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21 September 2023
- 03:3203:32, 21 September 2023 diff hist +1,271 N Lava Walk Created page with "'''Lava walk''' is a movement technique that allows Jak to walk in pools of lava without dying. It can only be performed in Jak and Daxter: The Precursor Legacy. A lava walk can be performed by grabbing a ledge in such a way that Jak is half submerged in the lava, followed by letting go of the ledge. On PS2, PS3, PS4, and PS5, the lava walk will stop working and Jak will instantly die if any action other than simple walking or running is performed while in the lava...."
- 03:2603:26, 21 September 2023 diff hist +26 Kuitar Bounce No edit summary current
- 03:2203:22, 21 September 2023 diff hist −44 Kuitar Bounce No edit summary
- 03:2103:21, 21 September 2023 diff hist 0 Kuitar Bounce No edit summary
- 03:2103:21, 21 September 2023 diff hist +1,447 N Kuitar Bounce Created page with "'''Kuitar Bounce''', sometimes called '''Arch Bounce''' or '''Bobby Bounce''', is a movement technique that can be used during [Fire Canyon Skip] to move past orb crates. The bounce involves Jak being magnetized towards an object and landing in a safe zone on the opposite side that does not result in another magnetization, allowing Jak to continue. == Tutorial == <youtube>https://www.youtube.com/watch?v=Oo5sIyxmZYU</youtube> == Technical == File:Find-ground-point.PNG..."
- 03:2003:20, 21 September 2023 diff hist 0 N File:Find-ground-point.PNG No edit summary current
20 September 2023
- 07:3207:32, 20 September 2023 diff hist +705 N Jump Pad Hitbox Extension Created page with "thumb|Performing a jump pad hitbox extension in Sentinel Beach '''Jump pad hitbox extension''', sometimes called a '''spin launch''', is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to activate a jump pad from further away than usual. It can be performed by using a spin attack to increase the size of Jak's hitbox, followed by jumping using the launch pad. Jump pad hitbox extension can be u..."
- 07:3007:30, 20 September 2023 diff hist 0 N File:Jump Pad Hitbox Extension.gif No edit summary current
- 07:2207:22, 20 September 2023 diff hist 0 Jump Pad One Frame No edit summary Tag: Manual revert
- 07:2207:22, 20 September 2023 diff hist 0 Jump Pad One Frame No edit summary Tag: Reverted
- 07:2107:21, 20 September 2023 diff hist +1,316 N Jump Pad One Frame Created page with "thumb|A jump pad one frame being performed in Sentinel Beach A '''jump pad one frame''', or commonly called a one frame, is a movement technique exclusive to Jak and Daxter: The Precursor Legacy that is used to interrupt the jump pad animation and regain control of Jak while in the air. Jump pad one frames are commonly used in speedruns as an optional time save technique, most notably in Boggy Swamp and Final Boss. Many runners opt to use..."
- 07:2007:20, 20 September 2023 diff hist 0 N File:Jump Pad One Frame.gif No edit summary current
- 07:1107:11, 20 September 2023 diff hist +25 Ice Momentum No edit summary
- 07:1007:10, 20 September 2023 diff hist +25 Ground Cancel Jump No edit summary current
- 07:1007:10, 20 September 2023 diff hist +1,229 N Infinite Bounce Created page with "thumb|Infinite bounces being performed on the spiked vines of Boggy Swamp The '''infinite bounce''' is what occurs when Jak is stuck on a damage plane with no nearby solid ground to be bounced, or magnetized, back to. Jak's directional momentum is able to be controlled with the analog stick during an infinite bounce in the same way he can be controlled during free fall. The infinite bounce is most notable for making Fire Canyon Skip possi..." current
- 07:0807:08, 20 September 2023 diff hist 0 N File:Infinite Bounce.gif No edit summary current
- 07:0607:06, 20 September 2023 diff hist +96 Ice Momentum No edit summary
- 07:0507:05, 20 September 2023 diff hist 0 N File:Ice Momentum.gif No edit summary current
- 06:5806:58, 20 September 2023 diff hist +1,498 N Ice Momentum Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e..."
- 06:5206:52, 20 September 2023 diff hist −1 Fast Swim No edit summary