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Combined display of all available logs of JakSpeedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 03:21, 21 September 2023 Ruh talk contribs created page Kuitar Bounce (Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG...")
- 03:20, 21 September 2023 Ruh talk contribs created page File:Find-ground-point.PNG
- 03:20, 21 September 2023 Ruh talk contribs uploaded File:Find-ground-point.PNG
- 07:32, 20 September 2023 Ruh talk contribs created page Jump Pad Hitbox Extension (Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u...")
- 07:30, 20 September 2023 Ruh talk contribs created page File:Jump Pad Hitbox Extension.gif
- 07:30, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad Hitbox Extension.gif
- 07:21, 20 September 2023 Ruh talk contribs created page Jump Pad One Frame (Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use...")
- 07:20, 20 September 2023 Ruh talk contribs created page File:Jump Pad One Frame.gif
- 07:20, 20 September 2023 Ruh talk contribs uploaded File:Jump Pad One Frame.gif
- 07:10, 20 September 2023 Ruh talk contribs created page Infinite Bounce (Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi...")
- 07:08, 20 September 2023 Ruh talk contribs created page File:Infinite Bounce.gif
- 07:08, 20 September 2023 Ruh talk contribs uploaded File:Infinite Bounce.gif
- 07:05, 20 September 2023 Ruh talk contribs created page File:Ice Momentum.gif
- 07:05, 20 September 2023 Ruh talk contribs uploaded File:Ice Momentum.gif
- 06:58, 20 September 2023 Ruh talk contribs created page Ice Momentum (Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e...")
- 06:47, 20 September 2023 Ruh talk contribs created page Fast Swim (Created page with "thumb '''Fast swimming''' is a technique that allows Jak to swim faster than usual. It is performed by tapping the analog stick forward and allowing it to return to neutral in a regular rhythm. Fast swimming can be performed in Jak and Daxter: The Precursor Legacy, Jak II: Renegade, and Jak 3. == Technical == Jak's swimming animation consists of a section where he moves fast, followed by a section in which he moves more slowly. By rep...")
- 06:43, 20 September 2023 Ruh talk contribs created page File:Fast Swim.gif
- 06:43, 20 September 2023 Ruh talk contribs uploaded File:Fast Swim.gif
- 06:38, 20 September 2023 Ruh talk contribs created page Ground Cancel Jump (Created page with "right A '''ground cancel jump''' is a jump that does not update Jak's last known grounded position. Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak's last known grounded position. By jum...")
- 06:33, 20 September 2023 Ruh talk contribs created page Fall Damage Animation Cancel (Created page with "thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage")