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  • 02:47, 18 April 2024All Cutscenes Jak 1 (hist | edit) ‎[8,850 bytes]G3catcher (talk | contribs) (Created page with "Cutscenes Level Cutscene Time Deaths (11) Breathmint 0:04 Funeral 0:05 Goodnight 0:01 Better You 0:03 Insect 0:04 Rub Feet 0:03 Step into the Light 0:03 Step 1 0:05 Behind 0:04 Backup 0:03 Avenge 0:03 Geyser Rock (11) Opening Cutscene 6:10 Orb Communicator 0:07 Power Cell Communicator 0:10 Blue Eco Communicator 0:13 Door Communicator 0:09 Eco Vent Communicator 0:10 Green Eco Communicator 0:12 Path Cell 0:07.1 Scout Flies Cell 0:05.4-0:07.1 Door Ce...")
  • 20:11, 11 April 2024All Cutscenes (hist | edit) ‎[11,001 bytes]G3catcher (talk | contribs) (Created page with "== Starting Run == *Turn on play hints ::(and speedrunner mode on openGOAL) *Press New Game and select a file to overwrite ::(Use speedrunner menu to start on openGOAL) *Timer begins when you select Yes == Geyser Rock == <big>'''DO NOT GO TOO FAST AT THE BEGINNING'''<big> *Walk up to the orbs and wait for cutscene to activate *Get all Cells while skipping 9 orbs: ::Skip beach orbs and 3 orbs on pillar right of small green eco pellets <big>'''4 Power Cells and 4...")
  • 01:57, 28 February 2024All Orbs (hist | edit) ‎[1,195 bytes]Ruh (talk | contribs) (Created page with "'''All Orbs''' is a speedrun category in Jak and Daxter: The Precursor Legacy. The objective of the category is to defeat the final boss with all 2,000 precursor orbs in Jak's inventory. = Rules = ''Objective'' * ''Collect all 2000 precursor orbs and defeat the final boss.'' * ''You are not allowed to purchase any cells, as all orbs must be on you when you finish.'' * ''Orb duplication is not allowed.'' * ''No additional restrictions on glitches, skips, etc.'' ''Ti...")
  • 20:10, 26 February 2024Rock Hops (hist | edit) ‎[836 bytes]Ruh (talk | contribs) (Created page with "'''Rock Hops''', also known as '''Snuggglebounce''', is a minor skip performed in Mountain Pass while riding the zoomer to collect the hidden power cell without using yellow eco. It is done by gaining enough speed with blue eco and jumping over the rock that blocks the hidden power cell instead of destroying the rock with yellow eco.")
  • 18:24, 26 February 2024Jak and Daxter: The Precursor Legacy (hist | edit) ‎[336 bytes]Ruh (talk | contribs) (Created page with "'''Jak and Daxter: The Precursor Legacy''' is the first installment in the Jak and Daxter series. The game was developed by Naughty Dog and released on December 4, 2001.")
  • 02:24, 26 February 2024Void Out (hist | edit) ‎[2,159 bytes]Ruh (talk | contribs) (Created page with "A '''void out''' is a bug in Jak and Daxter: The Precursor Legacy that allows Jak to die within the void while walking within it. When levels are stacked vertically on top of each other, the bottom level tends to be located within the top level's void area. When both top and bottom levels are loaded and Jak is present in the bottom level while the game believes him to be in the top level, Jak will be walking within the top level's void while in the bottom level. If J...")
  • 01:49, 26 February 2024Yellow Vent Skip (hist | edit) ‎[260 bytes]Ruh (talk | contribs) (Created page with "'''Yellow Vent Skip''' is minor skip which bypasses the obstacle course that leads to the Yellow Eco vent in Snowy Mountain. = Tutorial = = Technical = = Discovery = = Other Notes = {{Skips}}")
  • 00:48, 26 February 2024Power Cell Cutscene Skips (hist | edit) ‎[1,122 bytes]Ruh (talk | contribs) (Created page with "'''Power cell cutscene skips''' are minor skips that bypass the animated sequence that occurs every time Jak collects a power cell. This can occur with a few power cells that are listed below. = Occurrences = = Discoveries = = Other Notes = {{Skips}}")
  • 22:04, 25 February 2024Citadel Hops (hist | edit) ‎[922 bytes]Ruh (talk | contribs) (Created page with "'''Citadel Hops''' is a skip performed at the very end of Lava Tube while on the zoomer. By collecting enough blue eco in the lava fall shortcut portion of Lava Tube, the zoomer can gain enough speed to jump and hop over the Citadel entrance door at the end of Lava Tube. This skips having to collect the power cell at the end of Lava Tube and having to talk to Keira at the teleport gate. = Tutorial = = Technical = = Discovery = = Other Notes = {{Skips}}")
  • 00:25, 25 February 2024Cave Hops (hist | edit) ‎[670 bytes]Ruh (talk | contribs) (Created page with "'''Cave Hops''', also known as '''Stalagmite Hops''', is a minor skip performed in Mountain Pass while riding the zoomer to collect the hidden power cell early without using yellow eco. It is done by gaining speed from the 3 blue eco vents in the cave portion of Mountain Pass and jumping off of a stalagmite to reach the hidden power cell. = Tutorial = <youtube>https://www.youtube.com/watch?v=mErriutplZI</youtube> = Technical = = Discovery = = Other Notes =")
  • 21:58, 24 February 2024Any% No OoB (hist | edit) ‎[143 bytes]Ruh (talk | contribs) (Created page with "edit this mortis lol")
  • 20:54, 24 February 2024Piggyback Skip (hist | edit) ‎[525 bytes]Ruh (talk | contribs) (Created page with "'''Piggyback skip''' is a skip performed in Lost Precursor City. It is performed by high jumping on top of a Double Lurker and then high jumping again to get over the wall collision, allowing Jak to collect the "Climb the Slide Tube" power cell earlier than intended. It's called Piggyback Skip because the Double Lurker looks like it is piggybacking Jak when Jak jumps onto it. = Tutorial = <youtube>https://youtu.be/VVxwqjwfw8M?si=tbB_6wseP70ed8or&t=152</youtube> = Techn...")
  • 23:57, 21 February 2024Backwards Boggy (hist | edit) ‎[368 bytes]Ruh (talk | contribs) (Created page with "'''Backwards Boggy''' refers to counterclockwise method/route of completing Boggy Swamp. = Tutorial = <youtube>https://www.youtube.com/watch?v=2fQvxCuy4L8</youtube> = Other Notes = {{Guides}}")
  • 19:12, 21 February 2024No Lava Tube Skip (hist | edit) ‎[22,035 bytes]Ruh (talk | contribs) (Created page with "'''No Lava Tube Skip''', also known as '''No LTS''', is a speedrun category in Jak and Daxter: The Precursor Legacy. As the category name implies, Lava Tube Skip is not allowed. = Rules = = Route = = Notable")
  • 03:26, 20 February 2024No Fire Canyon Skip (hist | edit) ‎[1,540 bytes]Ruh (talk | contribs) (Created page with "'''No Fire Canyon Skip''', also known as '''No FCS''', is a speedrun category in Jak and Daxter: The Precursor Legacy. As the category name implies, Fire Canyon Skip = Rules = Making use of the following will invalidate a run without exceptions: * Disc tray manipulation * Any form of speeding-up the runtime of the game. ** via Progressive Scan ** any possible future methods (e.g. gameshark, or modified software/hardware) * Emulators (ie. PCSX2) * Enabling deve...")
  • 19:52, 19 February 2024Developer Pictures (hist | edit) ‎[2,910 bytes]Ruh (talk | contribs) (Created page with "In some of the Jak and Daxter games, there are hidden pictures of the game developers. = Jak and Daxter: The Precursor Legacy = = Jak II = = Jak 3 =")
  • 05:50, 19 February 2024Mar's Tomb Skip (hist | edit) ‎[123 bytes]Ruh (talk | contribs) (Created page with "'''Mar's Tomb skip''' is a sequence breaking skip in [Jak II]. The skip allows the player to skip to 67% game completion.")
  • 04:57, 19 February 2024Any% (hist | edit) ‎[4,608 bytes]Ruh (talk | contribs) (Created page with "Any% is a speedrun category known for having little to no restrictions. It is the fastest, and sometimes most difficult, speedrun category for most games. = Jak and Daxter: The Precursor Legacy = == Rules == The [https://www.speedrun.com/jak1?h=Any&rules=game&x=jdrqj0k6 currently listed rules] for Low Eco are as follows: <blockquote> Making use of the following will invalidate a run without exceptions: * Disc tray manipulation * Any form of speeding-up the runtime of...")
  • 01:22, 19 February 2024Moon Walk (hist | edit) ‎[1,111 bytes]Ruh (talk | contribs) (Created page with "'''Moon walk''' is an extremely rare movement bug that can occur in Jak and Daxter: The Precursor Legacy. When the bug occurs, Jak's body and movement animations fix into one direction. Jak is still able to move around in all directions, but his body and animations will remain fixed in one direction. It is thought that the punch glitch can trigger moon walking.")
  • 00:44, 19 February 2024Punch Glitch (hist | edit) ‎[2,727 bytes]Ruh (talk | contribs) (Created page with "'''Punch glitch''' is a bug that is exclusively encountered on the PlayStation 3 Jak and Daxter Collection. == Technical == <nowiki> (defun acos ((arg0 float)) "Inverse cosine. Returns rotation units" (let ((result (- 16384.000000 (asin arg0)))) (#when PC_PORT ;; to avoid punch glitch: ;; (note: it might be a better fix to change the global rounding mode, ;; but it's not super clear to me that the mode picked by PCSX2 is ;; more accur...")
  • 20:01, 18 February 2024Version Check (hist | edit) ‎[10,878 bytes]Ruh (talk | contribs) (Created page with "Version check is only used to determine whether or not Citadel Skip is patched on your copy of Jak and Daxter: The Precursor Legacy. You can speedrun on any version for the other Jak and Daxter games. == PlayStation 2 == thumb|The number printed on the back of a Jak and Daxter: The Precursor Legacy PS2 disc. If you look on the back of your disc, you will see a number printed on the inner ring. This number will let you kno...")
  • 19:16, 18 February 2024Software (hist | edit) ‎[1,398 bytes]Ruh (talk | contribs) (Created page with "Software we recommend for streaming or recording speedruns/gameplay. * [https://obsproject.com/ Open Broadcaster Software] * [http://livesplit.org/downloads/ LiveSplit]")
  • 02:18, 18 February 2024Peacemaker Stacking (hist | edit) ‎[1,173 bytes]Ruh (talk | contribs) (Created page with "'''Peacemaker stacking''' is when you shoot 2 or more peacemaker rounds at once. There are two methods for stacking peacemaker shots. One method allows Jak to fire 2 peacemaker shots at once and another method allows Jak to shoot up to 5 peacemaker shots at once. == Tutorial == === Double Stacking === Double stacking is the peacemaker stacking method that stacks up to 2 peacemaker rounds. This was the first method of peacemaker stacking to be discovered and has no appl...")
  • 22:05, 16 February 2024Vehicle Jump (hist | edit) ‎[836 bytes]Ruh (talk | contribs) (Created page with "A '''vehicle jump''' is a technique in Jak II and Jak 3 that exploits a vehicle's hover zone mechanic to send Jak high into the air. The trick is performed by moving into the upper hover zone and dismounting the car while it is accelerating upwards. If done correctly, the vehicle's increased speed will compound with Jak's jump, causing him to leap significantly higher into the air than intended. == Tutorial == == Technical == == Discovery == == Other Notes ==")
  • 07:25, 16 February 2024Lava Tube Skip (hist | edit) ‎[5,156 bytes]Ruh (talk | contribs) (Created page with "frame|Movement performed on cold spots in Lava Tube during Lava Tube Skip. '''Lava tube skip''' is a skip that bypasses the 72 power cell requirement to pass through Lava Tube.")
  • 03:30, 16 February 2024Hard Fish (hist | edit) ‎[4,929 bytes]Ruh (talk | contribs) (Created page with " == Tutorial == == Technical == == Discovery == thumb|Dass sharing the discovery of Hard Fish in the OpenGOAL discord server. thumb|Page 82 of the [https://archive.org/details/jpn-jak-tpl-guide/page/n85/mode/2up Japanese strategy guide] showing how to activate Hard Fish. Hard fish was discovered by Dass on June 5, 2021. On September 20, 2021, it was discovered that the button co...")
