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3 October 2023

26 September 2023

21 September 2023

  • 05:4105:41, 21 September 2023 diff hist +96 Bridge BlastNo edit summary
  • 05:3205:32, 21 September 2023 diff hist +108 Bridge Blast→‎Related Content
  • 05:3105:31, 21 September 2023 diff hist +98 Bridge BlastNo edit summary
  • 05:2205:22, 21 September 2023 diff hist +1,136 N Bridge BlastCreated page with "'''Bridge Blast''' is a glitch that is considered to be the theoretical endgame for the Any% category of Jak and Daxter: The Precursor Legacy. During the glitch, Jak is able to use wooden planks on a bridge to travel extremely far distances in a single frame. == Technical == By using checkpoint bypasses while out of bounds, Jak can enter Forbidden Jungle so that Sandover Village is the active level. This, plus the use of a Pause Cutscene Trigger|pause cutscene tri..."
  • 05:0805:08, 21 September 2023 diff hist −30 Template:GuidesNo edit summary
  • 04:5904:59, 21 September 2023 diff hist −42 JetboardNo edit summary
  • 04:5804:58, 21 September 2023 diff hist +67 JetboardNo edit summary
  • 04:5704:57, 21 September 2023 diff hist +81 JetboardNo edit summary
  • 04:5604:56, 21 September 2023 diff hist +26 JetboardNo edit summary
  • 04:5604:56, 21 September 2023 diff hist +846 N JetboardCreated page with "The '''Jetboard''' (JET-Board) is an unlockable vehicle in Jak II: Renegade and Jak 3. == Extended Frontflip == The extended frontflip consists of doing an up or down trick then cancelling it into a frontflip. This technique was originally used to achieve long distance jumps before the discovery of the hover glitch. Extended frontflips are still used in various segments of Jak II and Jak 3 speedruns. == Hover Glitch == The hover glitch was discovered by Unrea..."
  • 04:4404:44, 21 September 2023 diff hist +526 N AbahbounceCreated page with "An '''abahbounce''' is a movement technique in Jak II: Renegade and Jak 3 that can be used to gain much more height than conventional jumping techniques. It is performed by ground pounding onto a surface which is programmed to be slippery, but in a position where Jak can remain still such as a crack, followed by a precisely timed jump when the ground pound ends. == Discovery == This technique was discovered by the speedrunner Abahbob, though it is unknown when o..." current
  • 04:2704:27, 21 September 2023 diff hist 0 Zoom WalkNo edit summary
  • 04:2704:27, 21 September 2023 diff hist +1,760 N Zoom WalkCreated page with "A '''zoom walk''' is a movement technique used in Jak and Daxter: The Precursor Legacy to maintain Jak's grounded state while in the air. Zoom walking is performed by pressing triangle to enter first person mode while walking off of an elevated surface. While in first person mode, double tap triangle in a rhythm similar to a heartbeat and hold a direction on the analog stick (usually forward). These double tap inputs will take Jak out of first persona mode, allow him..."
  • 04:1404:14, 21 September 2023 diff hist +26 Wet FeetNo edit summary
  • 04:1204:12, 21 September 2023 diff hist +90 Wet FeetNo edit summary
  • 04:1204:12, 21 September 2023 diff hist 0 N File:WetFeet.PNGNo edit summary current
  • 04:0204:02, 21 September 2023 diff hist +1,676 N Wet FeetCreated page with "'''Wet feet''', also known as '''airplane''', is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming. The technique is called wet feet because the setup requires Jak to enter a body of water for a mo..."
  • 03:5903:59, 21 September 2023 diff hist +598 N Water Roll JumpCreated page with "A '''water roll jump''' is a roll jump that is performed in shallow water. == Technical == When landing in shallow water, there is a small frame window when Jak is on the ground but not yet in his high-knee walking animation (which is reserved for walking in shallow water). Usually, roll jumps cannot be performed in shallow water, but if the roll jump inputs are inputted before the high-knee walking animation begins, a roll jump will occur. == Discovery == It is unkno..." current
  • 03:5703:57, 21 September 2023 diff hist +1 Template:Movement TechniquesNo edit summary
  • 03:5303:53, 21 September 2023 diff hist +632 N Water HopsCreated page with "'''Water hops''' are a technique which can be used to navigate through water faster than usual. It is performed by repeatedly jumping as Jak lands back in the water to preserve speed. While normally slower than fast swimming, with blue eco it is a lot faster. Water hops can be performed in Jak and Daxter: The Precursor Legacy. It remains to be confirmed whether or not they can be performed in Jak II: Renegade or Jak 3, though they will not have use cases due..." current
  • 03:4603:46, 21 September 2023 diff hist +1,995 N Rocket UppercutCreated page with "A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip. A rocket uppercut is performed by uppercutting into a small piece of vertically oriented ground collision. During the uppercut, Jak makes brief contact with the vertically oriented ground collision which sets him to a grounded state. This brief con..."
  • 03:4203:42, 21 September 2023 diff hist +607 N Quad JumpCreated page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor..." current
  • 03:4003:40, 21 September 2023 diff hist −12 Proxy JumpNo edit summary
  • 03:3903:39, 21 September 2023 diff hist +1,268 N Proxy JumpCreated page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air..."
  • 03:3203:32, 21 September 2023 diff hist +1,271 N Lava WalkCreated page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava...."
  • 03:2603:26, 21 September 2023 diff hist +26 Kuitar BounceNo edit summary current
  • 03:2203:22, 21 September 2023 diff hist −44 Kuitar BounceNo edit summary
  • 03:2103:21, 21 September 2023 diff hist 0 Kuitar BounceNo edit summary
  • 03:2103:21, 21 September 2023 diff hist +1,447 N Kuitar BounceCreated page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG..."
  • 03:2003:20, 21 September 2023 diff hist 0 N File:Find-ground-point.PNGNo edit summary current

20 September 2023

19 September 2023

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