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'''No Lava Tube Skip''', also known as '''No LTS''', is a speedrun category in [[Jak and Daxter: The Precursor Legacy]]. As the category name implies, [[Lava Tube Skip]] is not allowed. | '''No Lava Tube Skip''', also known as '''No LTS''', is a speedrun category in [[Jak and Daxter: The Precursor Legacy]]. As the category name implies, [[Lava Tube Skip]] is not allowed. | ||
This category requires [[Citadel Skip]], which is patched on some game copies. Use the [[Version Check|version check]] page to see if your copy has the skip patched or not. | |||
= Rules = | = Rules = | ||
Currently listed [https://www.speedrun.com/jak1?h=No_LTS&rules=category&x=5dw8r40d category rules] are as follows: | Currently listed [https://www.speedrun.com/jak1?h=No_LTS&rules=category&x=5dw8r40d category rules] are as follows: | ||
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* Lost Precursor City - [[Silo Clip]] | * Lost Precursor City - [[Silo Clip]] | ||
* Boggy Swamp - [[Backwards Boggy]] | * Boggy Swamp - [[Backwards Boggy]] | ||
* Mountain Pass - [[Backwards Cell]] ([[Cave Hops]] or [[ | * Mountain Pass - [[Backwards Cell]] ([[Cave Hops]], [[Tree Hops]], or [[Rock Hops]] are optional) | ||
= Tips = | |||
The tips listed below are intended for beginner speedrunners. | |||
== Geyser Rock == | == Geyser Rock == | ||
* The first power cell cutscene skip is optional and not recommended for beginner runners. It only saves roughly 1 or 2 seconds and is only used by top runners who are trying to save as much time as possible. | * The first power cell cutscene skip is optional and not recommended for beginner runners. It only saves roughly 1 or 2 seconds and is only used by top runners who are trying to save as much time as possible. | ||
Line 46: | Line 49: | ||
== Sandover Village == | == Sandover Village == | ||
* There is no reason you should be resetting in Sandover Village. No major mistakes can happen here unless you are severely under the required orb count. | |||
== Forbidden Jungle == | == Forbidden Jungle == | ||
* A bad fish time is not always a reason to reset. The fishing mini game happens very early in the run. A bad fish time can easily be made up for with time save later in the run. | |||
== Misty Island == | == Misty Island == | ||
* There is an moment in the Balloon Lurker rotation cycle that allows Jak to optimally destroy them. If a runner arrives to the Balloon Lurker portion of the level too late, this optimal moment in the cycle will have passed and the runner will lose time. Newer runners should die to the lurker shark after collecting the orbs from the first orb vent by the bridge. This will reset the Balloon Lurker cycle to allow the player to destroy them optimally. | |||
* If you mess up the boosted uppercut when trying to get the power cell on the stone pillar at the end, try again. If you mess up too many times, it's probably best to reset. | |||
== Sentinel Beach == | == Sentinel Beach == | ||
* This level only has one checkpoint and spawn point at the very beginning. Because of this, an unintentional death will lose a significant amount of time. Depending on your personal best time, you should reset the run if you accidentally die here. | |||
* A delayed "Chase the Seagulls" trigger is nothing to reset over for newer runners. This is only a few seconds of time loss at most. | |||
== Fire Canyon == | == Fire Canyon == | ||
* In Fire Canyon, there are surfaces with <code>hotcoals</code> and <code>lava</code> material properties. If Jak is on the zoomer and hovers above a surface that has the <code>lava</code> material assigned to it, the heat meter will begin to go up much faster. Try to avoid these <code>lava</code> areas by jumping over them to maximize heat reduction. | |||
[[File:Lava and Hotcoals in Fire Canyon.jpg|440px]] | |||
== Rock Village == | == Rock Village == | ||
* Doing [[Blue Sage Cutscene Skip]] in No LTS does not entirely skip the cutscene. The cutscene can still play if the camera gets too close to the Blue Sage's hut. When making your way to Lost Precursor City, it is important to keep your camera positioned to the left of Jak to avoid hitting the cutscene trigger. | |||
== Precursor Basin == | == Precursor Basin == | ||
* Failing one of the ring challenges late into the mission will result in a significant time loss. If you fail one of the rings missions, a reset is likely the best option. | |||
== Lost Precursor City == | == Lost Precursor City == | ||
* There are a lot of out of bounds skips in this level. This [https://www.youtube.com/watch?v=VVxwqjwfw8M video] shows how to perform each of the skips with useful collision visual aids. | |||
== Boggy Swamp == | == Boggy Swamp == | ||
* The [[Backwards Boggy]] route is recommended for all runners to learn and is the most difficult part of the No LTS category for most runners. | |||
* After shooting the first tether with yellow eco during backward boggy, pass back through the cave area with the rats to pick up the checkpoint there. Now if you die on accident, you will respawn at this checkpoint which is much closer to the first out of bounds. | |||
== Mountain Pass == | == Mountain Pass == | ||
* Skipping Klaww is necessary and easy for all runners. For new runners, the [[Klaww_Skip#Idle_Deload|idle deload method]] is suggested. | |||
* [[Cave Hops]] and/or [[Tree Hops]] are optional and only utilized by top runners. Instead, you can [https://youtu.be/Gp5QDw8cxDQ?si=v0hGv6DFUR5GX58i&t=2695 backtrack on foot] to collect the power cell. If you struggle with high jumping up to the power cell, you can use [https://www.youtube.com/watch?v=wP5U99Vpvto this visual guide] to assist. | |||
== Volcanic Crater == | == Volcanic Crater == | ||
* Try not to die too many times in Volcanic Crater. This increases the chance of the game crashing on traditional hardware (PS2). | |||
== Spider Cave == | == Spider Cave == | ||
* The boosted uppercut used to get the power cell on top of the Precursor Robot in the robot room is one of the hardest boosted uppercuts to execute properly in the No LTS category. This is due to Jak being powered by blue eco during the process. A method that can make the trick easier is to zoom walk a little bit off the ledge and then do the boosted uppercut. | |||
* A backup method to the robot room boosted uppercut can be found [https://www.youtube.com/watch?v=Yhqji08QTRQ here]. | |||
== Snowy Mountain == | == Snowy Mountain == | ||
* You'll hate the ice physics at first, but you'll learn to use it to your advantage. See [[Ice Momentum]]. | |||
* [[Gondola Skip]] will be something you'll need to practice. If you miss Gondola Skip in a run, don't backtrack to get Flut Flut to try again. Instead, take the gondola down like normal or do the on foot method of Gondola Skip. | |||
== Lava Tube == | == Lava Tube == | ||
* [[Citadel Hops]] is not recommended for new runners. This is only ever used if you're going for a world record time or close to it. Just finish Lava Tube as normal, do [[Keira Cutscene Skip]], then enter the Citadel. | |||
== Gol and Maia's Citadel == | == Gol and Maia's Citadel == | ||
* [[Citadel Skip]] is required here. It saves too much time. If you're on console, make sure to do a [[Version Check|version check]] to see if your copy of the game has Citadel Skip or not. | |||
* During the final boss fight, you can abuse a camera trick to [https://youtu.be/RSfUyDXaxVM?si=pVRrS71QoFroy6H3&t=172 spawn infinite amounts of health]. By picking up the green eco and pressing Triangle during the beginning of the boss fight phases, the camera will shoot to the bottom of the level. Pressing Triangle again will bring the camera back up and spawn another green eco blob. | |||
= Cells Collected = | |||
Below is a chart that shows which power cells are collected in the current No LTS route. | |||
{| class="wikitable" style="margin:left" | |||
|+ No LTS Collected Power Cells | |||
|- | |||
! Location !! Mission/Cell !! Collect? !! Notes | |||
|- | |||
| style="background: #dcffb8;" | Geyser Rock || Find the Cell on the Path || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #dcffb8;" | Geyser Rock || Open the Precursor Door || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #dcffb8;" | Geyser Rock || Climb up the Cliff || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #dcffb8;" | Geyser Rock || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Bring 90 Orbs to the Mayor || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Bring 90 Orbs to Your Uncle || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Herd the Yakows into the Pen || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #fffecc;" | Sandover Village || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Connect the Eco Beams || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Get to the Top of the Temple || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Find the Blue Vent Switch || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Defeat the Dark Eco Plant || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Catch 200 Pounds of Fish || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Follow the Canyon to the Sea || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Open the Locked Temple Door || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #bbfc9d;" | Forbidden Jungle || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Unblock the Eco Harvesters || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Push the Flut Flut Egg Off the Cliff || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Get the Power Cell From the Pelican || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Chase the Seagulls || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Launch up to the Tower || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Explore the Beach || style="background: blue; color: white;" | Yes (8) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Climb the Sentinel || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #cfffe0;" | Sentinel Beach || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Catch the Sculptor's Muse || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Climb the Lurker Ship || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Stop the Cannon || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Return to the Dark Eco Pool || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Destroy the Balloon Lurkers || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Use the Zoomer to Reach the Power Cell || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Use Blue Eco to Reach the Power Cell || style="background: blue; color: white;" | Yes (8) || | |||
|- | |||
| style="background: #d6d6ce;" | Misty Island || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #ffbc7d;" | Fire Canyon || Reach the End of the Fire Canyon || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #ffbc7d;" | Fire Canyon || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Bring 90 Orbs to the Gambler || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Bring 90 Orbs to the Geologist || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Bring 90 Orbs to the Warrior || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #c1d2de;" | Rock Village || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Herd the Moles Into Their Holes || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Catch the Flying Lurkers || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Beat the Record Time on the Gorge || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Get the Power Cell Over The Lake || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Cure the Dark Eco Infected Plants || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Navigate the Purple Precursor Rings || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Navigate the Blue Precursor Rings || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c7fc8b;" | Precursor Basin || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Raise the Chamber || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Follow the Colored Pipes || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Reach the Bottom of the City || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Quickly Cross the Dangerous Pool || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Match the Platform Colors || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Climb the Slide Tube || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Reach the Center of the Complex || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #c5ccfc;" | Lost Precursor City || Free 7 Scout Flies || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Ride the Flut Flut || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Protect Farthy's Snacks || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Defeat the Lurker Ambush || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Break the Tethers to the Zeppelin || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Break the Tethers to the Zeppelin || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Break the Tethers to the Zeppelin || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Break the Tethers to the Zeppelin || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #afb579;" | Boggy Swamp || Free 7 Scout Flies || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #88a185;" | Mountain Pass || Defeat Klaww || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #88a185;" | Mountain Pass || Reach the End of Mountain Pass || style="background: blue; color: white;" | Yes (2 or 3) || Cell order varies if [[Cave Hops]]/[[Tree Hops]] is used. | |||
|- | |||
| style="background: #88a185;" | Mountain Pass || Find the Hidden Power Cell || style="background: blue; color: white;" | Yes (1 or 3) || Cell order varies if [[Cave Hops]]/[[Tree Hops]] is used. | |||
|- | |||
| style="background: #88a185;" | Mountain Pass || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (1 or 2) || Cell order varies if [[Cave Hops]]/[[Tree Hops]] is used. | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 90 Orbs to the Miners || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 90 Orbs to the Miners || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 90 Orbs to the Miners || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 90 Orbs to the Miners || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Bring 120 Orbs to the Oracle || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Find the Hidden Power Cell || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #c98261;" | Volcanic Crater || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Use your Goggles to Shoot the Gnawing Lurkers || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Destroy the Dark Eco Crystals || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Explore the Dark Cave || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Climb the Giant Robot || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Launch to the Poles || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Navigate the Spider Tunnel || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Climb the Precursor Platforms || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #b9add9;" | Spider Cave || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Find the Yellow Vent Switch || style="background: blue; color: white;" | Yes (2) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Stop the 3 Lurker Glacier Troops || style="background: blue; color: white;" | Yes (4) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Deactivate the Precursor Blockers || style="background: blue; color: white;" | Yes (6) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Open the Frozen Crate || style="background: blue; color: white;" | Yes (3) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Get through the Lurker Fort || style="background: blue; color: white;" | Yes (5) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Open the Lurker Fort Gate || style="background: blue; color: white;" | Yes (1) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Survive the Lurker Infested Cave || style="background: blue; color: white;" | Yes (7) || | |||
|- | |||
| style="background: #d7fcfc;" | Snowy Mountain || Free 7 Scout Flies || style="background: blue; color: white;" | Yes (8) || | |||
|- | |||
| style="background: #fc7e7e;" | Lava Tube || Cross the Lava Tube || style="background: orange; color: white;" | Optional || Cell is collected if [[Citadel Hops]] is NOT used. | |||
|- | |||
| style="background: #fc7e7e;" | Lava Tube || Free 7 Scout Flies || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #e2bcf5;" | Gol and Maia's Citadel || Free the Blue Sage || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #e2bcf5;" | Gol and Maia's Citadel || Free the Red Sage || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #e2bcf5;" | Gol and Maia's Citadel || Free the Yellow Sage || style="background: red; color: white;" | No || | |||
|- | |||
| style="background: #e2bcf5;" | Gol and Maia's Citadel || Free the Green Sage || style="background: blue; color: white;" | Yes (1) || Required to activate and use the elevator. | |||
|- | |||
| style="background: #e2bcf5;" | Gol and Maia's Citadel || Free 7 Scout Flies || style="background: red; color: white;" | No || | |||
|} | |||
= Other Notes = | = Other Notes = |
Latest revision as of 23:20, 7 March 2024
No Lava Tube Skip, also known as No LTS, is a speedrun category in Jak and Daxter: The Precursor Legacy. As the category name implies, Lava Tube Skip is not allowed.
This category requires Citadel Skip, which is patched on some game copies. Use the version check page to see if your copy has the skip patched or not.
Rules
Currently listed category rules are as follows:
Objective
- Beat the game as fast as possible.
- Lava Tube Skip (LTS) is banned.
- No additional restrictions on glitches, skips, etc.
Timing
End
- Upon starting the ending cutscene and beating the game.
- At the time of writing, this typically refers to collecting the light eco at the final boss.
- Note: When submitting runs, please do not include milliseconds in your time. That slot exists solely for Dead Man's Gorge submissions.
- Debug mode is not allowed.
Route
Notable Strategies & Techniques
Skips
- Geyser Rock - First Power Cell Cutscene Skip (optional)
- Rock Village - Blue Sage Cutscene Skip
- Rock Village - Boulder Skip
- Lost Precursor City - LPC Elevator Skip
- Lost Precursor City - Puzzle Skip
- Lost Precursor City - Piggyback Skip
- Mountain Pass - Klaww Skip (First Phase Skip and Lava Walk optional)
- Volcanic Crater - Red Sage Cutscene Skip
- Lava Tube - Keira Cutscene Skip
- Gol and Maia's Citadel - Citadel Skip
Other
- Boosted Uppercut
- Extended Uppercut
- Lost Precursor City - Silo Clip
- Boggy Swamp - Backwards Boggy
- Mountain Pass - Backwards Cell (Cave Hops, Tree Hops, or Rock Hops are optional)
Tips
The tips listed below are intended for beginner speedrunners.
Geyser Rock
- The first power cell cutscene skip is optional and not recommended for beginner runners. It only saves roughly 1 or 2 seconds and is only used by top runners who are trying to save as much time as possible.
- For newer runners, do not reset in Geyser over minor mistakes. You won't spend any time in other sections of the game and you'll only get good at Geyser movement. Leave Geyser and try to complete full runs.
Sandover Village
- There is no reason you should be resetting in Sandover Village. No major mistakes can happen here unless you are severely under the required orb count.
