Invulnerability Glitch: Difference between revisions

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== Technical ==
== Technical ==
The invulnerability glitch has two different states: State 1 and State 2. More commonly referred to as Invul 1 and Invul 2. By interrupting Jak's death sequence on the same frame it is supposed to occur, Jak can enter an invulnerability state where he is allowed to move throughout the world, but the game thinks he is dead. Actions that can interrupt the death sequence include dismounting the JET-Board and swimming up through a plane of dark eco.
The invulnerability glitch has two different states: '''State 1''' and '''State 2'''. More commonly referred to as '''Invul 1''' and '''Invul 2'''. To enter State 2, Jak must first enter State 1 and then take fall damage.
 
There are a few known ways to enter State 1 invulnerability:
* Dismounting the JET-Board in a death plane on the frame Jak should die
* Taking damage on a certain frame during the Restart Mission sequence
* Swimming up through a plane of Dark Eco (diving into the side of a Dark Eco pool)


=== Invul 1 ===
=== Invul 1 ===
When Jak first interrupts the death sequence, Jak is able to traverse on death planes and continue moving within the world. However, the game believes Jak is dead, which causes the following side effects:
* Enemies will no longer target Jak.
* Enemies will no longer target Jak.
* Jak can't pick up ammunition, skull gems, eco, or precursor orbs.
* Jak can't pick up ammunition, skull gems, eco, or precursor orbs.
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=== Invul 2 ===
=== Invul 2 ===
To achieve the second state of invulnerability, Jak needs to take fall damage. Or "splat" as some call it. The splat animation that occurs when taking fall damage acts as a check that lets the game know that Jak is still alive. After the splat, all of the side effects of Invul 1 will be negated except the main invulnerability effect.  
To achieve the second state of invulnerability, Jak needs to take fall damage. Or '''splat''' as most people call it. The splat animation that occurs when taking fall damage acts as a check that lets the game know that Jak is still alive. After the splat, all of the side effects of Invul 1 will be negated except the main invulnerability effect.


== Discovery ==
== Discovery ==

Revision as of 17:48, 17 July 2024

Using the JET-Board in the Weapons Factory slime to activate Invulnerability Glitch.

Invulnerability glitch, sometimes called invul, is a glitch that allows Jak to stay alive while in a dead/dying state. The glitch is primarily used in the Any% and Gunless categories to assist with boss fights and make specific skips possible. The glitch is removed by bonking into a wall, clipping inside of an enemy's character model as it attacks, using the warp gate, dying in the void, resetting mission, loading a save file, or dying by too much fall damage.

Tutorial

Technical

The invulnerability glitch has two different states: State 1 and State 2. More commonly referred to as Invul 1 and Invul 2. To enter State 2, Jak must first enter State 1 and then take fall damage.

There are a few known ways to enter State 1 invulnerability:

  • Dismounting the JET-Board in a death plane on the frame Jak should die
  • Taking damage on a certain frame during the Restart Mission sequence
  • Swimming up through a plane of Dark Eco (diving into the side of a Dark Eco pool)

Invul 1

  • Enemies will no longer target Jak.
  • Jak can't pick up ammunition, skull gems, eco, or precursor orbs.
  • Jak can't use vehicles, weapons, Dark Jak, or the JET-Board.
  • Jak can't speak to non-playable characters or side mission holographic terminals.
  • Jak can't ledge grab.
  • Jak can walk on all death planes except the void.

Invul 2

To achieve the second state of invulnerability, Jak needs to take fall damage. Or splat as most people call it. The splat animation that occurs when taking fall damage acts as a check that lets the game know that Jak is still alive. After the splat, all of the side effects of Invul 1 will be negated except the main invulnerability effect.

Discovery

The JET-Board method of entering the invulnerability state was discovered by Djtomjak73 on September 11, 2015.


Glitches, Bugs, Exploits, and Secrets
Jak and Daxter: The Precursor Legacy Audio Pause Glitch • Boat Pause • Bridge Blast • Cheat Mode • Dark Glitch • Developer Mode • Developer Pictures • Drunk Cam • Dupe State • Easter Eggs • Flut Flut Escape • Game Crash • Ghost Glitch • Hard Fish • Idle Deload • Line Glitch • Moon Walk • Orb Duplication Glitch • Pause Buffer • Pause Cutscene Trigger • Punch Glitch • Statue Glitch • Texture Corruption • Void Out • Walking While Talking • Zombie Glitch • Zoomer Escape
Jak II Cheat Mode • Developer Mode • Developer Pictures • Easter Eggs • Game Crash • Ghost Town • Invisibility Glitch • Invulnerability Glitch • Line Glitch • Orb Duplication Glitch • Pause Buffer • Peacemaker Stacking • Percentage Warp • Punch Glitch • Stadium Bug • Statue Glitch • Zombie Glitch
Jak 3 Cheat Mode • Developer Mode • Developer Pictures • Easter Eggs • Game Crash • Invisibility Glitch • Invulnerability Glitch • Line Glitch • Orb Duplication Glitch • Peacemaker Stacking • Percentage Warp • Punch Glitch • Statue Glitch • Zombie Glitch
Jak X: Combat Racing Autosave Bug • Cheat Mode • Developer Mode • Easter Eggs • Line Glitch
Daxter Dream Orb • Easter Eggs • Palace Vase Orb • Teleporter Menu Storage
Jak and Daxter: The Lost Frontier Easter Eggs • Scene Player Skip