  • 03:10, 16 February 2024Infinite Flight Glitch (hist | edit) ‎[1,227 bytes]Ruh (talk | contribs) (Created page with "The '''infinite flight glitch''', often abbreviated '''IFG''', is a technique in Jak 3 which can be used to gain unlimited height and fly for an unlimited distance. It is performed by using the Light Jak Flight ability and alternating flapping the wings and using the Light Jak Shield ability in a regular rhythm. Historically, the infinite flight glitch was used in Palace Ruins and Dark ship to skip large sections, however its use has since become redundant, the for...")
  • 03:00, 16 February 2024Statue Glitch (hist | edit) ‎[2,197 bytes]Ruh (talk | contribs) (Created page with "'''Statue glitch''' is a softlock that occurs when Jak's character model completely freezes in place, with the exception of blinking eyes. The glitch can occur in different ways and in all three games of the main trilogy, but the only known ways to consistently trigger it are in Jak and Daxter: The Precursor Legacy. The only known ways to exit statue glitch are reloading your save file, using free cam in debug mode, or resetting your console. The following are known...")
  • 02:29, 16 February 2024Tower Climb (hist | edit) ‎[865 bytes]Ruh (talk | contribs) (Created page with "'''Tower climb''' is a strategy in Jak and Daxter: The Precursor Legacy that allows Jak to reach the top of the cannon tower in Sentinel Beach without using the jump pad launchers that require blue eco. It allows Jak to collect the power cell at the top and access the cannon for blowing up the orb crates and the pelican. == Tutorial == <youtube>https://www.youtube.com/embed/daJaVzA34G0</youtube> == Technical == == Discovery == == Other Notes ==")
  • 01:00, 16 February 2024Red Sage Cutscene Skip (hist | edit) ‎[1,738 bytes]Ruh (talk | contribs) (Created page with "Red Sage cutscene skip is a skip in Jak and Daxter: The Precursor Legacy that allows a player to skip the cutscene that plays after opening the teleport gate in the Red Sage's lab. The skip is performed by using a pause buffer to delay the start of the cutscene once it is triggered. Jak then dies in the lava during the pause buffer and the cutscene starts after the player exits the start menu. The game attempts to play the cutscene but cannot since Jak is in a dead state...")
  • 22:55, 15 February 2024Invulnerability Glitch (hist | edit) ‎[2,205 bytes]Ruh (talk | contribs) (Created page with "Invulnerability glitch, sometimes called invul, is a glitch that allows Jak to stay alive while in a dead/dying state. The glitch is primarily used in the Any% and Gunless categories to assist with boss fights and make specific skips possible. The glitch is removed by bonking into a wall, clipping inside of an enemy's character model as it attacks, using the warp gate, dying in the void, resetting mission, loading a save file, or dying by too much fall damage. == Tutor...")
  • 22:46, 15 February 2024Ghost Glitch (hist | edit) ‎[2,658 bytes]Ruh (talk | contribs) (Created page with "'''Ghost glitch''', previously known as '''Nuka glitch''', is when Jak is able to continue walking while the game thinks he is dead. Upon triggering the glitch, Jak will still have 1 health remaining but will be unable to collect power cells, precursor orbs, scout flies, or eco. If Jak already has blue eco when the glitch is triggered, and causes other collectables to be attracted to him using it, they will trail Jak around but not be collected. Other side effects includ...")
  • 17:23, 15 February 2024Low Eco (hist | edit) ‎[18,472 bytes]Ruh (talk | contribs) (Created page with "'''Low eco''' is a speedrun category in Jak and Daxter: The Precursor Legacy that restricts the player to using the lowest possible amount of eco possible needed to completed the game. Lava Tube Skip is banned in Low Eco. If it wasn't, Low Eco would be a slower and more boring version of Any%. The point of the category is to see how the runners manage to complete various tasks without the use of eco. == Rules == The [https://www.speedrun.com/jak1ext?h=Low_...")
