Developer Pictures

From JakSpeedruns Wiki
Jump to navigation Jump to search

In some of the Jak and Daxter games, there are hidden pictures of the game developers.

Jak and Daxter: The Precursor Legacy

The ripped fin-leafygroundBACKdirt.png texture that contains the hidden face.
Landscape photo of the Hidden Face.

In Jak and Daxter: The Precursor Legacy, there is a texture file called fin-leafygroundBACKdirt.png in the finalboss-vis-tfrag textures folder which contains a hidden face baked into the image. The texture repeatedly appears in the mountainous landscape surrounding the dark eco silo at the final boss fight. It is difficult to see during the final boss fight since everything is dark and purple, but it is easily viewable from the silo after completing the boss fight as the weather returns to normal.

The true identity of who the face belongs to is unknown, but it is theorized that it's the face of Adam Marquis, who was a texture and shader artist at Naughty Dog who worked on the game.

Jak II

The ripped city-back-room-01.png photo of the development team members.
The photo can be seen through the wall if the tie renderer is disabled.

A picture of development team members can be found hidden in Jak II. It can be found in a corner near the green security gate. The photo is titled city-back-room-01.png and can be found in the ctygenb-vis-tfrag folder.

Identities & Origin

The developers in the photo are (from upper left going clockwise) Tate Mosessian, Bruce Straley, Adam Marquis, Simon Craghead, Rob Adams, Erick Pangilinan, and Don Poole. These were most of the developers that worked on creating the world environments in the game. The photo was put into the game as an easter egg by Rob Adams.

Jak 3