Forbidden Jungle
- A bad fish time is not always a reason to reset. The fishing mini game happens very early in the run. A bad fish time can easily be made up for with time save later in the run.
Misty Island
- There is an moment in the Balloon Lurker rotation cycle that allows Jak to optimally destroy them. If a runner arrives to the Balloon Lurker portion of the level too late, this optimal moment in the cycle will have passed and the runner will lose time. Newer runners should die to the lurker shark after collecting the orbs from the first orb vent by the bridge. This will reset the Balloon Lurker cycle to allow the player to destroy them optimally.
- If you mess up the boosted uppercut when trying to get the power cell on the stone pillar at the end, try again. If you mess up too many times, it's probably best to reset.
Sentinel Beach
- This level only has one checkpoint and spawn point at the very beginning. Because of this, an unintentional death will lose a significant amount of time. Depending on your personal best time, you should reset the run if you accidentally die here.
- A delayed "Chase the Seagulls" trigger is nothing to reset over for newer runners. This is only a few seconds of time loss at most.
Fire Canyon
- In Fire Canyon, there are surfaces with
hotcoals
andlava
material properties. If Jak is on the zoomer and hovers above a surface that has thelava
material assigned to it, the heat meter will begin to go up much faster. Try to avoid theselava
areas by jumping over them to maximize heat reduction.
Rock Village
- Doing Blue Sage Cutscene Skip in No LTS does not entirely skip the cutscene. The cutscene can still play if the camera gets too close to the Blue Sage's hut. When making your way to Lost Precursor City, it is important to keep your camera positioned to the left of Jak to avoid hitting the cutscene trigger.
Precursor Basin
- Failing one of the ring challenges late into the mission will result in a significant time loss. If you fail one of the rings missions, a reset is likely the best option.
Lost Precursor City
- There are a lot of out of bounds skips in this level. This video shows how to perform each of the skips with useful collision visual aids.
Boggy Swamp
- The Backwards Boggy route is recommended for all runners to learn and is the most difficult part of the No LTS category for most runners.
- After shooting the first tether with yellow eco during backward boggy, pass back through the cave area with the rats to pick up the checkpoint there. Now if you die on accident, you will respawn at this checkpoint which is much closer to the first out of bounds.
Mountain Pass
- Skipping Klaww is necessary and easy for all runners. For new runners, the idle deload method is suggested.
- Cave Hops and/or Tree Hops are optional and only utilized by top runners. Instead, you can backtrack on foot to collect the power cell. If you struggle with high jumping up to the power cell, you can use this visual guide to assist.
Volcanic Crater
- Try not to die too many times in Volcanic Crater. This increases the chance of the game crashing on traditional hardware (PS2).
Spider Cave
- The boosted uppercut used to get the power cell on top of the Precursor Robot in the robot room is one of the hardest boosted uppercuts to execute properly in the No LTS category. This is due to Jak being powered by blue eco during the process. A method that can make the trick easier is to zoom walk a little bit off the ledge and then do the boosted uppercut.
- A backup method to the robot room boosted uppercut can be found here.
Snowy Mountain
- You'll hate the ice physics at first, but you'll learn to use it to your advantage. See Ice Momentum.
- Gondola Skip will be something you'll need to practice. If you miss Gondola Skip in a run, don't backtrack to get Flut Flut to try again. Instead, take the gondola down like normal or do the on foot method of Gondola Skip.
Lava Tube
- Citadel Hops is not recommended for new runners. This is only ever used if you're going for a world record time or close to it. Just finish Lava Tube as normal, do Keira Cutscene Skip, then enter the Citadel.
Gol and Maia's Citadel
- Citadel Skip is required here. It saves too much time. If you're on console, make sure to do a version check to see if your copy of the game has Citadel Skip or not.
- During the final boss fight, you can abuse a camera trick to spawn infinite amounts of health. By picking up the green eco and pressing Triangle during the beginning of the boss fight phases, the camera will shoot to the bottom of the level. Pressing Triangle again will bring the camera back up and spawn another green eco blob.