  • 06:03, 15 February 2024Blue Sage Cutscene Skip (hist | edit) ‎[2,005 bytes]Ruh (talk | contribs) (Created page with "The '''blue sage cutscene skip''' is a cutscene skip in Jak and Daxter: The Precursor Legacy that opens the portal in the blue sage's hut without having to watch the cutscene. Watching this cutscene will cause three things to happen: * The zoomer will spawn at Precursor Basin * Flut Flut will spawn in Boggy Swamp * Keira will move the boulder once you bring her 45 power cells == Tutorial == == Technical == == Discovery == == Other Notes == {{Skips}}")
  • 05:49, 15 February 2024Keira Cutscene Skip (hist | edit) ‎[2,927 bytes]Ruh (talk | contribs) (Created page with "'''Keira Cutscene Skip''' is a pause buffer cutscene skip used in speedruns of Jak and Daxter: The Precursor Legacy. It allows the player to skip the cutscene talking to Keira when activating the warp gate at the end of Lava Tube. It is performed by pause buffering, activating the warp gate and dying in the nearby lava before the pause buffer ends. == Tutorial == <youtube>https://www.youtube.com/watch?v=_nLsVFLrsBA</youtube> == Technical == == Discovery == In May...")
  • 05:40, 15 February 2024Puzzle Skip (hist | edit) ‎[848 bytes]Ruh (talk | contribs) (Created page with "'''Puzzle skip''' is a skip in Jak and Daxter: The Precursor Legacy that bypasses having to complete the matching platform colors puzzle in Lost Precursor City. == Tutorial == <youtube>https://youtu.be/VVxwqjwfw8M?si=tbB_6wseP70ed8or&t=152</youtube> == Technical == The platforms rest in a pool of energized water that, if touched by Jak, will reset the progression of the puzzle and deal damage to Jak. If Jak performs a ground pound on one of the platforms, it will...")
  • 05:28, 15 February 2024LPC Elevator Skip (hist | edit) ‎[1,060 bytes]Ruh (talk | contribs) (Created page with "'''LPC Elevator Skip''', sometimes referred to as '''elevator skip''', is a skip that abuses the Rock Village void plane to death warp to the first checkpoint in Lost Precursor City. == Technical ==+ When using the elevator to enter Lost Precursor City (LPC), the game begins loading in the first half of Lost Precursor City and deloading Rock Village. When traveling down the elevator, Jak passes through the Rock Village void plane while the level is still loaded in, bu...")
  • 05:19, 15 February 2024Tree Hops (hist | edit) ‎[681 bytes]Ruh (talk | contribs) (Created page with "Tree hops is a skip that allows Jak to get the hidden power cell in Mountain Pass on the zoomer without using yellow eco. With enough blue eco, Jak can get enough speed on the zoomer to get a large jump off of a small rock on the ground. Jak can then jump from tree to tree to make it over the rock that blocks your path to the power cell. == Tutorial == <youtube>https://www.youtube.com/embed/mhy4WiFeOUU</youtube> == Discovery == Tree hops was discovered by Chimforce on...")
  • 04:34, 15 February 2024Oranges Skip (hist | edit) ‎[1,347 bytes]Ruh (talk | contribs) (Created page with "'''Oranges skip''' is a skip used to bypass having to destroy the orange rotating power spheres in Lava Tube. Typically, Jak is supposed to destroy these power spheres with yellow eco to open a locked door to progress through Lava Tube. However, by hitting the edge of the door frame and performing a well timed jump, the zoomer will launch into the air and allow Jak to go over the locked door. Thus, skipping the oranges.")
  • 03:14, 15 February 2024Gondola Skip (hist | edit) ‎[2,696 bytes]Ruh (talk | contribs) (Created page with " == Tutorial == <youtube>https://www.youtube.com/watch?v=g7dPV1qD9gw</youtube> == Technical == == Discovery == == Other Notes == The original Flut Flut Gondola skip by blahpy likely was not implemented because it didn't save time and/or was difficult, due to the general lack of knowledge about having Flut Flut out of Snowy. Not long after, blahpy found it was possible to simply jump over the death plane, which was demonstrated in a video by Jazz. Eventually world r...")
  • 00:57, 15 February 2024Klaww Skip (hist | edit) ‎[4,071 bytes]Ruh (talk | contribs) (Created page with "'''Klaww Skip''' is a skip used in most speedrun categories to bypass the boss fight with Klaww and continue into Mountain Pass. There are two known methods to perform the skip: === Lava Walk === By ledge grabbing the stone platform in the middle of the boss fight, Jak is able to clip into the lava without dying. Jak can then let go of the ledge and walk through the lava. If Jak performs any actions other than just walking, the lava will kill him. There is no known wa...")
