Flut Flut Escape and Version Check: Difference between pages

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A '''Flut Flut escape''' is an exploit by which [[Flut Flut]] can be broken out of the area in which she was intended to be used by Jak. This allows Jak to ride her around in the rest of the level, and even out of that level entirely. This can be performed in both [[Boggy Swamp]] and [[Snowy Mountain]], with the latter being much easier. Once Flut Flut has escaped, the player may continue on foot at any time by either saving then loading or dying, which will return Flut Flut to her pad and spawn Jak at the most recently passed checkpoint.
This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.


Since Flut Flut only exists in [[Jak and Daxter: The Precursor Legacy]], this exploit cannot be performed in later games of the series. However in [[Jak 3]], similar exploits can be performed with [[Leaper|Leapers]].
= PlayStation 2 (PS2) =
== Jak and Daxter: The Precursor Legacy ==
[[File:PS2 Jak and Daxter Disc 2.PNG|thumb|The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc, which does have Citadel Skip.]]
[[File:PS2 Disc Number Version Check Discovery.PNG|thumb|The discovery of being able to identify which PS2 discs have Citadel Skip or not.]]
If you have a North American Black Label (NTSC-U/C) copy of [[Jak and Daxter: The Precursor Legacy]], you may or may not have [[Citadel Skip]]. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.


== Boggy Swamp ==
[[File:Jak and Daxter TPL Disc Comparison for Citadel Skip.jpg|440px]]
There are multiple variants of the Boggy Swamp escape, however the most commonly used method involves jumping Flut Flut off a raised wooden platform and clipping through a nearby wall to get out of bounds. From here Jak can traverse out of bounds to other parts of the level and then jump Flut Flut back inbounds through a wall. While this sounds simple to perform, the initial clip through the wall to get out of bounds can prove tricky.


As Boggy Swamp consists of many separated areas, this escape has not found much use in most speedruns of the game as once Flut Flut enters an area, she will most likely need to clip out of bounds again to reach another nearby area. However this escape does provide a method of accessing areas usually reached by a blue eco launch pad, without the use of eco, which proves incredibley useful in Low Eco speedruns. Flut Flut can also be taken outside of Boggy Swamp and into Rock Village, however not much progress can be made before the game crashes.
{| class="wikitable" style="margin:left"
|-
! Version !! Citadel Skip
|-
| Black Label #1 (NTSC-U/C) || style="background: green; color:white;" | Yes
|-
| Black Label #2 (NTSC-U/C) || style="background: green; color:white;" | Yes
|-
| Black Label #3+ (NTSC-U/C) || style="background: red; color:white;" | No
|-
| Greatest Hits (NTSC-U/C) || style="background: red; color:white;" | No
|-
| Black Label (PAL) || style="background: green; color:white;" | Yes
|-
| Platinum Label (PAL) (NTSC-U/C) || style="background: green; color:white;" | Yes
|-
| Black Label (NTSC-J/Korean) || style="background: red; color:white;" | No
|-
| Silver Label (NTSC-J) || style="background: red; color:white;" | No
|}


== Snowy Mountain ==
== Jak II ==
The Flut Flut escape in Snowy Mountain is much easier to perform and was found by many casual players before it's use in speedruns. Jak must simply jump her up onto the ledge behind her pad, where further progress will be blocked by an invisible wall. Moving over to the wall closest to the pad, Flut Flut then must jump up the wall before ground pounding and jumping again to get over the wall and out of bounds, being careful not to go too far. Then just guide Flut Flut around the side of the invisible wall and back in bounds.
In the Greatest Hits version, a patch was implemented to fix the [[Stadium Bug]] and to prevent the game from crashing during the final cutscene.


Since Snowy Mountain is such an open level Flut Flut can be easily taken anywhere and can do anything Jak could normally do on foot in the level, only much faster. This gives this escape many applications in a variety of different speedrun categories. Jak can also use the gondola, whilst still riding Flut Flut, back down to Volcanic Crater where she can be ridden around a little. However the gondola cutscene can even be skipped by performing [[Gondola Skip]] on Flut Flut.
== Jak 3 ==
On PAL 50 Hz, the Triangle button tends to work less often. There is also a route in Sewers that is only doable on 60 Hz.


== Technical ==
== Jak X: Combat Racing ==
Taking Flut Flut far enough out of either Boggy Swamp or Snowy Mountain will result in a game crash. Specifically this will occur when the player hits a loading trigger for one of the other surrounding levels in the game (this does not include the "hub levels" Rock Village and Volcanic Crater). The game will only keep a maximum of 2 levels loaded at a time and so, upon hitting a load trigger for a 3rd level, it will deload the level in which Flut Flut should be contained, causing a crash since the game does not expect Jak to still be riding Flut Flut when this happens.
On the Black Label release, there is a bug referred to as [[Autosave Glitch]] that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop.
 
The bug only happens on [https://en.wikipedia.org/wiki/PlayStation_2 PS2 Slim models] and was fixed in the Greatest Hits version. However, it was not patched in the PAL Platinum version.
 
== Jak and Daxter: The Lost Frontier ==
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
 
Notable differences include:
 
* Right Analog stick is used for camera controls
* All Dpad buttons are used for selecting different Gunstaff weapons
* R1 is used to shoot instead of Triangle
* L2 cycles through eco powers instead of Dpad Left/Right or Select
* Load times are worse
* Crashes are more frequent
* Graphics are lower quality
* Difficult to see when out of bounds because more textures are laoded
 
= PlayStation 3 (PS3) =
[[File:Jak and Daxter Collection and Trilogy PS3.jpg|thumb|The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.]]
In 2012, [https://en.wikipedia.org/wiki/Mass_Media_(company) Mass Media], a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.
 
All Jak games and versions on the PS3 suffer from [[Punch Glitch|punch glitch]].
 
== Jak and Daxter: The Precursor Legacy ==
Major differences compared to the PS2 versions include:
* Graphical upscale
* Slower save/load times
* No Citadel Skip
* Punch Glitch
 
== Jak II ==
Major differences compared to the PS2 versions include:
* Graphical upscale
* Faster save/load times
* Punch Glitch
 
== Jak 3 ==
Major differences compared to the PS2 versions include:
* Graphical upscale
* Faster save/load times
* Punch Glitch
 
= PlayStation 4 (PS4) =
[[File:Jak and Daxter Bundle and Collection Artwork PSStore.jpg|thumb|The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.]]
In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the [https://store.playstation.com/en-us/product/UP9000-CUSA02522_00-JADBUNDLE0000001 Jak and Daxter Bundle] and the European version is titled the [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE Jak and Daxter Collection].
 
Jak 3 and Jak X: Combat Racing are listed on the Japanese PlayStation Store, but these are the North American (NTSC-U/C) English versions.
 
The PS4 and PS5 versions of the game are not actual ports. Instead, they are emulations of the PS2 versions.
 
<youtube>https://www.youtube.com/watch?v=WkIJV84HV2E</youtube>
 
== Jak and Daxter: The Precursor Legacy ==
[[File:50 60 Hertz Bug on PAL PS4.PNG|thumb|Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.]]
When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of [[Jak and Daxter: The Precursor Legacy]] on the PS4 was an emulation of a Black Label #1 which had Citadel Skip. Soon after, a patch was pushed out that fixed a [https://youtu.be/3Y99EIPZ1vE?si=YXWgErkss_ldTesv&t=32 texture corruption glitch] in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE only the European (PAL) version of the bundle contained Citadel Skip].
 
Other notable changes include:
 
* Graphical upscale
* Faster saving and loading
* Controller input lag
* Lag spikes in various locations
* Center Screen option has no functionality
* Inverted camera controls (go to Graphics Options menu and press Dpad Up + R3)
* Limited directional inputs
* Jak slowly slides on the floor when idle
 
== Jak II ==
When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.
 
