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Combined display of all available logs of JakSpeedruns Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:05, 20 September 2023 Ruh talk contribs uploaded File:Ice Momentum.gif
- 06:58, 20 September 2023 Ruh talk contribs created page Ice Momentum (Created page with "'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum. Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners e...")
- 06:47, 20 September 2023 Ruh talk contribs created page Fast Swim (Created page with "thumb '''Fast swimming''' is a technique that allows Jak to swim faster than usual. It is performed by tapping the analog stick forward and allowing it to return to neutral in a regular rhythm. Fast swimming can be performed in Jak and Daxter: The Precursor Legacy, Jak II: Renegade, and Jak 3. == Technical == Jak's swimming animation consists of a section where he moves fast, followed by a section in which he moves more slowly. By rep...")
- 06:43, 20 September 2023 Ruh talk contribs created page File:Fast Swim.gif
- 06:43, 20 September 2023 Ruh talk contribs uploaded File:Fast Swim.gif
- 06:38, 20 September 2023 Ruh talk contribs created page Ground Cancel Jump (Created page with "right A '''ground cancel jump''' is a jump that does not update Jak's last known grounded position. Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak's last known grounded position. By jum...")
- 06:33, 20 September 2023 Ruh talk contribs created page Fall Damage Animation Cancel (Created page with "thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage")
- 06:31, 20 September 2023 Ruh talk contribs created page File:Fall Damage Animation Cancel.gif
- 06:31, 20 September 2023 Ruh talk contribs uploaded File:Fall Damage Animation Cancel.gif
- 06:18, 20 September 2023 Ruh talk contribs created page Extended Uppercut (Created page with "thumb|An extended uppercut being performed in Sandover Village An '''extended uppercut''', or "'''extended'''", is a movement technique that extends the distance of a conventional punch uppercut spin. Spacing out the inputs of a punch uppercut spin leads to more air time, thus increasing the vertical and horizontal distance. Unlike a boosted uppercut, Jak's direction can be altered during the duration of an extended upp...")
- 06:15, 20 September 2023 Ruh talk contribs created page File:Extended Uppercut.gif
- 06:15, 20 September 2023 Ruh talk contribs uploaded File:Extended Uppercut.gif
- 06:02, 20 September 2023 Ruh talk contribs created page File:Eco Boost.gif
- 06:02, 20 September 2023 Ruh talk contribs uploaded File:Eco Boost.gif
- 05:59, 20 September 2023 Ruh talk contribs created page Eco Boost (Created page with "An '''eco boost''', sometimes called '''eco rocket''', is a movement technique that can be performed in Jak and Daxter: The Precursor Legacy to gain a large amount of vertical height. When Jak collects eco, he does an animation where he punches towards the sky. If this animation is interrupted at the right time, the momentum from the upward punch animation is applied to the action that interrupted it. The only actions being a punch and a spin kick. == Tutorial == <...")
- 05:37, 20 September 2023 Ruh talk contribs created page File:Direction Shift Boosted.gif
- 05:37, 20 September 2023 Ruh talk contribs uploaded File:Direction Shift Boosted.gif
- 05:31, 20 September 2023 Ruh talk contribs created page Direction Shift Boosted (Created page with "A '''direction shift boosted''' is when the direction of a boosted is changed when falling off a ledge. The directional change occurs before the punch-uppercut inputs and before Jak enters his falling animation. The technique is most commonly used to perform a mandatory Scoutfly Boosted during Lava Tube Skip, but it is also optionally utilized by speedrunners in other areas of the game. == Tutorial == Simply move the left analog stick in any direction once Jak h...")
- 05:12, 20 September 2023 Ruh talk contribs created page File:Fire Canyon Skip.gif
- 05:12, 20 September 2023 Ruh talk contribs uploaded File:Fire Canyon Skip.gif
- 05:02, 20 September 2023 Ruh talk contribs created page File:Boosted Uppercut.gif
- 05:02, 20 September 2023 Ruh talk contribs uploaded File:Boosted Uppercut.gif
- 04:09, 20 September 2023 Ruh talk contribs created page Boosted Uppercut (Created page with "A '''boosted uppercut''' or "'''boosted'''" is a movement technique that gives Jak much more horizontal momentum than the conventional intended movement techniques, making it possible to cross larger gaps. The technique has a few methods by which it can be performed, all of which yield increased horizontal momentum:")
- 07:36, 19 September 2023 User account Blahpy talk contribs was created by Ruh talk contribs
- 07:34, 19 September 2023 Ruh talk contribs created page User:Ruh (Created page with "thumb|right|Ruh's senior photo. <!-- Description first, no headers --> '''Ruh''', also known as '''RuhPhorte''' or '''Ronaldo Fortnite''', is a former Jak and Daxter speedrunner. == Contributions == === Jak and Daxter: The Precursor Legacy === ** [https://www.youtube.com/watch?v=-4oA2S1KLJo First Phase Boosted Lava Walk]")
- 07:25, 19 September 2023 Ruh talk contribs created page File:Ruh.png
- 07:25, 19 September 2023 Ruh talk contribs uploaded File:Ruh.png