Easter Eggs: Difference between revisions

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== Cut Content ==
== Cut Content ==
=== Unused Cutscene: city-protect-blimp-res ===
=== Audio & Music ===
<youtube>https://www.youtube.com/watch?v=0GQgw6KQxvo</youtube>
[https://www.youtube.com/watch?v=YAksNB7E94E Hijack Voice Lines]


=== Unused Mission: Defend the Port Wall ===
=== Cutscenes ===
<youtube>https://www.youtube.com/watch?v=2ZGTRvTlA3M</youtube>
[https://www.youtube.com/watch?v=0GQgw6KQxvo city-protect-blimp-res]


=== Unused Zoomer Hijack Voice Lines ===
=== Missions ===
<<youtube>https://www.youtube.com/watch?v=YAksNB7E94E</youtube>
[https://www.youtube.com/watch?v=2ZGTRvTlA3M Defend the Port Wall]


== Dark Jak Horns in Hip Hog Mirror ==
== Dark Jak Horns in Hip Hog Mirror ==

Revision as of 22:07, 8 January 2025

An Easter egg is a hidden secret in a video game for players to discover. Players can often find them through gameplay, but some may require digging into game files or using hacks or modifications to uncover.

Below is a list of known Easter eggs and hidden content that can be found in the Jak and Daxter series.

Jak and Daxter: The Preursor Legacy

Adam Marquis Face Texture

There is a stencil of Adam Marquis's face baked into a landscape texture that is used in the final boss area. You can learn more about it here.

Good Six

Good Six refers to an unidentified voice heard at the end of one of Keira's communicator voice lines. It is widely believed to be the voice of a sound designer or technician from Naughty Dog, mistakenly included in the final audio. The unidentified voice seemingly says "Good, six-" before the audio cuts off.

Green Hill Zone in Precursor Basin

Just beyond the boundaries of Precursor Basin lies a sprawling, hilly expanse that appears to be an unfinished section of the level. Players can reach this out-of-bounds area by entering Precursor Basin on foot and venturing past the edges near the end of Dead Man's Gorge.

Informally dubbed "Green Hill Zone" as a nod to the iconic first level of Sonic the Hedgehog, this area features little more than grassy hills.

It is not believed to be an intentional Easter egg for players to discover. Instead, it seems to be a leftover, unfinished part of the level that the developers chose not to remove.

Hard Fish

Hard Fish refers to the never ending variant of the fisherman mini game. After completing the fisherman mini game, return to the fisherman and press Left, Left, Right, Right, Left, Left, Right, Right, X. A prompt to speak with the fisherman will appear. Speaking with the fisherman will initiate the Hard Fish mini game.

Man-Eating Plant from Crash Bandicoot

In Samos' hut, there is a plant that serves as a direct homage to the Man-Eating Plant from the Crash Bandicoot series.

Precursor Orb Text Translation

Precursor text can be found inscribed on precursor orbs. The top text reads "Naughty Dog" and the bottom text reads "Mad Man".

Twisted Sister Reference

During the final boss fight against Gol and Maia, Gol delivers a line saying, "We're not going to take it." This is a nod to the hit song "We're Not Gonna Take It" by Twisted Sister. Gol's voice actor is Dee Snider, the lead singer of the band, adding an extra layer of significance to the reference.

Unused Misty Island Cutscene

An audio file obtained from an early build of The Precursor Legacy features a previously unheard conversation between Gol and Maia. In this exchange, they discuss their plan to release Klaww into Rock Village, preventing Jak and Daxter from continuing their journey north. Luminar Light and LarryLemmy overlaid the audio onto an unused Gol and Maia cutscene found in the game's intro level and uncovered that the audio was originally intended for this sequence. The video below showcases the outcome of combining the two elements.

The cutscene's name is evilbro-misty-end, which implies that it was most likely going to play once Jak and Daxter return to Sandover Village on the fisherman's boat after completing Misty Island.

Waiting For Player to F*** Off

Although probably not intended for anyone to find, there is a state in the game's code that is labeled as mistycannon-waiting-for-player-to-fuck-off. Not something any parent wants to find in a game rated E for everyone.

Jak II

Accessing Sandover Village

Early on, players discovered that by opening and then closing the PS2 disc tray during the intro cinematic, a playable version of Jak would appear in the Sandover Village level featured in the cinematic, allowing players to freely explore the area.

Cut Content

Audio & Music

Hijack Voice Lines

Cutscenes

city-protect-blimp-res

Missions

Defend the Port Wall

Dark Jak Horns in Hip Hog Mirror

In the Hip Hog, a large mirror is positioned behind the bar. As Jak moves, his reflection in the mirror shows Dark Jak's horns on his head. This is most likely an accidental bug and not an intentional Easter egg.

"The model of Jak used for the mirror is the exact same as the default model. Jak's model actually always has these horns by default, it's just that they are tucked away whenever you are not Dark Jak. The mirror model that is spawned is what the game internally calls a "manipy", which is basically like a puppet model that you can manually animate or tell it to clone an existing model's animation. In this case, the mirror manipy is set to clone the real Jak's animations, but it has a bug where the horns come out when certain animations are played back, like the slow walking or crouching ones. This can also be seen when using the game's animation viewer on Jak's model, when playing back the walking animation, the model will also show the horns."

- Hat Kid

Jak II Art Team Group Photo

In Jak II, there is a hidden photo of Tate Mosessian, Bruce Straley, Adam Marquis, Simon Craghead, Rob Adams, Erick Pangilinan, and Don Poole. Learn more here.

Ratchet & Clank Poster

Naughty Dog and Insomniac Games have a history of referencing each other's projects in their games. In Jak II, you can find a poster of Ratchet and Clank from Ratchet & Clank: Going Commando hung up in Haven City.

When dumping the game textures in OpenGOAL, the poster can be found in /ctygena-sprite/sign-ratchet.png.

Rift Gate Precursor Text Translations

Ruh contacts Rob Titus on Reddit and asks about the names present on Rift Gate.

There is precursor text seen on the inner and outer rings of the Rift Gate in Jak II. The text, in English, translates to ROB, AMY, BRENNEN, TITUS, ROWAN, and SUFFEED (or possibly SUCFEED).

Rob Titus was an artist at Naughty Dog who worked on the Jak and Daxter games and is most likely the one that implemented this easter egg. When asked about the other names on Reddit (u/robtitus), he replied "Those are the names of children of Naughty Dogs [developers] born during the production of Jak and Daxter". However, his IMDb page indicates that his spouse's name is Amy. Rob's decision to cross his first and last name on the outer ring of the Rift Gate suggests that Amy's full name is likely Amy Brennen.

Rowan might be the name of a child belonging to a Naughty Dog developer, as Rob previously suggested. Potentially even his own child.

Following the theme of names, Suffeed is also most likely a name. Not much is known about this name since it is extremely uncommon, but the word "sufeed" is used to refer to a plant found in India.

Alternatively, if we apply the same first and last name logic to the inner ring, we get Rowan Suffeed or Suffeed Rowan.

Another theory suggests that "suffeed" might be a misspelling of "suffered." If true, this could imply the existence of someone named Rowan Suffered or Suffered Rowan, or it could simply mean that someone named Rowan has endured suffering. However, this interpretation is unlikely, as it would make this the only instance of text that isn't a name.

Jak 3

Cut Content

Assets

Sailboat

Enemies

Scouter Robot

Music

Jak 3 Art Team Group Photo

In Jak 3, there is also a photo of Naughty Dog Art team members.

Ratchet Gun Course

In Jak 3, there is a Ratchet & Clank themed gun course where Tyhrranoids, Ratchet, and Clank replace the civilian and enemy targets.

This Isn't a Game

In the cutscene leading up to the "Beat Monks in Leaper Race" mission, Seem says, "This isn't a game." Jak and Daxter then break the fourth wall by briefly glancing at the player, subtly acknowledging their awareness of being in a game.

