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21 September 2023

  • 03:5903:59, 21 September 2023 diff hist +598 N Water Roll JumpCreated page with "A '''water roll jump''' is a roll jump that is performed in shallow water. == Technical == When landing in shallow water, there is a small frame window when Jak is on the ground but not yet in his high-knee walking animation (which is reserved for walking in shallow water). Usually, roll jumps cannot be performed in shallow water, but if the roll jump inputs are inputted before the high-knee walking animation begins, a roll jump will occur. == Discovery == It is unkno..." current
  • 03:5703:57, 21 September 2023 diff hist +1 Template:Movement TechniquesNo edit summary
  • 03:5303:53, 21 September 2023 diff hist +632 N Water HopsCreated page with "'''Water hops''' are a technique which can be used to navigate through water faster than usual. It is performed by repeatedly jumping as Jak lands back in the water to preserve speed. While normally slower than fast swimming, with blue eco it is a lot faster. Water hops can be performed in Jak and Daxter: The Precursor Legacy. It remains to be confirmed whether or not they can be performed in Jak II: Renegade or Jak 3, though they will not have use cases due..." current
  • 03:4603:46, 21 September 2023 diff hist +1,995 N Rocket UppercutCreated page with "A '''rocket uppercut''' is a movement technique that propels Jak vertically while maintaining a grounded state. The technique has applications in many speedrun categories and is one of the key components in Lava Tube Skip. A rocket uppercut is performed by uppercutting into a small piece of vertically oriented ground collision. During the uppercut, Jak makes brief contact with the vertically oriented ground collision which sets him to a grounded state. This brief con..."
  • 03:4203:42, 21 September 2023 diff hist +607 N Quad JumpCreated page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor..." current
  • 03:4003:40, 21 September 2023 diff hist −12 Proxy JumpNo edit summary
  • 03:3903:39, 21 September 2023 diff hist +1,268 N Proxy JumpCreated page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air..."
  • 03:3203:32, 21 September 2023 diff hist +1,271 N Lava WalkCreated page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava...."
  • 03:2603:26, 21 September 2023 diff hist +26 Kuitar BounceNo edit summary current
  • 03:2203:22, 21 September 2023 diff hist −44 Kuitar BounceNo edit summary
  • 03:2103:21, 21 September 2023 diff hist 0 Kuitar BounceNo edit summary
  • 03:2103:21, 21 September 2023 diff hist +1,447 N Kuitar BounceCreated page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG..."
  • 03:2003:20, 21 September 2023 diff hist 0 N File:Find-ground-point.PNGNo edit summary current

20 September 2023

19 September 2023

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