Ice Momentum: Difference between revisions

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Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners eventually learn the benefits of ice momentum, usually on their own, and become more familiar with how the movement works. This leads to less accidental deaths and better split times in Snowy Mountain.  
Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners eventually learn the benefits of ice momentum, usually on their own, and become more familiar with how the movement works. This leads to less accidental deaths and better split times in Snowy Mountain.  


== Technical ==
= Technical =
Ice surfaces are programmed to act like real world ice, converting Jak's momentum into a slide effect that slowly deteriorates in speed over time. However, if Jak lands on an ice surface with built up momentum and immediately jumps, the momentum from the ice slide will transfer into the jump minus the speed deterioration. This allows Jak to cover much more horizontal distance with conventional jumping techniques than intended. Once Jak has initiated the jump off of an ice surface, the momentum can not be redirected, but it can be cancelled with a quick ground pound. The full potential of ice momentum is achieved by diving onto an ice surface with Flut Flut and immediately jumping to transfer the diving momentum into the jump.
Ice surfaces are programmed to act like real world ice, converting Jak's momentum into a slide effect that slowly deteriorates in speed over time. However, if Jak lands on an ice surface with built up momentum and immediately jumps, the momentum from the ice slide will transfer into the jump without the speed deterioration. This allows Jak to cover much more horizontal distance than intended by using conventional jumping techniques. Once Jak has initiated the jump off of an ice surface, the momentum can not be redirected, but it can be cancelled with a quick ground pound. The full potential of ice momentum is achieved by diving onto an ice surface with Flut Flut and immediately jumping to transfer the diving momentum into the jump.


== Demonstration ==
= Demonstration =
<youtube>https://youtu.be/LHWlxIBxAp4</youtube>
<youtube>https://youtu.be/LHWlxIBxAp4</youtube>
{{Movement_Techniques}}

Latest revision as of 20:29, 24 February 2024

Using ice momentum to extend the distance of a double jump spin

Ice momentum is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum.

Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners eventually learn the benefits of ice momentum, usually on their own, and become more familiar with how the movement works. This leads to less accidental deaths and better split times in Snowy Mountain.

Technical

Ice surfaces are programmed to act like real world ice, converting Jak's momentum into a slide effect that slowly deteriorates in speed over time. However, if Jak lands on an ice surface with built up momentum and immediately jumps, the momentum from the ice slide will transfer into the jump without the speed deterioration. This allows Jak to cover much more horizontal distance than intended by using conventional jumping techniques. Once Jak has initiated the jump off of an ice surface, the momentum can not be redirected, but it can be cancelled with a quick ground pound. The full potential of ice momentum is achieved by diving onto an ice surface with Flut Flut and immediately jumping to transfer the diving momentum into the jump.

Demonstration

Movement Techniques
Jak and Daxter: The Precursor Legacy Boosted Uppercut • Checkpoint Bypass • Direction Shift Boosted • Eco Boost • Extended Uppercut • Fall Damage Animation Cancel • Fast Swim • Ground Cancel Jump • Ice Momentum • Infinite Bounce • Jump Pad One Frame • Jump Pad Hitbox Extension • Kuitar Bounce • Lava Walk • Proxy Jump • Quad Jump • Rocket Uppercut • Scoutfly Boosted • Super Boosted • Water Hops • Water Roll Jump • Wet Feet • Zoom Walk
Jak II Abahbounce • Boosted Uppercut • Checkpoint Bypass • Extended Uppercut • Dark Jak Extended • Fast Swim • Jetboard (Extended Frontflip, Hover Glitch) • Proxy Jump • Rocket Uppercut • Vehicle Clip • Vehicle Fling • Vehicle Jump • Vehicle Substitution • Wastelander Move • Water Roll Jump
Jak 3 Abahbounce • Boosted Uppercut • Checkpoint Bypass • Concussor Spin Jump • Extended Uppercut • Dark Jak Extended • Fast Swim • Glitch High Jump • Infinite Flight Glitch • Jetboard (Extended Frontflip, Hover Glitch) • Peace Maker Launch • Proxy Jump • Rocket Uppercut • Speed Zoomer • Vehicle Clip • Vehicle Jump • Vehicle Substitution • Wastelander Move • Water Roll Jump • Wave Concussor Infinite Jumps
Jak X: Combat Racing placeholder text
Daxter Angled Camera • Autosave Disabled • Corner Clipping • Elevator Boost • Extended Jump • Late Jump • Platform Boost • Proxy Jump • Scooter Proxy • Single Jumping • Slant Boost • Swing Boost • Trampoline Proxy • Vent Clip
Jak and Daxter: The Lost Frontier Ground Pound Ledge Grab • Matrix Uppercut