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- 20:24, 21 July 2025 One Frames (hist | edit) [32 bytes] G3catcher (talk | contribs) (Created page with "<html> <iframe width="1250" height="703" src="https://www.youtube.com/embed/QhaqcGmw3qg" title="Jak & Daxter "One-Frame" Tutorial" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> </html>")
- 23:35, 5 July 2025 Duplication Glitch (hist | edit) [238 bytes] Ruh (talk | contribs) (Created page with "A '''duplication glitch''' refers to an exploit in the Jak and Daxter series that allows certain collectibles to be repeatedly collected. By using this exploit, Jak can increase the collectible counter multiple times from a single source.")
- 20:49, 5 July 2025 Fortress Skip (hist | edit) [1,341 bytes] Ruh (talk | contribs) (Created page with "'''Fortress skip''' is a minor skip in Jak and Daxter: The Precursor Legacy that allows Jak to open the fortress door in Snowy Mountain without completing the Flut Flut platforming section. == Tutorial == <youtube>https://www.youtube.com/watch?v=D1-DDosKNcc</youtube> == Technical == == Discovery == {{Skips}}")
- 20:01, 28 June 2025 Developer Mode (hist | edit) [1,003 bytes] Ruh (talk | contribs) (Created page with "thumb|Collision renderer being toggled on in The Precursor Legacy via advanced debugging tools. '''Developer mode''' is activated when the game boots with additional memory allocation, enabling advanced debugging tools that can be accessed via in-game menus. These debugging tools are available in the original Jak and Daxter trilogy, as well as Jak X: Combat Racing.")
- 05:10, 25 June 2025 Zombie Glitch (hist | edit) [644 bytes] Ruh (talk | contribs) (Created page with "frame|right|Jak bonking into a wall and dying while at 0 health. '''Zombie glitch''' is a state where Jak's health meter shows 0, but he is still alive. Unlike ghost glitch, Jak can still interact with the environment and collect items as normal while in this zombie state. Currently, there are no practical uses for zombie glitch. == Technical == If Jak takes damage while at one health and a cutscene triggers before his...")
- 04:08, 25 June 2025 Walking While Talking (hist | edit) [1,048 bytes] Ruh (talk | contribs) (Created page with "frame|right|Walking while talking in at the portal at the end of Lava Tube. '''Walking while talking''' is a bug that allows Jak to enter the warp gate during the cutscene that plays after it's activated. == Technical == When a warp gate is active, Jak can stand nearby and get the "Press O to use" prompt to interact with it. When opening warp gates with cutscene triggers tied to them for the first time, there are 2 frames wh...")
- 17:26, 24 June 2025 Bite Skip (hist | edit) [155 bytes] Ruh (talk | contribs) (Created page with "'''Bite skip''' is a minor skip in Jak and Daxter: The Precursor Legacy that is performed during the fight with the Dark Eco Plant in Forbidden Jungle.")