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16 February 2024
- 19:5619:56, 16 February 2024 diff hist +152 MediaWiki:Common.css No edit summary
- 19:5419:54, 16 February 2024 diff hist +182 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: @media screen { #mw-head { position: absolute; top: 0; right: 0; width: 100%; background-color: green; } }"
- 19:2419:24, 16 February 2024 diff hist +43 Citadel Skip No edit summary current
- 19:2419:24, 16 February 2024 diff hist +135 Citadel Skip No edit summary
- 19:2319:23, 16 February 2024 diff hist 0 N File:Citadel Skip Documented on flyingomelette.PNG No edit summary current
- 19:2219:22, 16 February 2024 diff hist +34 Citadel Skip No edit summary
- 18:5618:56, 16 February 2024 diff hist +146 Invulnerability Glitch No edit summary current
- 18:5518:55, 16 February 2024 diff hist 0 N File:Invulnerability Glitch in Weapons Factory.gif No edit summary current
- 08:3408:34, 16 February 2024 diff hist 0 Lava Tube Skip →Explanation
- 08:3408:34, 16 February 2024 diff hist +36 Lava Tube Skip →Explanation
- 08:2908:29, 16 February 2024 diff hist +1 Lava Tube Skip →Tutoriala
- 08:2908:29, 16 February 2024 diff hist +64 Lava Tube Skip →Tutorial
- 08:2608:26, 16 February 2024 diff hist 0 Lava Tube Skip No edit summary
- 08:2408:24, 16 February 2024 diff hist +20 Lava Tube Skip →Technical
- 08:2308:23, 16 February 2024 diff hist −5 Lava Tube Skip →Code That Determines Checkpoint
- 08:2208:22, 16 February 2024 diff hist +16 Lava Tube Skip →Technical
- 08:2108:21, 16 February 2024 diff hist +42 Lava Tube Skip →Technical
- 08:2008:20, 16 February 2024 diff hist +2,871 Lava Tube Skip →Technical
- 07:5907:59, 16 February 2024 diff hist +61 Lava Tube Skip No edit summary
- 07:5807:58, 16 February 2024 diff hist +186 Lava Tube Skip No edit summary
- 07:5707:57, 16 February 2024 diff hist 0 Lava Tube Skip →Discovery
- 07:5607:56, 16 February 2024 diff hist +50 Lava Tube Skip →Other Notes
- 07:5507:55, 16 February 2024 diff hist +38 Lava Tube Skip →Other Notes
- 07:5307:53, 16 February 2024 diff hist +159 Lava Tube Skip →Other Notes
- 07:4807:48, 16 February 2024 diff hist +115 Lava Tube Skip →Discovery
- 07:4507:45, 16 February 2024 diff hist +48 Lava Tube Skip →Other Notes
- 07:4407:44, 16 February 2024 diff hist +973 Lava Tube Skip →Other Notes
- 07:4107:41, 16 February 2024 diff hist +1 Lava Tube Skip No edit summary
- 07:4107:41, 16 February 2024 diff hist +147 Lava Tube Skip No edit summary
- 07:4107:41, 16 February 2024 diff hist 0 N File:Lava Tube 5 Rock Pattern Cold Spot.jpg No edit summary current
- 07:3107:31, 16 February 2024 diff hist +63 Lava Tube Skip →Tutorial
- 07:2907:29, 16 February 2024 diff hist +47 Lava Tube Skip No edit summary
- 07:2507:25, 16 February 2024 diff hist +223 N Lava Tube Skip Created page with "frame|Movement performed on cold spots in Lava Tube during Lava Tube Skip. '''Lava tube skip''' is a skip that bypasses the 72 power cell requirement to pass through Lava Tube."