Cells Collected
Below is a chart that shows which power cells are collected in the current No LTS route.
Location | Mission/Cell | Collect? | Notes |
---|---|---|---|
Geyser Rock | Find the Cell on the Path | Yes (1) | |
Geyser Rock | Open the Precursor Door | Yes (3) | |
Geyser Rock | Climb up the Cliff | Yes (4) | |
Geyser Rock | Free 7 Scout Flies | Yes (2) | |
Sandover Village | Bring 90 Orbs to the Mayor | No | |
Sandover Village | Bring 90 Orbs to Your Uncle | No | |
Sandover Village | Herd the Yakows into the Pen | No | |
Sandover Village | Bring 120 Orbs to the Oracle | Yes (1) | |
Sandover Village | Bring 120 Orbs to the Oracle | Yes (2) | |
Sandover Village | Free 7 Scout Flies | Yes (3) | |
Forbidden Jungle | Connect the Eco Beams | No | |
Forbidden Jungle | Get to the Top of the Temple | Yes (4) | |
Forbidden Jungle | Find the Blue Vent Switch | Yes (5) | |
Forbidden Jungle | Defeat the Dark Eco Plant | Yes (6) | |
Forbidden Jungle | Catch 200 Pounds of Fish | Yes (1) | |
Forbidden Jungle | Follow the Canyon to the Sea | Yes (3) | |
Forbidden Jungle | Open the Locked Temple Door | Yes (2) | |
Forbidden Jungle | Free 7 Scout Flies | Yes (7) | |
Sentinel Beach | Unblock the Eco Harvesters | Yes (4) | |
Sentinel Beach | Push the Flut Flut Egg Off the Cliff | Yes (6) | |
Sentinel Beach | Get the Power Cell From the Pelican | Yes (3) | |
Sentinel Beach | Chase the Seagulls | Yes (5) | |
Sentinel Beach | Launch up to the Tower | Yes (1) | |
Sentinel Beach | Explore the Beach | Yes (8) | |
Sentinel Beach | Climb the Sentinel | Yes (2) | |
Sentinel Beach | Free 7 Scout Flies | Yes (7) | |
Misty Island | Catch the Sculptor's Muse | Yes (1) | |
Misty Island | Climb the Lurker Ship | Yes (4) | |
Misty Island | Stop the Cannon | Yes (2) | |
Misty Island | Return to the Dark Eco Pool | Yes (3) | |
Misty Island | Destroy the Balloon Lurkers | Yes (6) | |
Misty Island | Use the Zoomer to Reach the Power Cell | Yes (5) | |
Misty Island | Use Blue Eco to Reach the Power Cell | Yes (8) | |
Misty Island | Free 7 Scout Flies | Yes (7) | |
Fire Canyon | Reach the End of the Fire Canyon | Yes (2) | |
Fire Canyon | Free 7 Scout Flies | Yes (1) | |
Rock Village | Bring 90 Orbs to the Gambler | No | |
Rock Village | Bring 90 Orbs to the Geologist | No | |
Rock Village | Bring 90 Orbs to the Warrior | No | |
Rock Village | Bring 120 Orbs to the Oracle | Yes (1) | |
Rock Village | Bring 120 Orbs to the Oracle | Yes (2) | |
Rock Village | Free 7 Scout Flies | Yes (3) | |
Precursor Basin | Herd the Moles Into Their Holes | No | |
Precursor Basin | Catch the Flying Lurkers | No | |
Precursor Basin | Beat the Record Time on the Gorge | No | |
Precursor Basin | Get the Power Cell Over The Lake | Yes (1) | |
Precursor Basin | Cure the Dark Eco Infected Plants | Yes (2) | |
Precursor Basin | Navigate the Purple Precursor Rings | No | |
Precursor Basin | Navigate the Blue Precursor Rings | No | |
Precursor Basin | Free 7 Scout Flies | Yes (3) | |
Lost Precursor City | Raise the Chamber | Yes (7) | |
