden Jungle near the Fisherman.]] | [[File:Rocket Uppercut in Forbidden Jungle.gif|frame|Performing a rocket uppercut in Forbidden Jungle near the Fisherman.]] | ||
A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in [[Lava Tube Skip]] | A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in [[Lava Tube Skip]]. | ||
A rocket uppercut is performed by interrupting Jak's uppercut animation and maintaining the uppward momentum of the uppercut while returning to a grounded (or standing) state. This can be done by making brief contact with vertically oriented <code>ground</code> collision or by having a cutscene play during the uppercut animation. | |||
== Technical == | == Technical == | ||
=== Explanation === | === Explanation === | ||
Some | Some surfaces in the game are programmed to have <code>ground</code> collision for walking on, such as grass and wooden planks. While <code>ground</code> collision is intended for horizontal surfaces, it was sometimes mistakenly used when designing vertically oriented landscape details, such as the sides of a wooden plank. The wooden planks on the mine cart rails in Volcanic Crater are programmed with <code>ground</code> collision so Jak is able to walk on them, but every side of the wooden planks has <code>ground</code> collision assigned to it. This oversight allows Jak to perform rocket uppercuts off the sides of the wooden planks and to "walk" underneath the wooden planks by repeatedly pressing X. | ||
<youtube>https://www.youtube.com/watch?v=Qp3nql3ERnw</youtube> | <youtube>https://www.youtube.com/watch?v=Qp3nql3ERnw</youtube> |
Latest revision as of 18:16, 17 July 2024

A rocket uppercut is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip.
A rocket uppercut is performed by interrupting Jak's uppercut animation and maintaining the uppward momentum of the uppercut while returning to a grounded (or standing) state. This can be done by making brief contact with vertically oriented ground
collision or by having a cutscene play during the uppercut animation.
Technical
Explanation
Some surfaces in the game are programmed to have ground
collision for walking on, such as grass and wooden planks. While ground
collision is intended for horizontal surfaces, it was sometimes mistakenly used when designing vertically oriented landscape details, such as the sides of a wooden plank. The wooden planks on the mine cart rails in Volcanic Crater are programmed with ground
collision so Jak is able to walk on them, but every side of the wooden planks has ground
collision assigned to it. This oversight allows Jak to perform rocket uppercuts off the sides of the wooden planks and to "walk" underneath the wooden planks by repeatedly pressing X.
Occurrences
- Cliffside Steps in Forbidden Jungle
- Wooden Rail Planks in Volcanic Crater
- Sandover Village Entrance to Fire Canyon
- Rock Pillar Platforms in Volcanic Crater
- Atop the Broken Sentinel in Sentinel Beach
Discovery
The rocket uppercut sometimes occurs during casual playthroughs so it is impossible to determine who first performed the trick. The first person to utilize a rocket uppercut in speedruns was Billbraid when performing an older variant of red sage cutscene skip.
Other Notes