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3 October 2023
- 18:2918:29, 3 October 2023 diff hist 0 Bridge Blast No edit summary
26 September 2023
- 20:4720:47, 26 September 2023 diff hist +15 Bridge Blast No edit summary
- 20:3920:39, 26 September 2023 diff hist +4 Jump Pad One Frame No edit summary current
- 20:3820:38, 26 September 2023 diff hist +6 Jump Pad One Frame No edit summary
- 20:3720:37, 26 September 2023 diff hist +5 Ice Momentum No edit summary
- 20:3620:36, 26 September 2023 diff hist +2 Ice Momentum No edit summary
21 September 2023
- 05:4105:41, 21 September 2023 diff hist +96 Bridge Blast No edit summary
- 05:3205:32, 21 September 2023 diff hist +108 Bridge Blast →Related Content
- 05:3105:31, 21 September 2023 diff hist +98 Bridge Blast No edit summary
- 05:2205:22, 21 September 2023 diff hist +1,136 N Bridge Blast Created page with "'''Bridge Blast''' is a glitch that is considered to be the theoretical endgame for the Any% category of Jak and Daxter: The Precursor Legacy. During the glitch, Jak is able to use wooden planks on a bridge to travel extremely far distances in a single frame. == Technical == By using checkpoint bypasses while out of bounds, Jak can enter Forbidden Jungle so that Sandover Village is the active level. This, plus the use of a Pause Cutscene Trigger|pause cutscene tri..."
- 05:0805:08, 21 September 2023 diff hist −30 Template:Guides No edit summary
- 04:5904:59, 21 September 2023 diff hist −42 Jetboard No edit summary
- 04:5804:58, 21 September 2023 diff hist +67 Jetboard No edit summary
- 04:5704:57, 21 September 2023 diff hist +81 Jetboard No edit summary
- 04:5604:56, 21 September 2023 diff hist +26 Jetboard No edit summary
- 04:5604:56, 21 September 2023 diff hist +846 N Jetboard Created page with "The '''Jetboard''' (JET-Board) is an unlockable vehicle in Jak II: Renegade and Jak 3. == Extended Frontflip == The extended frontflip consists of doing an up or down trick then cancelling it into a frontflip. This technique was originally used to achieve long distance jumps before the discovery of the hover glitch. Extended frontflips are still used in various segments of Jak II and Jak 3 speedruns. == Hover Glitch == The hover glitch was discovered by Unrea..."
- 04:4404:44, 21 September 2023 diff hist +526 N Abahbounce Created page with "An '''abahbounce''' is a movement technique in Jak II: Renegade and Jak 3 that can be used to gain much more height than conventional jumping techniques. It is performed by ground pounding onto a surface which is programmed to be slippery, but in a position where Jak can remain still such as a crack, followed by a precisely timed jump when the ground pound ends. == Discovery == This technique was discovered by the speedrunner Abahbob, though it is unknown when o..." current
- 04:2704:27, 21 September 2023 diff hist 0 Zoom Walk No edit summary
- 04:2704:27, 21 September 2023 diff hist +1,760 N Zoom Walk Created page with "A '''zoom walk''' is a movement technique used in Jak and Daxter: The Precursor Legacy to maintain Jak's grounded state while in the air. Zoom walking is performed by pressing triangle to enter first person mode while walking off of an elevated surface. While in first person mode, double tap triangle in a rhythm similar to a heartbeat and hold a direction on the analog stick (usually forward). These double tap inputs will take Jak out of first persona mode, allow him..."
- 04:1404:14, 21 September 2023 diff hist +26 Wet Feet No edit summary
- 04:1204:12, 21 September 2023 diff hist +90 Wet Feet No edit summary
- 04:1204:12, 21 September 2023 diff hist 0 N File:WetFeet.PNG No edit summary current
- 04:0204:02, 21 September 2023 diff hist +1,676 N Wet Feet Created page with "'''Wet feet''', also known as '''airplane''', is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming. The technique is called wet feet because the setup requires Jak to enter a body of water for a mo..."
