Idle Deload and No Fire Canyon Skip: Difference between pages

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(Created page with "An '''idle deload''' is a bug in the game's level loading system that can be used to load in fail-safe/stored checkpoints and levels. If performed correctly you will generally see your current level deload to a black void and as the pause menu opens your location should change to the next checkpoint the game has available. Idle deloading is used for Klaww Skip, Lava Tube Skip, and for Citadel Skip only in All Orbs and All Flies categories. == Technical == Jak and Daxte...")
 
 
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An '''idle deload''' is a bug in the game's level loading system that can be used to load in fail-safe/stored checkpoints and levels. If performed correctly you will generally see your current level deload to a black void and as the pause menu opens your location should change to the next checkpoint the game has available.
'''No Fire Canyon Skip''', also known as '''No FCS''', is a speedrun category in [[Jak and Daxter: The Precursor Legacy]]. As the category name implies, [[Fire Canyon Skip]] is not allowed.  


Idle deloading is used for Klaww Skip, Lava Tube Skip, and for Citadel Skip only in All Orbs and All Flies categories.
= Rules =
<blockquote>
''Objective''
* ''Beat the game as fast as possible.''
* ''Fire Canyon Skip (FCS) is banned.''
* ''No additional restrictions on glitches, skips, etc.''
''Timing''
* ''Start''
** ''http://www.speedrun.com/jak1/guide/j1t2s''
''End''
* ''Upon starting the ending cutscene and beating the game.''
** ''At the time of writing, this typically refers to collecting the light eco at the final boss.''
* ''Note: When submitting runs, please do not include milliseconds in your time. That slot exists solely for Dead Man's Gorge submissions.''
* ''Debug mode is not allowed.''
</blockquote>


== Technical ==
= Route =
Jak and Daxter: The Precursor Legacy uses a hand-crafted game engine with seamless level-loading, meaning you can travel from place to place without ever experiencing a loading screen. The game dynamically tosses out old levels as you leave a certain area through an invisible boundary, freeing memory for new levels to be loaded, without the player knowing any different. Similarly, levels are loaded from disc upon crossing a boundary leading into the level.
<youtube>https://www.youtube.com/watch?v=i-MgoOKDqpk</youtube>


Some events in the game cause the current pair of loaded and active levels to be backed up - the four known events that cause this are Jak dying, viewing a cutscene, loading the game, and Jak performing an idle animation, which occurs after being inactive in a grounded state for 30 seconds. By interrupting the idle animation while the animation is still being loaded from the disc, it is possible to trigger a fail-safe which restores the levels in memory to the backed up state, deloading any levels not present in the backup list and loading any that were. Additionally, if the active level that is restored is different upon triggering the fail-safe, then Jak will be assigned the checkpoint in the active level that is geographically closest to his current position.
= Notable Strategies & Techniques =
== Skips ==
* Geyser Rock - [https://www.youtube.com/watch?v=6b7IpWcxRoE First Power Cell Cutscene Skip] (optional)
* Rock Village - [[Blue Sage Cutscene Skip]]
* Rock Village - [[Boulder Skip]]
* Mountain Pass - [[Klaww Skip]] ([[Klaww_Skip#First_Phase_Klaww_Skip|First Phase Skip]] and [[Lava Walk]] optional)
* Lava Tube - [[Lava Tube Skip]]
* Lava Tube - [[Keira Cutscene Skip]]
* Gol and Maia's Citadel - [[Citadel Skip]]


This is advantageous because it allows the player to store an active level of their choosing, then make it inactive, and trigger the fail-safe from a location that is closer to a later checkpoint in the level than the one they had access to normally, allowing them to bypass certain requirements such as defeating a boss or unlocking the zoomer.
== Other ==
* [[Boosted Uppercut]]
* Sentinel Beach - [[Tower Climb]]
* Volcanic Crater - [[Rocket Uppercut]]
* Lava Tube - [[Scoutfly Boosted]]
* Lava Tube - [[Idle Deload]]


While most actions can be used to interrupt the idle animation and trigger the fail-safe, they require quite precise timing. Instead runners prefer to use a Pause Buffer when the idle animation is about to occur, as it gives a window of roughly 2.5 seconds to time the input, as opposed to roughly 11 frames with other actions. In some cases such a pause is required to allow the game time to load the stored levels.
= Other Notes =


== Discovery ==
The idle deload was discovered by headstrong1290 on accident in [https://youtu.be/59dhHVL8Frs?si=6-EoxVJmVO18-Gky&t=1219 February 2016]. Blahpy figured out how to reproduce it a few days later. On August 22, 2021, Snugggles would discover the "button holding" method of the idle deload, which is the most commonly used method today.


Idle deload's first useful application for speedrunning was discovered by Boomer and yankee027 while accidentally doing Klaww Skip.
{{Guides}}

Latest revision as of 21:45, 24 February 2024

No Fire Canyon Skip, also known as No FCS, is a speedrun category in Jak and Daxter: The Precursor Legacy. As the category name implies, Fire Canyon Skip is not allowed.

Rules

Objective

  • Beat the game as fast as possible.
  • Fire Canyon Skip (FCS) is banned.
  • No additional restrictions on glitches, skips, etc.

Timing

End

  • Upon starting the ending cutscene and beating the game.
    • At the time of writing, this typically refers to collecting the light eco at the final boss.
  • Note: When submitting runs, please do not include milliseconds in your time. That slot exists solely for Dead Man's Gorge submissions.
  • Debug mode is not allowed.

Route

Notable Strategies & Techniques

Skips

Other

Other Notes

Guides
Getting Started StreamingSoftwareVersion Check
Jak and Daxter: The Precursor Legacy Any%No Fire Canyon SkipNo Lava Tube Skip100%OrblessNo Major SkipsAll FliesAll OrbsLow EcoNG+Any% Debug Mode100% Debug ModeAll CutscenesBackwards Boggy
Jak II Any%Any% HoverlessAll Missions100%Any% All OrbsAny% Hero ModeGunless
Jak 3 Any%Any% Hero ModeAny% No OoBAll Missions100%Any% All OrbsAll Open OrbsHero Mode All Bosses
Jak X Badland SanctuaryBeachfront DriveCanyon RunCity OutskirtsDethdromeEastern TourForbidden JungleFrozen SpeedwayGlacier AlleyHaven CityIcebound CitadelKras CityLoading DocksMountaintop HighwayNorthern TourPrecursor TempleSeaport StripSewer RacewaySouthern TourSpargus CityTimberline TrackWaterfront LoopWaterworks CircuitWestern TourAny%100%All Cups
Daxter Any%All Missions101%
Jak and Daxter: The Lost Frontier Any%100%Any% Hero Mode100% Hero Mode