Lost Precursor City | Follow the Colored Pipes | Yes (1) | |
Lost Precursor City | Reach the Bottom of the City | Yes (6) | |
Lost Precursor City | Quickly Cross the Dangerous Pool | Yes (2) | |
Lost Precursor City | Match the Platform Colors | Yes (3) | |
Lost Precursor City | Climb the Slide Tube | Yes (4) | |
Lost Precursor City | Reach the Center of the Complex | Yes (5) | |
Lost Precursor City | Free 7 Scout Flies | No | |
Boggy Swamp | Ride the Flut Flut | Yes (3) | |
Boggy Swamp | Protect Farthy's Snacks | No | |
Boggy Swamp | Defeat the Lurker Ambush | No | |
Boggy Swamp | Break the Tethers to the Zeppelin | Yes (5) | |
Boggy Swamp | Break the Tethers to the Zeppelin | Yes (4) | |
Boggy Swamp | Break the Tethers to the Zeppelin | Yes (2) | |
Boggy Swamp | Break the Tethers to the Zeppelin | Yes (1) | |
Boggy Swamp | Free 7 Scout Flies | No | |
Mountain Pass | Defeat Klaww | No | |
Mountain Pass | Reach the End of Mountain Pass | Yes (2 or 3) | Cell order varies if Cave Hops/Tree Hops is used. |
Mountain Pass | Find the Hidden Power Cell | Yes (1 or 3) | Cell order varies if Cave Hops/Tree Hops is used. |
Mountain Pass | Free 7 Scout Flies | Yes (1 or 2) | Cell order varies if Cave Hops/Tree Hops is used. |
Volcanic Crater | Bring 90 Orbs to the Miners | No | |
Volcanic Crater | Bring 90 Orbs to the Miners | No | |
Volcanic Crater | Bring 90 Orbs to the Miners | No | |
Volcanic Crater | Bring 90 Orbs to the Miners | No | |
Volcanic Crater | Bring 120 Orbs to the Oracle | Yes (2) | |
Volcanic Crater | Bring 120 Orbs to the Oracle | Yes (3) | |
Volcanic Crater | Find the Hidden Power Cell | Yes (1) | |
Volcanic Crater | Free 7 Scout Flies | Yes (4) | |
Spider Cave | Use your Goggles to Shoot the Gnawing Lurkers | No | |
Spider Cave | Destroy the Dark Eco Crystals | Yes (4) | |
Spider Cave | Explore the Dark Cave | Yes (5) | |
Spider Cave | Climb the Giant Robot | Yes (2) | |
Spider Cave | Launch to the Poles | Yes (1) | |
Spider Cave | Navigate the Spider Tunnel | Yes (3) | |
Spider Cave | Climb the Precursor Platforms | Yes (7) | |
Spider Cave | Free 7 Scout Flies | Yes (6) | |
Snowy Mountain | Find the Yellow Vent Switch | Yes (2) | |
Snowy Mountain | Stop the 3 Lurker Glacier Troops | Yes (4) | |
Snowy Mountain | Deactivate the Precursor Blockers | Yes (6) | |
Snowy Mountain | Open the Frozen Crate | Yes (3) | |
Snowy Mountain | Get through the Lurker Fort | Yes (5) | |
Snowy Mountain | Open the Lurker Fort Gate | Yes (1) | |
Snowy Mountain | Survive the Lurker Infested Cave | Yes (7) | |
Snowy Mountain | Free 7 Scout Flies | Yes (8) | |
Lava Tube | Cross the Lava Tube | Optional | Cell is collected if Citadel Hops is NOT used. |
Lava Tube | Free 7 Scout Flies | No | |
Gol and Maia's Citadel | Free the Blue Sage | No | |
Gol and Maia's Citadel | Free the Red Sage | No | |
Gol and Maia's Citadel | Free the Yellow Sage | No | |
Gol and Maia's Citadel | Free the Green Sage | Yes (1) | Required to activate and use the elevator. |
Gol and Maia's Citadel | Free 7 Scout Flies | No |
Other Notes