Pause Buffer and Wet Feet: Difference between pages

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[[File:Pause Buffer.gif|frame|Performing a pause buffer on Geyser Rock.]]
'''Wet feet''', also known as '''airplane''', is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming.
A '''pause buffer''' occurs when a player presses ''L2/R2'' and ''Start'' at the same time. The start menu tries to open, but gets delayed for 2.5 seconds by the heads up display (HUD). During these 2.5 seconds, the player is able to move around freely collecting precursor orbs and scout flies, but is unable to interact with any usable objects due to the game believing it is in a paused state. Jak cannot collect power cells during a pause buffer. At the end of the 2.5 seconds, the game will finally display the start menu and everything returns to normal once the player unpauses. A pause buffer can be ended early by triggering the "Press O to ..." prompt near usable objects or non-playable characters, or by zooming into Jak's goggles. This immediately removes the heads up display and forces the start menu to display.


You will know when you have successfully performed a pause buffer when the HUD does not display the numeric health counter or green eco particle effect.
The technique is called wet feet because the setup requires Jak to enter a body of water for a moment. It is also referred to as airplane because it gives Jak a horizontal ground plane in the air that allows for more movement inputs.
 
== Applications ==
Pause buffers are utilized primarily in [[Jak and Daxter: The Precursor Legacy]] to perform [[Blue Sage Cutscene Skip]], [[Red Sage Cutscene Skip]], and [[Citadel Skip]]. Pause buffers can also be performed in Jak II but have no applicable use.  


== Technical ==
== Technical ==
[[File:Pause Buffer Ignoring Power Cell.PNG|thumb|Jak unable to collect a [[Power Cell]] during a pause buffer.]]
The technique is performed by first entering one body of water, and then, without moving below the original body of water vertically, moving above another body of liquid (including dark eco or lava). Upon falling to the vertical coordinate of the first body of water, a standing state will be obtained for a short time, allowing the execution of other actions.
By pressing '''L2/R2''' and '''Start''' at the same time, the game will execute two commands at the same time. It will bring up the heads up display (HUD) and then the pause menu right after. When doing this, the game believes that it is paused while the HUD is displayed. This allows Jak to walk around for 2.5 seconds (the length of time the HUD is displayed) while the game is in a paused state. When in a paused state, Jak is unable to collect power cells that are not tied to an in-game event. Jak is still able to collect precursor orbs and scoutflies, but the counters will not go up as long as the pause state is active.


When the "Press O to ..." prompt appears, it removes the HUD which causes the queued pause menu to activate. This is because the prompt, along with a few other things, utilizes a function that force dismisses the HUD elements. Another example would be the mirrors in [[Forbidden Jungle]].
Technical explanation by Barg034: (-> *target* water volume) is an expired handle that no longer points to a water volume, but (-> *target* water height) is not properly cleared"


== Discovery ==
== Discovery ==
[[File:WetFeet.PNG|thumb|Bobbykaze sharing his first encounter with wet feet on Discord]]
There is an instance of wet feet that commonly occurs in Lost Precursor City, but Bobbykaze was the first runner to discover that the technique was directly related to Jak interacting with water. After messing around with the water fountain in Sandover Village, Bobbykaze made his way over to the farmer's hut and encountered a mid air standpoint when roll jumping off a small ledge. He then reported the incident in the community discord server on June 24, 2020. Other speedrunners and glitch hunters soon began investigating the technique and where it could be applied in speedruns.
== Demonstration ==
<youtube>https://www.youtube.com/watch?v=11uhpjvZ7PY</youtube>
{{Movement_Techniques}}

Revision as of 22:44, 14 February 2024

Wet feet, also known as airplane, is a movement technique that sets Jak to a grounded state while in mid air. This grounded state gives Jak a small frame window to perform a limited amount of other movement techniques as if he were standing on a normal ground surface. These movement techniques include combinations of jumping, punching, spin kicking, and zooming.

The technique is called wet feet because the setup requires Jak to enter a body of water for a moment. It is also referred to as airplane because it gives Jak a horizontal ground plane in the air that allows for more movement inputs.

Technical

The technique is performed by first entering one body of water, and then, without moving below the original body of water vertically, moving above another body of liquid (including dark eco or lava). Upon falling to the vertical coordinate of the first body of water, a standing state will be obtained for a short time, allowing the execution of other actions.

Technical explanation by Barg034: (-> *target* water volume) is an expired handle that no longer points to a water volume, but (-> *target* water height) is not properly cleared"

Discovery

Bobbykaze sharing his first encounter with wet feet on Discord

There is an instance of wet feet that commonly occurs in Lost Precursor City, but Bobbykaze was the first runner to discover that the technique was directly related to Jak interacting with water. After messing around with the water fountain in Sandover Village, Bobbykaze made his way over to the farmer's hut and encountered a mid air standpoint when roll jumping off a small ledge. He then reported the incident in the community discord server on June 24, 2020. Other speedrunners and glitch hunters soon began investigating the technique and where it could be applied in speedruns.

Demonstration


Movement Techniques in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Boosted UppercutDirection Shift BoostedEco BoostExtended UppercutFall Damage Animation CancelFast SwimGround Cancel JumpIce MomentumInfinite BounceJump Pad One FrameJump Pad Hitbox ExtensionKuitar BounceLava WalkProxy JumpQuad JumpRocket UppercutScoutfly BoostedWater HopsWater Roll JumpWet FeetZoom Walk
Jak II AbahbounceBoosted UppercutExtended Uppercut (dark jak) • Fast SwimJetboard (extended frontflip, hover) • Proxy JumpRocket UppercutVehicle ClipVehicle FlingVehicle JumpVehicle SubstitutionWastelander MoveWater Roll Jump
Jak 3 AbahbounceBoosted UppercutConcussor Spin JumpExtended Uppercut (dark jak) • Fast SwimGlitch High JumpInfinite Flight GlitchJetboard (extended frontflip, hover) • Peace Maker LaunchProxy JumpRocket UppercutSpeed ZoomerVehicle ClipVehicle JumpVehicle SubstitutionWastelander MoveWater Roll JumpWave Concussor Infinite Jumps
Jak X placeholder text
Daxter placeholder text
Jak and Daxter: The Lost Frontier placeholder text