All public logs

Jump to navigation Jump to search

Combined display of all available logs of JakSpeedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 06:54, 9 October 2023 Blahpy talk contribs created page Krew Skip (Created page with "'''Krew skip''' is an exploit in Jak II: Renegade that allows Jak to skip the last two cycles of the fight with Krew. When Jak attacks Krew, both with weapons and with melee attacks, Krew will become airborne for a brief moment. By pinning Krew between a wall and Jak, it is possible to attack Krew into his airborne phase and prevent him from landing back on the ground. If Krew remains airborne for too long, the game will believe that Krew is stuck and will trigger a...")
  • 06:37, 9 October 2023 Blahpy talk contribs created page BTR Skip (Created page with "'''Break Through Ruins Skip''', or more commonly called '''BTR Skip''', is a way to skip having to use the Slam Dozer to complete the mission ''Break Through Ruins''. By entering the Palace Ruins with a side mission timer active, you can prevent the enemies and other assets from loading in correctly. This effect also transfers into the Break Through Ruins mission, causing the Slam Dozer and enemies to not spawn. This allows Jak to continue on foot and complete the missio...")
  • 06:33, 9 October 2023 Blahpy talk contribs created page Kleiver Skip (Created page with "'''Kleiver Skip''' is a skip in Jak 3 which allows players to access the desert earlier than intended. In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Further...")
  • 06:32, 9 October 2023 Blahpy talk contribs created page Sewers Skip (Created page with "'''Sewers Skip''' is a skip in Jak 3 which allows the player to obtain a checkpoint midway through the mission 'Reach Metal Head area via sewer' and skip any missions before it in the mission tree. It is only used in Hero Mode All Bosses. ==Technical== In Jak 3, each section of the sewers and its checkpoints are stored in a different level file. There is also another level file, 'sewa', which is shared between all sewers levels, containing all of the elevators....")
  • 07:24, 2 October 2023 Blahpy talk contribs created page Citadel Skip (Created page with "'''Citadel skip''' is a skip in Jak and Daxter: The Precursor Legacy that spawns Jak at the end of Gol and Maia's Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia's Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss. There are two main variants of the skip: The Save and Load variant and the Pause Buffer variant. The save and load va...")
  • 07:16, 2 October 2023 Blahpy talk contribs created page Boulder Skip (Created page with "'''Boulder skip''' is a skip in Jak and Daxter: The Precursor Legacy that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an extended uppercut that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight. ==Discovery==...")
  • 04:23, 20 September 2023 Blahpy talk contribs created page Fire Canyon Skip (Created page with "'''Fire Canyon Skip''', or '''FCS''' for short, is a skip in Jak and Daxter: The Precursor Legacy that bypasses the 20 power cell requirement needed to enter the second hub area (Rock Village). There is a safeguard in place that bounces Jak back to his last known grounded position if he tries stepping on the fiery canyon terrain. By using ground cancel jumps, Jak is able to approach the canyon terrain without the game updating his grounded position. By Jak never...")
  • 20:59, 19 September 2023 Blahpy talk contribs created page Template:Skips (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=3|Skips in the Jak and Daxter series |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;" rowspan=3|Jak and Daxter: The Precursor Legacy |style="background:#eeeeff; border: 1px solid #ccc; padding-left: 5px...")
  • 20:35, 19 September 2023 Blahpy talk contribs created page Template:History (remake template based on archive. I have no idea what most of this means lol)
  • 20:27, 19 September 2023 Blahpy talk contribs created page Template:Movement Techniques (Created page with "{| class = "mw-wikitable" style="margin: auto; border: 1px solid #a2a9b1;" !style="background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;" colspan=2|Movement Techniques in the Jak and Daxter series |- !style="background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;"|Jak and Daxter: The Precursor Legacy |style="border: 1px solid #ccc; padding: 2px; padding-left: 5px;...")