Pause Buffer: Difference between revisions

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A '''pause buffer''' occurs when a player presses ''L2/R2'' and ''Start'' at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 seconds, the game will finally display the start menu and everything returns to normal once the player unpauses. A pause buffer can be ended early by triggering the "Press O to ..." prompt near usable objects or non-playable characters, or by zooming into Jak's goggles. This immediately removes the heads up display and forces the start menu to display.
A '''pause buffer''' occurs when a player presses ''L2/R2'' and ''Start'' at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 seconds, the game will finally display the start menu and everything returns to normal once the player unpauses. A pause buffer can be ended early by triggering the "Press O to ..." prompt near usable objects or non-playable characters, or by zooming into Jak's goggles. This immediately removes the heads up display and forces the start menu to display.


You will know when you have successfully performed a pause buffer when the HUD does not display the numeric health counter or green eco particle effect.
You will know when you have successfully performed a pause buffer when the HUD does not display the numeric health counter and green eco particle effect or if other HUD icons are completely missing.


== Applications ==
== Applications ==
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== Technical ==
== Technical ==
[[File:Pause Buffer Ignoring Power Cell.PNG|thumb|Jak unable to collect a [[Power Cell]] during a pause buffer.]]
[[File:Pause Buffer Ignoring Power Cell.PNG|thumb|Jak unable to collect a [[Power Cell]] during a pause buffer.]]
By pressing '''L2/R2''' and '''Start''' at the same time, the game will execute two commands at the same time. It will bring up the heads up display (HUD) and then the pause menu right after. When doing this, the game believes that it is paused while the HUD is displayed. This allows Jak to walk around for 2.5 seconds (the length of time the HUD is displayed) while the game is in a paused state. When in a paused state, Jak is unable to collect power cells that are not tied to an in-game event. Jak is still able to collect precursor orbs and scoutflies, but the counters will not go up as long as the pause state is active.
By pressing ''L2/R2'' and ''Start''' at the same time, the game will execute two commands at the same time. It will bring up the heads up display (HUD) and then the pause menu right after. When doing this, the game believes that it is paused while the HUD is displayed. This allows Jak to walk around for 2.5 seconds (the length of time the HUD is displayed) while the game is in a paused state. When in a paused state, Jak is unable to collect power cells that are not tied to an in-game event. Jak is still able to collect precursor orbs and scoutflies, but the counters will not go up as long as the pause state is active.


When the "Press O to ..." prompt appears, it removes the HUD which causes the queued pause menu to activate. This is because the prompt, along with a few other things, utilizes a function that force dismisses the HUD elements. Another example would be the mirrors in [[Forbidden Jungle]].
When the '''Press O to ...''' prompt appears, it removes the HUD which causes the queued pause menu to activate. This is because the prompt, along with a few other things, utilizes a function that force dismisses the HUD elements. Another example would be the mirrors in [[Forbidden Jungle]].


== Discovery ==
== Discovery ==

Latest revision as of 05:12, 15 February 2024

Performing a pause buffer on Geyser Rock.

A pause buffer occurs when a player presses L2/R2 and Start at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 seconds, the game will finally display the start menu and everything returns to normal once the player unpauses. A pause buffer can be ended early by triggering the "Press O to ..." prompt near usable objects or non-playable characters, or by zooming into Jak's goggles. This immediately removes the heads up display and forces the start menu to display.

You will know when you have successfully performed a pause buffer when the HUD does not display the numeric health counter and green eco particle effect or if other HUD icons are completely missing.

Applications

Pause buffers are utilized primarily in Jak and Daxter: The Precursor Legacy to perform Blue Sage Cutscene Skip, Red Sage Cutscene Skip, and Citadel Skip. Pause buffers can also be performed in Jak II but have no applicable use.

Technical

Jak unable to collect a Power Cell during a pause buffer.

By pressing L2/R2 and Start' at the same time, the game will execute two commands at the same time. It will bring up the heads up display (HUD) and then the pause menu right after. When doing this, the game believes that it is paused while the HUD is displayed. This allows Jak to walk around for 2.5 seconds (the length of time the HUD is displayed) while the game is in a paused state. When in a paused state, Jak is unable to collect power cells that are not tied to an in-game event. Jak is still able to collect precursor orbs and scoutflies, but the counters will not go up as long as the pause state is active.

When the Press O to ... prompt appears, it removes the HUD which causes the queued pause menu to activate. This is because the prompt, along with a few other things, utilizes a function that force dismisses the HUD elements. Another example would be the mirrors in Forbidden Jungle.

Discovery