Hard Fish: Difference between revisions
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== Technical == | == Technical == | ||
The code that looks for the controller inputs for the cheat can be found [https://github.com/open-goal/jak-project/blob/master/goal_src/jak1/levels/jungle/fisher.gc#L1760 here]. | The code that looks for the controller inputs for the cheat is listed below and can also be found [https://github.com/open-goal/jak-project/blob/master/goal_src/jak1/levels/jungle/fisher.gc#L1760 here] in the OpenGOAL GitHub repository. | ||
<nowiki> | <nowiki> |
Latest revision as of 03:59, 16 February 2024
Hard fish is a version of the fisherman mini-game that allows Jak to play the mini-game after collecting the fisherman power cell. By inputting Left, Left, Right, Right, Left, Left, Right, Right, X after you collect the power cell from the fisherman, a "Press O to talk" prompt will appear. Pressing the O button will allow Jak to play a much more difficult and endless version of the fisherman mini-game.
Tutorial
To activate hard fish, you must first complete the "Catch 200 pounds of fish" mission. After you've done that, stand next to the fisherman and input Left, Left, Right, Right, Left, Left, Right, Right, X on the controller. This will bring up a "Press O to talk" which allows you to talk to the fisherman and play the hard fish mini-game.
Technical
The code that looks for the controller inputs for the cheat is listed below and can also be found here in the OpenGOAL GitHub repository.
(when (task-complete? *game-info* (-> self entity extra perm task)) (when (nonzero? (-> *cpad-list* cpads 0 button0-rel 0)) (let ((v1-9 (-> self cheat-temp))) (cond ((zero? v1-9) (cond ((cpad-pressed? 0 left) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 1) (cond ((cpad-pressed? 0 left) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 2) (cond ((cpad-pressed? 0 right) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 3) (cond ((cpad-pressed? 0 right) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 4) (cond ((cpad-pressed? 0 left) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 5) (cond ((cpad-pressed? 0 left) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 6) (cond ((cpad-pressed? 0 right) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 7) (cond ((cpad-pressed? 0 right) (+! (-> self cheat-temp) 1) ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ((= v1-9 8) (cond ((cpad-pressed? 0 x) (set! (-> self hard) #t) (set! (-> self difficulty) 5) (set! (-> *FISHER-bank* max-caught) #x70000000) (ambient-hint-spawn "FIS-LO03" (the-as vector #f) *entity-pool* 'stinger) (set! (-> self cheat-temp) 0) 0 ) (else (set! (-> self cheat-temp) 0) 0 ) ) ) ) ) ) )
Discovery
Hard fish was discovered by Dass on June 5, 2021. On September 20, 2021, it was discovered that the button combination was listed 19 years prior in both Japanese strategy guides for Jak and Daxter: The Precursor Legacy under the name "Super Fishing Game!".
Other Notes
Glitches, Bugs, Exploits, and Secrets | |
---|---|
Jak and Daxter: The Precursor Legacy | Audio Pause Glitch • Bridge Blast • Dark Glitch • Developer Pictures • Dupe State • Flut Flut Escape • Game Crash • Ghost Glitch • Hard Fish • Idle Deload • Line Glitch • Moon Walk • Orb Duplication Glitch • Pause Buffer • Punch Glitch • Statue Glitch • Void Out • Walking While Talking • Zombie Glitch • Zoomer Escape |
Jak II | Developer Pictures • Game Crash • Ghost Town • Invisibility Glitch • Invulnerability Glitch • Line Glitch • Orb Duplication Glitch • Pause Buffer • Peacemaker Stacking • Punch Glitch • Statue Glitch • Zombie Glitch |
Jak 3 | Developer Pictures • Game Crash • Invisibility Glitch • Invulnerability Glitch • Line Glitch • Orb Duplication Glitch • Peacemaker Stacking • Punch Glitch • Statue Glitch • Zombie Glitch |
Jak X | Line Glitch |
Daxter | placeholder text |
Jak and Daxter: The Lost Frontier | placeholder text |