Jak X: Combat Racing

Ratchet Unlockable Racer

If the player has a Ratchet: Deadlocked or Ratchet: Gladiator save file present on their PS2 memory card and selects the "Scan for Secret Characters" option in the Jak X Secrets Shop menu, Ratchet will be unlocked as a playable racer.

Daxter

Cameo Cosmetics

Daxter features a variety of unlockable cosmetic items inspired by other games and movies.

Ratchet & Clank Masks

Sly Cooper Mask

Indiana Jones Hat

Dream Mode Film References

The six Dream Mode mini-games each feature a distinct theme inspired by iconic films, including The Matrix, The Matrix Reloaded, Braveheart, The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, and the Indiana Jones series.

In each mini-game, Daxter’s character model is transformed to match the theme, with appearances such as Neo (from The Matrix Reloaded), Sir William Wallace, Gimli, Indiana Jones, Neo (from The Matrix), and Gandalf.

Image Credit: Jak and Daxter Fandom Wiki

Picture of Young Krew

While it hasn't been officially confirmed, it is believed that this photo displayed in the Westside Hotel is of a young Krew.

Website Clues

There are four website clues/codes that can be unlocked by earning a gold ranking in the Dream Mode mini-games. Players could use these codes on the now defunct Daxter website, accessible via their PSP, to download bonus content such as wallpapers.

Clue A 32X83R

Unlocks a PSP wallpaper set, a forum avatar set, and a Precursor text translator.

Clue B 68T7E5

Unlocks a PSP wallpaper set, a forum avatar set, and a Daxter soundboard.

Clue C 5A3D36

Unlocks a Jak X: Combat Racing PSP wallpaper set, a Jak X: Combat Racing PSP photo pack, and two Daxter cineplex movies.

Clue D 7A8J25

Unlocks a PC wallpaper set, a forum avatar set, the Jak X: Combat Racing soundtrack, and two Daxter cineplex movies.

Jak and Daxter: The Lost Frontier

Hot Shots Golf Soundtrack

During one of the elevator rides, the soundtrack for the Highland C.C. level in Hot Shots Golf: Out of Bounds can be heard playing.

Other

Cheat Mode

Cheat Mode is activated by entering a specific sequence of button inputs, enabling various in-game cheats. Originally intended for developers, these cheats were likely designed for convenience during testing and debugging. Cheat mode can be found in Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and Jak X: Combat Racing.

Environmental Precursor Text Translations

Precursor text can be found throughout the worlds in every Jak and Daxter game, appearing on walls and various objects.

Every translation we know of can be found on the Jak and Daxter Fandom Wiki

Glitches, Bugs, Exploits, and Secrets
Jak and Daxter: The Precursor Legacy Audio Pause GlitchBoat PauseBridge BlastCheat ModeDark GlitchDeveloper ModeDeveloper PicturesDupe StateEaster EggsFlut Flut EscapeGame CrashGhost GlitchHard FishIdle DeloadLine GlitchMoon WalkOrb Duplication GlitchPause BufferPause Cutscene TriggerPunch GlitchStatue GlitchTexture CorruptionVoid OutWalking While TalkingZombie GlitchZoomer Escape
Jak II Cheat ModeDeveloper ModeDeveloper PicturesEaster EggsGame CrashGhost TownInvisibility GlitchInvulnerability GlitchLine GlitchOrb Duplication GlitchPause BufferPeacemaker StackingPunch GlitchStadium BugStatue GlitchZombie Glitch
Jak 3 Cheat ModeDeveloper ModeDeveloper PicturesEaster EggsGame CrashInvisibility GlitchInvulnerability GlitchLine GlitchOrb Duplication GlitchPeacemaker StackingPunch GlitchStatue GlitchZombie Glitch
Jak X: Combat Racing Autosave BugCheat ModeDeveloper ModeEaster EggsLine Glitch
Daxter Dream OrbEaster EggsPalace Vase OrbTeleporter Menu Storage
Jak and Daxter: The Lost Frontier Easter EggsScene Player Skip