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Combined display of all available logs of JakSpeedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:42, 21 September 2023 Ruh talk contribs created page Quad Jump (Created page with "A '''quad jump''' is a movement technique that can be used to gain more height than other jumping methods. It can only be performed in Jak and Daxter: The Precursor Legacy with yellow eco. The method to perform a quad jump is to first press the cross button twice to double jump, followed by pressing square to shoot yellow eco, and finally pressing circle to spin. It is also possible to add an extra jump by using the jump animation from picking up eco and then perfor...")
- 03:39, 21 September 2023 Ruh talk contribs created page Proxy Jump (Created page with "A '''proxy jump''', or simply '''proxy''', is a technique present in many 3D platformers, including Jak and Daxter: The Precursor Legacy, Jak II: Renegade, Jak 3, and Daxter. == Jak and Daxter: The Precursor Legacy == In Jak and Daxter: The Precursor Legacy, known proxies are limited to the use of the flut flut. They are able to be performed in some areas by having the flut flut bounce on lava into a corner. If this happens, it may shoot up into the air...")
- 03:32, 21 September 2023 Ruh talk contribs created page Lava Walk (Created page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava....")
- 03:21, 21 September 2023 Ruh talk contribs created page Kuitar Bounce (Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG...")
- 03:20, 21 September 2023 Ruh talk contribs created page File:Find-ground-point.PNG
- 03:20, 21 September 2023 Ruh talk contribs uploaded File:Find-ground-point.PNG
- 07:32, 20 September 2023 Ruh talk contribs created page Jump Pad Hitbox Extension (Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u...")
- 07:30, 20 September 2023 Ruh talk contribs created page File:Jump Pad Hitbox Extension.gif
- 07:30, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad Hitbox Extension.gif
- 07:21, 20 September 2023 Ruh talk contribs created page Jump Pad One Frame (Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use...")
- 07:20, 20 September 2023 Ruh talk contribs created page File:Jump Pad One Frame.gif
- 07:20, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad One Frame.gif
- 07:10, 20 September 2023 Ruh talk contribs created page Infinite Bounce (Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi...")
- 07:08, 20 September 2023 Ruh talk contribs created page File:Infinite Bounce.gif
- 07:08, 20 September 2023 Ruh talk contribs uploaded File:Infinite Bounce.gif
- 07:05, 20 September 2023 Ruh talk contribs created page File:Ice Momentum.gif
- 07:05, 20 September 2023 Ruh talk contribs uploaded File:Ice Momentum.gif
- 06:58, 20 September 2023 Ruh talk contribs created page Ice Momentum (Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e...")
- 06:47, 20 September 2023 Ruh talk contribs created page Fast Swim (Created page with "thumb '''Fast swimming''' is a technique that allows Jak to swim faster than usual. It is performed by tapping the analog stick forward and allowing it to return to neutral in a regular rhythm. Fast swimming can be performed in Jak and Daxter: The Precursor Legacy, Jak II: Renegade, and Jak 3. == Technical == Jak's swimming animation consists of a section where he moves fast, followed by a section in which he moves more slowly. By rep...")
- 06:43, 20 September 2023 Ruh talk contribs created page File:Fast Swim.gif
- 06:43, 20 September 2023 Ruh talk contribs uploaded File:Fast Swim.gif
- 06:38, 20 September 2023 Ruh talk contribs created page Ground Cancel Jump (Created page with "right A '''ground cancel jump''' is a jump that does not update Jak's last known grounded position. Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak's last known grounded position. By jum...")
- 06:33, 20 September 2023 Ruh talk contribs created page Fall Damage Animation Cancel (Created page with "thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage")
- 06:31, 20 September 2023 Ruh talk contribs created page File:Fall Damage Animation Cancel.gif
- 06:31, 20 September 2023 Ruh talk contribs uploaded File:Fall Damage Animation Cancel.gif
- 06:18, 20 September 2023 Ruh talk contribs created page Extended Uppercut (Created page with "thumb|An extended uppercut being performed in Sandover Village An '''extended uppercut''', or "'''extended'''", is a movement technique that extends the distance of a conventional punch uppercut spin. Spacing out the inputs of a punch uppercut spin leads to more air time, thus increasing the vertical and horizontal distance. Unlike a boosted uppercut, Jak's direction can be altered during the duration of an extended upp...")
