Fall Damage Animation Cancel: Difference between revisions
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A '''fall damage animation cancel''' is a technique that allows Jak to cancel his usual "getting up from the floor" animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak's 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work. | A '''fall damage animation cancel''' is a technique that allows Jak to cancel his usual "getting up from the floor" animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak's 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work. | ||
{{Movement_Techniques}} |
Latest revision as of 06:36, 20 September 2023
A fall damage animation cancel is a technique that allows Jak to cancel his usual "getting up from the floor" animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak's 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work.