- 07:2507:25, 16 February 2024 diff hist 0 N File:Lava Tube Skip Cold Spot Movement.gif No edit summary current
- 03:5903:59, 16 February 2024 diff hist +59 Hard Fish →Technical current
- 03:5703:57, 16 February 2024 diff hist +1 Hard Fish →Technical
- 03:5703:57, 16 February 2024 diff hist −1 Hard Fish →Technical
- 03:5603:56, 16 February 2024 diff hist +3,055 Hard Fish →Technical
- 03:5203:52, 16 February 2024 diff hist +177 Hard Fish →Technical
- 03:4903:49, 16 February 2024 diff hist +81 Hard Fish No edit summary
- 03:4703:47, 16 February 2024 diff hist +23 Hard Fish No edit summary
- 03:4603:46, 16 February 2024 diff hist +56 Hard Fish No edit summary
- 03:4503:45, 16 February 2024 diff hist 0 N File:Hard Fish.gif No edit summary current
- 03:3303:33, 16 February 2024 diff hist +1 Hard Fish →Discovery
- 03:3203:32, 16 February 2024 diff hist +15 Template:Glitches No edit summary
- 03:3203:32, 16 February 2024 diff hist +6 Hard Fish No edit summary
- 03:3203:32, 16 February 2024 diff hist +6 Hard Fish No edit summary
- 03:3103:31, 16 February 2024 diff hist +810 Hard Fish No edit summary
- 03:3003:30, 16 February 2024 diff hist +15 Hard Fish No edit summary
- 03:3003:30, 16 February 2024 diff hist 0 Hard Fish No edit summary
- 03:3003:30, 16 February 2024 diff hist +640 N Hard Fish Created page with " == Tutorial == == Technical == == Discovery == thumb|Dass sharing the discovery of Hard Fish in the OpenGOAL discord server. thumb|Page 82 of the [https://archive.org/details/jpn-jak-tpl-guide/page/n85/mode/2up Japanese strategy guide] showing how to activate Hard Fish. Hard fish was discovered by Dass on June 5, 2021. On September 20, 2021, it was discovered that the button co..."
- 03:2903:29, 16 February 2024 diff hist 0 N File:JPN-jak-TPL-guide 0085.jpg No edit summary current
- 03:2403:24, 16 February 2024 diff hist 0 N File:Dass Discovers Hard Fish OpenGOAL Discord.PNG No edit summary current
- 03:1203:12, 16 February 2024 diff hist −12 Main Page No edit summary
- 03:1103:11, 16 February 2024 diff hist +15 Statue Glitch →Other Notes current
- 03:1103:11, 16 February 2024 diff hist +12 Tower Climb →Other Notes current
- 03:1003:10, 16 February 2024 diff hist +1 Infinite Flight Glitch →Other Notes current
- 03:1003:10, 16 February 2024 diff hist +1,226 N Infinite Flight Glitch Created page with "The '''infinite flight glitch''', often abbreviated '''IFG''', is a technique in Jak 3 which can be used to gain unlimited height and fly for an unlimited distance. It is performed by using the Light Jak Flight ability and alternating flapping the wings and using the Light Jak Shield ability in a regular rhythm. Historically, the infinite flight glitch was used in Palace Ruins and Dark ship to skip large sections, however its use has since become redundant, the for..."
- 03:0603:06, 16 February 2024 diff hist +752 Statue Glitch No edit summary
- 03:0003:00, 16 February 2024 diff hist +1,430 N Statue Glitch Created page with "'''Statue glitch''' is a softlock that occurs when Jak's character model completely freezes in place, with the exception of blinking eyes. The glitch can occur in different ways and in all three games of the main trilogy, but the only known ways to consistently trigger it are in Jak and Daxter: The Precursor Legacy. The only known ways to exit statue glitch are reloading your save file, using free cam in debug mode, or resetting your console. The following are known..."
- 02:4102:41, 16 February 2024 diff hist +115 Tower Climb →Discovery
- 02:4002:40, 16 February 2024 diff hist +15 Tower Climb →Other Notes
- 02:4002:40, 16 February 2024 diff hist +182 Tower Climb →Other Notes
- 02:3902:39, 16 February 2024 diff hist +84 Tower Climb No edit summary
- 02:3702:37, 16 February 2024 diff hist 0 N File:Sentinel Beach Tower Climb.gif No edit summary current
- 02:2902:29, 16 February 2024 diff hist +457 N Tower Climb Created page with "'''Tower climb''' is a strategy in Jak and Daxter: The Precursor Legacy that allows Jak to reach the top of the cannon tower in Sentinel Beach without using the jump pad launchers that require blue eco. It allows Jak to collect the power cell at the top and access the cannon for blowing up the orb crates and the pelican. == Tutorial == <youtube>https://www.youtube.com/embed/daJaVzA34G0</youtube> == Technical == == Discovery == == Other Notes =="