Major differences include:
 
* Graphical upscale
* Inverted camera controls (L1 + L3)
* Crackling audio during cutscenes
* Center Screen option has no functionality
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
* Game crashes if you skip the final cutscene at a specific time
* Texture bug on water planes
* Controller input lag
* Limited directional inputs
* Inconsistent frame rate
 
== Jak 3 ==
Major differences include:
 
* Graphical upscale
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
* Texture bug on water planes
* Controller input lag
* Limited directional inputs
* Inconsistent frame rate
 
== Jak X: Combat Racing ==
[[File:Jak X Turbo Particle Effect Not Anchored Properly.PNG|thumb|Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.]]
Major differences include:
 
* Graphical upscale
* Some vehicles are missing tires and get stuck on tracks
* Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle)
* Controller input lag
* Limited directional inputs
* Inconsistent frame rate
 
= PlayStation 5 (PS5) =
The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.
 
== Jak and Daxter: The Precursor Legacy ==
 
<youtube>https://www.youtube.com/watch?v=XBng5Rag2YQ</youtube>
 
== Jak II ==
 
<youtube>https://www.youtube.com/watch?v=bds1TAWasmw</youtube>
 
== Jak 3 ==
 
<youtube>https://www.youtube.com/watch?v=HCmMiCrNjfA</youtube>
 
== Jak X: Combat Racing ==
 
The same as the PS4 release but with more bug fixes.
 
= PlayStation Portable (PSP) =
== Daxter ==
Daxter was only released on the PSP, so there are no version differences.
 
== Jak and Daxter: The Lost Frontier ==
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
 
Notable differences include:
 
* Trigger buttons are used for camera controls instead of an analog stick
 
= PlayStation Vita (PSVita) =
In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita. Later, Daxter and Jak and Daxter: The Lost Frontier would become digitally available on the console.
 
The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.
 
== Jak and Daxter: The Precursor Legacy ==
Other major changes include:
 
* [[Lava Walk]] is nearly 100% consistent in the Klaww boss fight area
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Inputs get eaten due to poor frame rate
 
== Jak II ==
Other major changes include:
 
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Inputs get eaten due to poor frame rate
 
== Jak 3 ==
Other major changes include:
 
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Inputs get eaten due to poor frame rate
 
== Daxter ==
Notable differences:
* Can not perform memory card removal for certain skips/strats
 
== Jak and Daxter: The Lost Frontier ==
Notable differences:
* Faster loads
 
= PlayStation TV / PS Vita TV =
The PSTV is a non-handheld variant of the PlayStation Vita.
== Daxter ==
Notable differences:
* Can not perform memory card removal for certain skips/strats
 
== Jak and Daxter: The Lost Frontier ==
Notable differences:
* Fastest loads
 
= OpenGOAL PC Port =
[https://opengoal.dev/docs/usage/game_versions/ Many changes] were made in the OpenGOAL versions of the games.

Revision as of 17:49, 19 February 2024

This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.

PlayStation 2 (PS2)

Jak and Daxter: The Precursor Legacy

The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc, which does have Citadel Skip.
The discovery of being able to identify which PS2 discs have Citadel Skip or not.

If you have a North American Black Label (NTSC-U/C) copy of Jak and Daxter: The Precursor Legacy, you may or may not have Citadel Skip. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.

Version Citadel Skip
Black Label #1 (NTSC-U/C) Yes
Black Label #2 (NTSC-U/C) Yes
Black Label #3+ (NTSC-U/C) No
Greatest Hits (NTSC-U/C) No
Black Label (PAL) Yes
Platinum Label (PAL) (NTSC-U/C) Yes
Black Label (NTSC-J/Korean) No
Silver Label (NTSC-J) No

Jak II

In the Greatest Hits version, a patch was implemented to fix the Stadium Bug and to prevent the game from crashing during the final cutscene.

Jak 3

On PAL 50 Hz, the Triangle button tends to work less often. There is also a route in Sewers that is only doable on 60 Hz.