- 06:15, 20 September 2023 Ruh talk contribs created page File:Extended Uppercut.gif
- 06:15, 20 September 2023 Ruh talk contribs uploaded File:Extended Uppercut.gif
- 06:02, 20 September 2023 Ruh talk contribs created page File:Eco Boost.gif
- 06:02, 20 September 2023 Ruh talk contribs uploaded File:Eco Boost.gif
- 05:59, 20 September 2023 Ruh talk contribs created page Eco Boost (Created page with "An '''eco boost''', sometimes called '''eco rocket''', is a movement technique that can be performed in Jak and Daxter: The Precursor Legacy to gain a large amount of vertical height. When Jak collects eco, he does an animation where he punches towards the sky. If this animation is interrupted at the right time, the momentum from the upward punch animation is applied to the action that interrupted it. The only actions being a punch and a spin kick. == Tutorial == <...")
- 05:37, 20 September 2023 Ruh talk contribs created page File:Direction Shift Boosted.gif
- 05:37, 20 September 2023 Ruh talk contribs uploaded File:Direction Shift Boosted.gif
- 05:31, 20 September 2023 Ruh talk contribs created page Direction Shift Boosted (Created page with "A '''direction shift boosted''' is when the direction of a boosted is changed when falling off a ledge. The directional change occurs before the punch-uppercut inputs and before Jak enters his falling animation. The technique is most commonly used to perform a mandatory Scoutfly Boosted during Lava Tube Skip, but it is also optionally utilized by speedrunners in other areas of the game. == Tutorial == Simply move the left analog stick in any direction once Jak h...")
- 05:12, 20 September 2023 Ruh talk contribs created page File:Fire Canyon Skip.gif
- 05:12, 20 September 2023 Ruh talk contribs uploaded File:Fire Canyon Skip.gif
- 05:02, 20 September 2023 Ruh talk contribs created page File:Boosted Uppercut.gif
- 05:02, 20 September 2023 Ruh talk contribs uploaded File:Boosted Uppercut.gif
- 04:23, 20 September 2023 Blahpy talk contribs created page Fire Canyon Skip (Created page with "'''Fire Canyon Skip''', or '''FCS''' for short, is a skip in Jak and Daxter: The Precursor Legacy that bypasses the 20 power cell requirement needed to enter the second hub area (Rock Village). There is a safeguard in place that bounces Jak back to his last known grounded position if he tries stepping on the fiery canyon terrain. By using ground cancel jumps, Jak is able to approach the canyon terrain without the game updating his grounded position. By Jak never...")
- 04:09, 20 September 2023 Ruh talk contribs created page Boosted Uppercut (Created page with "A '''boosted uppercut''' or "'''boosted'''" is a movement technique that gives Jak much more horizontal momentum than the conventional intended movement techniques, making it possible to cross larger gaps. The technique has a few methods by which it can be performed, all of which yield increased horizontal momentum:")
- 20:59, 19 September 2023 Blahpy talk contribs created page Template:Skips (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=3|Skips in the Jak and Daxter series |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;" rowspan=3|Jak and Daxter: The Precursor Legacy |style="background:#eeeeff; border: 1px solid #ccc; padding-left: 5px...")
- 20:35, 19 September 2023 Blahpy talk contribs created page Template:History (remake template based on archive. I have no idea what most of this means lol)
- 20:27, 19 September 2023 Blahpy talk contribs created page Template:Movement Techniques (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=2|Movement Techniques in the Jak and Daxter series |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;"|Jak and Daxter: The Precursor Legacy |style="border: 1px solid #ccc; padding: 2px; padding-left: 5px;...")
- 20:12, 19 September 2023 198.41.238.52 talk created page Template:Guides (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=2|Guides |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;"|Getting Started |style="border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-siz...")
- 20:06, 19 September 2023 198.41.238.37 talk created page Template:Glitches (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=2|Glitches |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;"|Jak and Daxter: The Precursor Legacy |style="border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; pa...")
- 07:36, 19 September 2023 User account Blahpy talk contribs was created by Ruh talk contribs
- 07:34, 19 September 2023 Ruh talk contribs created page User:Ruh (Created page with "thumb|right|Ruh's senior photo. <!-- Description first, no headers --> '''Ruh''', also known as '''RuhPhorte''' or '''Ronaldo Fortnite''', is a former Jak and Daxter speedrunner. == Contributions == === Jak and Daxter: The Precursor Legacy === ** [https://www.youtube.com/watch?v=-4oA2S1KLJo First Phase Boosted Lava Walk]")
- 07:25, 19 September 2023 Ruh talk contribs created page File:Ruh.png
- 07:25, 19 September 2023 Ruh talk contribs uploaded File:Ruh.png
- 06:44, 19 September 2023 MediaWiki default talk contribs created page Main Page