- 02:2302:23, 16 February 2024 diff hist +12 Keira Cutscene Skip No edit summary current
- 02:2102:21, 16 February 2024 diff hist +96 Keira Cutscene Skip No edit summary
- 02:2102:21, 16 February 2024 diff hist 0 N File:Keira Cutscene Skip.gif No edit summary current
- 02:1302:13, 16 February 2024 diff hist +12 Red Sage Cutscene Skip →Other Notes current
- 02:1202:12, 16 February 2024 diff hist +32 Blue Sage Cutscene Skip →Other Notes current
- 02:1102:11, 16 February 2024 diff hist +80 Blue Sage Cutscene Skip No edit summary
- 02:0902:09, 16 February 2024 diff hist 0 N File:Blue Sage Cutscene Skip.gif No edit summary current
- 02:0802:08, 16 February 2024 diff hist +608 Blue Sage Cutscene Skip No edit summary
- 01:5801:58, 16 February 2024 diff hist +42 Red Sage Cutscene Skip →Other Notes
- 01:5401:54, 16 February 2024 diff hist 0 Red Sage Cutscene Skip →Other Notes
- 01:5401:54, 16 February 2024 diff hist +577 Red Sage Cutscene Skip →Other Notes
- 01:4401:44, 16 February 2024 diff hist +15 Red Sage Cutscene Skip No edit summary
- 01:4101:41, 16 February 2024 diff hist +2 Red Sage Cutscene Skip No edit summary
- 01:4101:41, 16 February 2024 diff hist +117 Red Sage Cutscene Skip No edit summary
- 01:4001:40, 16 February 2024 diff hist 0 N File:Red Sage Cutscene Skip.gif No edit summary current
- 01:0301:03, 16 February 2024 diff hist +27 Red Sage Cutscene Skip No edit summary
- 01:0201:02, 16 February 2024 diff hist +63 Red Sage Cutscene Skip →Tutorial
- 01:0101:01, 16 February 2024 diff hist +3 Red Sage Cutscene Skip →Discovery
- 01:0001:00, 16 February 2024 diff hist +880 N Red Sage Cutscene Skip Created page with "Red Sage cutscene skip is a skip in Jak and Daxter: The Precursor Legacy that allows a player to skip the cutscene that plays after opening the teleport gate in the Red Sage's lab. The skip is performed by using a pause buffer to delay the start of the cutscene once it is triggered. Jak then dies in the lava during the pause buffer and the cutscene starts after the player exits the start menu. The game attempts to play the cutscene but cannot since Jak is in a dead state..."
15 February 2024
- 23:0923:09, 15 February 2024 diff hist +4 Low Eco →Other Notes
- 23:0023:00, 15 February 2024 diff hist +144 Low Eco →Low Eco Max%
- 22:5722:57, 15 February 2024 diff hist +64 Klaww Skip →Lava Walk
- 22:5522:55, 15 February 2024 diff hist +2,059 N Invulnerability Glitch Created page with "Invulnerability glitch, sometimes called invul, is a glitch that allows Jak to stay alive while in a dead/dying state. The glitch is primarily used in the Any% and Gunless categories to assist with boss fights and make specific skips possible. The glitch is removed by bonking into a wall, clipping inside of an enemy's character model as it attacks, using the warp gate, dying in the void, resetting mission, loading a save file, or dying by too much fall damage. == Tutor..."
- 22:5122:51, 15 February 2024 diff hist +23 Ghost Glitch No edit summary current
- 22:4822:48, 15 February 2024 diff hist +13 Ghost Glitch →Other Notes
- 22:4722:47, 15 February 2024 diff hist +225 Ghost Glitch →Other Notes
- 22:4622:46, 15 February 2024 diff hist +2,397 N Ghost Glitch Created page with "'''Ghost glitch''', previously known as '''Nuka glitch''', is when Jak is able to continue walking while the game thinks he is dead. Upon triggering the glitch, Jak will still have 1 health remaining but will be unable to collect power cells, precursor orbs, scout flies, or eco. If Jak already has blue eco when the glitch is triggered, and causes other collectables to be attracted to him using it, they will trail Jak around but not be collected. Other side effects includ..."
- 22:4522:45, 15 February 2024 diff hist +1 Low Eco →Other Notes
- 22:4422:44, 15 February 2024 diff hist −1 Low Eco →Other Notes
- 22:4422:44, 15 February 2024 diff hist +788 Low Eco →Other Notes
- 22:3622:36, 15 February 2024 diff hist +69 Low Eco →Low Eco Max%
- 22:3522:35, 15 February 2024 diff hist +193 Low Eco No edit summary
- 22:3022:30, 15 February 2024 diff hist +113 Low Eco No edit summary
- 22:2722:27, 15 February 2024 diff hist +490 Low Eco →Low Eco Max%