Jak X: Combat Racing

On the Black Label release, there is a bug referred to as Autosave Glitch that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop.

The bug only happens on PS2 Slim models and was fixed in the Greatest Hits version. However, it was not patched in the PAL Platinum version.

Jak and Daxter: The Lost Frontier

The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.

Notable differences include:

  • Right Analog stick is used for camera controls
  • All Dpad buttons are used for selecting different Gunstaff weapons
  • R1 is used to shoot instead of Triangle
  • L2 cycles through eco powers instead of Dpad Left/Right or Select
  • Load times are worse
  • Crashes are more frequent
  • Graphics are lower quality
  • Difficult to see when out of bounds because more textures are laoded

PlayStation 3 (PS3)

The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.

In 2012, Mass Media, a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.

All Jak games and versions on the PS3 suffer from punch glitch.

Jak and Daxter: The Precursor Legacy

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Slower save/load times
  • No Citadel Skip
  • Punch Glitch

Jak II

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Faster save/load times
  • Punch Glitch

Jak 3

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Faster save/load times
  • Punch Glitch

PlayStation 4 (PS4)

The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.

In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the Jak and Daxter Bundle and the European version is titled the Jak and Daxter Collection.

Jak 3 and Jak X: Combat Racing are listed on the Japanese PlayStation Store, but these are the North American (NTSC-U/C) English versions.

The PS4 and PS5 versions of the game are not actual ports. Instead, they are emulations of the PS2 versions.

Jak and Daxter: The Precursor Legacy

Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.

When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of Jak and Daxter: The Precursor Legacy on the PS4 was an emulation of a Black Label #1 which had Citadel Skip. Soon after, a patch was pushed out that fixed a texture corruption glitch in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so only the European (PAL) version of the bundle contained Citadel Skip.

Other notable changes include:

  • Graphical upscale
  • Faster saving and loading
  • Controller input lag
  • Lag spikes in various locations
  • Center Screen option has no functionality
  • Inverted camera controls (go to Graphics Options menu and press Dpad Up + R3)
  • Limited directional inputs
  • Jak slowly slides on the floor when idle

Jak II

When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.

Major differences include:

  • Graphical upscale
  • Inverted camera controls (L1 + L3)
  • Crackling audio during cutscenes
  • Center Screen option has no functionality
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Game crashes if you skip the final cutscene at a specific time
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak 3

Major differences include:

  • Graphical upscale
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak X: Combat Racing

Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.

Major differences include:

  • Graphical upscale
  • Some vehicles are missing tires and get stuck on tracks
  • Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle)
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

PlayStation 5 (PS5)

The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.

Jak and Daxter: The Precursor Legacy

Jak II

Jak 3

Jak X: Combat Racing

The same as the PS4 release but with more bug fixes.

PlayStation Portable (PSP)

Daxter

Daxter was only released on the PSP, so there are no version differences.

Jak and Daxter: The Lost Frontier

The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.

Notable differences include:

  • Trigger buttons are used for camera controls instead of an analog stick

PlayStation Vita (PSVita)

In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita. Later, Daxter and Jak and Daxter: The Lost Frontier would become digitally available on the console.

The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.

Jak and Daxter: The Precursor Legacy

Other major changes include:

  • Lava Walk is nearly 100% consistent in the Klaww boss fight area
  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Jak II

Other major changes include:

  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Jak 3

Other major changes include:

  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Daxter

Notable differences:

  • Can not perform memory card removal for certain skips/strats

Jak and Daxter: The Lost Frontier

Notable differences:

  • Faster loads

PlayStation TV / PS Vita TV

The PSTV is a non-handheld variant of the PlayStation Vita.

Daxter

Notable differences:

  • Can not perform memory card removal for certain skips/strats

Jak and Daxter: The Lost Frontier

Notable differences:

  • Fastest loads

OpenGOAL PC Port

Many changes were made in the OpenGOAL versions of the games.