- 03:5903:59, 21 September 2023 diff hist +598 N Water Roll Jump Created page with "A '''water roll jump''' is a roll jump that is performed in shallow water. == Technical == When landing in shallow water, there is a small frame window when Jak is on the ground but not yet in his high-knee walking animation (which is reserved for walking in shallow water). Usually, roll jumps cannot be performed in shallow water, but if the roll jump inputs are inputted before the high-knee walking animation begins, a roll jump will occur. == Discovery == It is unkno..." current
- 03:5703:57, 21 September 2023 diff hist +1 Template:Movement Techniques No edit summary
- 03:5303:53, 21 September 2023 diff hist +632 N Water Hops Created page with "'''Water hops''' are a technique which can be used to navigate through water faster than usual. It is performed by repeatedly jumping as Jak lands back in the water to preserve speed. While normally slower than fast swimming, with blue eco it is a lot faster. Water hops can be performed in Jak and Daxter: The Precursor Legacy. It remains to be confirmed whether or not they can be performed in Jak II: Renegade or Jak 3, though they will not have use cases due..." current
- 03:4603:46, 21 September 2023 diff hist +1,995 N Rocket Uppercut Created page with "A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip. A rocket uppercut is performed by uppercutting into a small piece of vertically oriented ground collision. During the uppercut, Jak makes brief contact with the vertically oriented ground collision which sets him to a grounded state. This brief con..."
- 03:4203:42, 21 September 2023 diff hist +607 N Quad Jump Created page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor..." current
- 03:4003:40, 21 September 2023 diff hist −12 Proxy Jump No edit summary
- 03:3903:39, 21 September 2023 diff hist +1,268 N Proxy Jump Created page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air..."
- 03:3203:32, 21 September 2023 diff hist +1,271 N Lava Walk Created page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava...."
- 03:2603:26, 21 September 2023 diff hist +26 Kuitar Bounce No edit summary current
- 03:2203:22, 21 September 2023 diff hist −44 Kuitar Bounce No edit summary
- 03:2103:21, 21 September 2023 diff hist 0 Kuitar Bounce No edit summary
- 03:2103:21, 21 September 2023 diff hist +1,447 N Kuitar Bounce Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG..."
- 03:2003:20, 21 September 2023 diff hist 0 N File:Find-ground-point.PNG No edit summary current
20 September 2023
- 07:3207:32, 20 September 2023 diff hist +705 N Jump Pad Hitbox Extension Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u..."
- 07:3007:30, 20 September 2023 diff hist 0 N File:Jump Pad Hitbox Extension.gif No edit summary current
- 07:2207:22, 20 September 2023 diff hist 0 Jump Pad One Frame No edit summary Tag: Manual revert
- 07:2207:22, 20 September 2023 diff hist 0 Jump Pad One Frame No edit summary Tag: Reverted
- 07:2107:21, 20 September 2023 diff hist +1,316 N Jump Pad One Frame Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use..."
- 07:2007:20, 20 September 2023 diff hist 0 N File:Jump Pad One Frame.gif No edit summary current
- 07:1107:11, 20 September 2023 diff hist +25 Ice Momentum No edit summary
- 07:1007:10, 20 September 2023 diff hist +25 Ground Cancel Jump No edit summary current
- 07:1007:10, 20 September 2023 diff hist +1,229 N Infinite Bounce Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi..." current
- 07:0807:08, 20 September 2023 diff hist 0 N File:Infinite Bounce.gif No edit summary current
- 07:0607:06, 20 September 2023 diff hist +96 Ice Momentum No edit summary
- 07:0507:05, 20 September 2023 diff hist 0 N File:Ice Momentum.gif No edit summary current
- 06:5806:58, 20 September 2023 diff hist +1,498 N Ice Momentum Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e..."
- 06:5206:52, 20 September 2023 diff hist −1 Fast Swim No edit summary