  • 00:18, 15 February 2024Wastelander Move (hist | edit) ‎[1,293 bytes]Ruh (talk | contribs) (Created page with "The '''Wastelander Move''' is a combination move in Jak II: Renegade and Jak 3 that pairs punching or spin kicking with the Blaster gun. Chaining the two attacks together allows Jak to then fire an additional rapid burst of ammunition. The term was coined in Jak II by Sig, a combat expert and "Wastelander", during the Blaster Mod training mission. The Wastelander Move also has application with the Vulcan Fury which skips the slow spin-up process of the weapon....")
  • 23:56, 14 February 2024Scoutfly Boosted (hist | edit) ‎[1,329 bytes]Ruh (talk | contribs) (Created page with "A Scoutfly boosted is a direction shift boosted performed on a Scoutfly crate. It is currently only utilized during Lava Tube Skip to reach the final cold spot. == Tutorial == <youtube>https://www.youtube.com/watch?v=IS8dm_fzE7g</youtube> == Discovery == Grig was the first person to discover and perform a Scoutfly Boosted. His method was to frame buffer with pausing until the Scoutfly crate did its hop animation. Once it hopped, Grig would get...")
  • 22:40, 14 February 2024Dupe State (hist | edit) ‎[3,631 bytes]Ruh (talk | contribs) (Created page with "Dupe state is a "state" that Jak can enter while performing the duplication exploit on scout flies. Some side effects that occur while in dupe state include seemingly random hardlocks, statue glitch, failure to load certain parts of the game, and collectable entities not disappearing after collecting them. Dupe state can travel across save files, which is a trait not seen in any other known state. This leads some to believe that dupe state is not actually a state. Using...")
  • 01:46, 14 February 2024Pause Buffer (hist | edit) ‎[2,435 bytes]Ruh (talk | contribs) (Created page with "A '''pause buffer''' occurs when a player presses ''L2/R2'' and ''Start'' at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 se...")
  • 22:26, 13 February 2024Flut Flut Escape (hist | edit) ‎[3,406 bytes]Ruh (talk | contribs) (Created page with "A '''Flut Flut escape''' is an exploit by which Flut Flut can be broken out of the area in which she was intended to be used by Jak. This allows Jak to ride her around in the rest of the level, and even out of that level entirely. This can be performed in both Boggy Swamp and Snowy Mountain, with the latter being much easier. Once Flut Flut has escaped, the player may continue on foot at any time by either saving then loading or dying, which will return Flut...")
  • 21:51, 13 February 2024Vehicle Fling (hist | edit) ‎[694 bytes]Ruh (talk | contribs) (Created page with "A '''vehicle fling''' is a technique in Jak II: Renegade which can be used to throw Jak from a vehicle with a large amount of momentum, making it possible to jump over walls and go out of bounds. Vehicle flings can be performed in several types of vehicles, but the most powerful by far result from using a Hellcat cruiser. A vehicle fling can be performed by changing hover zones from low to high and exiting the vehicle. It gains an enormous amount of power when perfo...")
  • 21:29, 13 February 2024Vehicle Clip (hist | edit) ‎[477 bytes]Ruh (talk | contribs) (Created page with "A vehicle clip is a technique in Jak II: Renegade and Jak 3 which can be used to clip through walls or floors. It is performed by ledge grabbing a parked zoomer, having it move against the wall, and then letting go of the zoomer. == Discovery == Vehicle clips were likely discovered by lapogne36 in 2010. <youtube>https://www.youtube.com/watch?v=eFDRvRUdy34</youtube>")
  • 19:10, 13 February 2024Idle Deload (hist | edit) ‎[3,826 bytes]Ruh (talk | contribs) (Created page with "An '''idle deload''' is a bug in the game's level loading system that can be used to load in fail-safe/stored checkpoints and levels. If performed correctly you will generally see your current level deload to a black void and as the pause menu opens your location should change to the next checkpoint the game has available. Idle deloading is used for Klaww Skip, Lava Tube Skip, and for Citadel Skip only in All Orbs and All Flies categories. == Technical == Jak and Daxte...")