Version Check

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This page lists the various differences you will encounter on each copy of the Jak and Daxter games.

PlayStation 2 (PS2)

Jak and Daxter: The Precursor Legacy

The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc, which does have Citadel Skip.
The discovery of being able to identify which PS2 discs have Citadel Skip or not.

If you have a North American Black Label (NTSC-U/C) copy of Jak and Daxter: The Precursor Legacy, you may or may not have Citadel Skip. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.

Version Citadel Skip
Black Label #1 (NTSC-U/C) Yes
Black Label #2 (NTSC-U/C) Yes
Black Label #3+ (NTSC-U/C) No
Greatest Hits (NTSC-U/C) No
Black Label (PAL) Yes
Platinum Label (PAL) (NTSC-U/C) Yes
Black Label (NTSC-J/Korean) No
Silver Label (NTSC-J) No

Jak II

In the Greatest Hits version, a patch was implemented to fix the Stadium Bug and to prevent the game from crashing during the final cutscene.

Jak 3

Jak 3 contains little to no changes between versions.

Jak X: Combat Racing

On the Black Label release, there is a bug referred to as Autosave Glitch that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop. The bug was fixed in the Greatest Hits version.

Jak and Daxter: The Lost Frontier

PlayStation 3 (PS3)

The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.

In 2012, Mass Media, a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.

All Jak games and versions on the PS3 suffer from punch glitch.

Jak and Daxter: The Precursor Legacy

Major differences include:

  • Slower save/load times
  • No Citadel Skip
  • Punch Glitch

Jak II

Major differences include:

  • Faster save/load times
  • Punch Glitch

Jak 3

Major differences include:

  • Faster save/load times
  • Punch Glitch

PlayStation 4 (PS4)

The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.

In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the Jak and Daxter Bundle and the European version is titled the Jak and Daxter Collection.

Jak 3 and Jak X: Combat Racing are listed on the Japanese PlayStation Store, but these are the North American (NTSC-U/C) English versions.

The PS4 and PS5 versions of the game are not actual ports. Instead, they are emulations of the PS2 versions.

Jak and Daxter: The Precursor Legacy

Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.

When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of Jak and Daxter: The Precursor Legacy on the PS4 was an emulated of a Black Label #1 which had Citadel Skip. Soon after, a patch was pushed out that fixed a texture corruption glitch in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so only the European (PAL) version of the bundle contained Citadel Skip].

Other notable changes include:

  • Controller input lag
  • Inverted camera controls and later reverted back to original PS2 camera controls
  • Limited directional inputs
  • Jak slowly slides on the floor when idle

Jak II

When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run 16.7% slower and made the game unplayable. The bug was quickly patched.

Major differences include:

  • Inverted camera controls (L1 + L3)
  • Crackling audio during cutscenes
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Game crashes if you skip the final cutscene at a specific time
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak 3

Major differences include:

  • Inverted camera controls (L1 + L3)
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak X: Combat Racing

Thruster particle effects floating behind the vehicle due to poor anchoring.

Major differences include:

  • Some vehicles are missing tires and get stuck on tracks
  • Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle)
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

PlayStation 5 (PS5)

Jak and Daxter: The Precursor Legacy

Jak II

Jak 3

Jak X: Combat Racing

PlayStation Portable (PSP)

Jak and Daxter: The Precursor Legacy

Jak II

Jak 3

Daxter

Jak and Daxter: The Lost Frontier

PlayStation Vita (PSVita)

Jak and Daxter: The Precursor Legacy

Jak II

Jak 3

OpenGOAL PC Port

Many changes were made in the OpenGOAL versions of the games.

Jak and Daxter: The Precursor Legacy

Major differences include:

  • Added subtitles option
  • Added ability to skip cutscenes
  • Fixed various game crashing bugs
  • Added the option for mods and texture packs
  • Allows for different controller support

Jak II

  • Fixed various game crashing bugs
  • Added the option for mods and texture packs
  • Allows for different controller support