No Lava Tube Skip

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No Lava Tube Skip, also known as No LTS, is a speedrun category in Jak and Daxter: The Precursor Legacy. As the category name implies, Lava Tube Skip is not allowed.

This category requires Citadel Skip, which is patched on some game copies. Use the version check page to see if your copy has the skip patched or not.

Rules

Currently listed category rules are as follows:

Objective

  • Beat the game as fast as possible.
  • Lava Tube Skip (LTS) is banned.
  • No additional restrictions on glitches, skips, etc.

Timing

End

  • Upon starting the ending cutscene and beating the game.
    • At the time of writing, this typically refers to collecting the light eco at the final boss.
  • Note: When submitting runs, please do not include milliseconds in your time. That slot exists solely for Dead Man's Gorge submissions.
  • Debug mode is not allowed.

Route

Notable Strategies & Techniques

Skips

Other

Tips

The tips listed below are intended for beginner speedrunners.

Geyser Rock

  • The first power cell cutscene skip is optional and not recommended for beginner runners. It only saves roughly 1 or 2 seconds and is only used by top runners who are trying to save as much time as possible.
  • For newer runners, do not reset in Geyser over minor mistakes. You won't spend any time in other sections of the game and you'll only get good at Geyser movement. Leave Geyser and try to complete full runs.

Sandover Village

  • There is no reason you should be resetting in Sandover Village. No major mistakes can happen here unless you are severely under the required orb count.

Forbidden Jungle

  • A bad fish time is not always a reason to reset. The fishing mini game happens very early in the run. A bad fish time can easily be made up for with time save later in the run.

Misty Island

  • There is an moment in the Balloon Lurker rotation cycle that allows Jak to optimally destroy them. If a runner arrives to the Balloon Lurker portion of the level too late, this optimal moment in the cycle will have passed and the runner will lose time. Newer runners should die to the lurker shark after collecting the orbs from the first orb vent by the bridge. This will reset the Balloon Lurker cycle to allow the player to destroy them optimally.
  • If you mess up the boosted uppercut when trying to get the power cell on the stone pillar at the end, try again. If you mess up too many times, it's probably best to reset.

Sentinel Beach

  • This level only has one checkpoint and spawn point at the very beginning. Because of this, an unintentional death will lose a significant amount of time. Depending on your personal best time, you should reset the run if you accidentally die here.
  • A delayed "Chase the Seagulls" trigger is nothing to reset over for newer runners. This is only a few seconds of time loss at most.

Fire Canyon

  • In Fire Canyon, there are surfaces with hotcoals and lava material properties. If Jak is on the zoomer and hovers above a surface that has the lava material assigned to it, the heat meter will begin to go up much faster. Try to avoid these lava areas by jumping over them to maximize heat reduction.

Rock Village

  • Doing Blue Sage Cutscene Skip in No LTS does not entirely skip the cutscene. The cutscene can still play if the camera gets too close to the Blue Sage's hut. When making your way to Lost Precursor City, it is important to keep your camera positioned to the left of Jak to avoid hitting the cutscene trigger.

Precursor Basin

  • Failing one of the ring challenges late into the mission will result in a significant time loss. If you fail one of the rings missions, a reset is likely the best option.

Lost Precursor City

  • There are a lot of out of bounds skips in this level. This video shows how to perform each of the skips with useful collision visual aids.

Boggy Swamp

  • The Backwards Boggy route is recommended for all runners to learn and is the most difficult part of the No LTS category for most runners.
  • After shooting the first tether with yellow eco during backward boggy, pass back through the cave area with the rats to pick up the checkpoint there. Now if you die on accident, you will respawn at this checkpoint which is much closer to the first out of bounds.

Mountain Pass

Volcanic Crater

  • Try not to die too many times in Volcanic Crater. This increases the chance of the game crashing on traditional hardware (PS2).

Spider Cave

  • The boosted uppercut used to get the power cell on top of the Precursor Robot in the robot room is one of the hardest boosted uppercuts to execute properly in the No LTS category. This is due to Jak being powered by blue eco during the process. A method that can make the trick easier is to zoom walk a little bit off the ledge and then do the boosted uppercut.
  • A backup method to the robot room boosted uppercut can be found here.

Snowy Mountain

  • You'll hate the ice physics at first, but you'll learn to use it to your advantage. See Ice Momentum.
  • Gondola Skip will be something you'll need to practice. If you miss Gondola Skip in a run, don't backtrack to get Flut Flut to try again. Instead, take the gondola down like normal or do the on foot method of Gondola Skip.

Lava Tube

  • Citadel Hops is not recommended for new runners. This is only ever used if you're going for a world record time or close to it. Just finish Lava Tube as normal, do Keira Cutscene Skip, then enter the Citadel.

Gol and Maia's Citadel

  • Citadel Skip is required here. It saves too much time. If you're on console, make sure to do a version check to see if your copy of the game has Citadel Skip or not.
  • During the final boss fight, you can abuse a camera trick to spawn infinite amounts of health. By picking up the green eco and pressing Triangle during the beginning of the boss fight phases, the camera will shoot to the bottom of the level. Pressing Triangle again will bring the camera back up and spawn another green eco blob.

Cells Collected

Below is a chart that shows which power cells are collected in the current No LTS route.

No LTS Collected Power Cells
Location Mission/Cell Collect? Notes
Geyser Rock Find the Cell on the Path Yes (1)
Geyser Rock Open the Precursor Door Yes (3)
Geyser Rock Climb up the Cliff Yes (4)
Geyser Rock Free 7 Scout Flies Yes (2)
Sandover Village Bring 90 Orbs to the Mayor No
Sandover Village Bring 90 Orbs to Your Uncle No
Sandover Village Herd the Yakows into the Pen No
Sandover Village Bring 120 Orbs to the Oracle Yes (1)
Sandover Village Bring 120 Orbs to the Oracle Yes (2)
Sandover Village Free 7 Scout Flies Yes (3)
Forbidden Jungle Connect the Eco Beams No
Forbidden Jungle Get to the Top of the Temple Yes (4)
Forbidden Jungle Find the Blue Vent Switch Yes (5)
Forbidden Jungle Defeat the Dark Eco Plant Yes (6)
Forbidden Jungle Catch 200 Pounds of Fish Yes (1)
Forbidden Jungle Follow the Canyon to the Sea Yes (3)
Forbidden Jungle Open the Locked Temple Door Yes (2)
Forbidden Jungle Free 7 Scout Flies Yes (7)
Sentinel Beach Unblock the Eco Harvesters Yes (4)
Sentinel Beach Push the Flut Flut Egg Off the Cliff Yes (6)
Sentinel Beach Get the Power Cell From the Pelican Yes (3)
Sentinel Beach Chase the Seagulls Yes (5)
Sentinel Beach Launch up to the Tower Yes (1)
Sentinel Beach Explore the Beach Yes (8)
Sentinel Beach Climb the Sentinel Yes (2)
Sentinel Beach Free 7 Scout Flies Yes (7)
Misty Island Catch the Sculptor's Muse Yes (1)
Misty Island Climb the Lurker Ship Yes (4)
Misty Island Stop the Cannon Yes (2)
Misty Island Return to the Dark Eco Pool Yes (3)
Misty Island Destroy the Balloon Lurkers Yes (6)
Misty Island Use the Zoomer to Reach the Power Cell Yes (5)
Misty Island Use Blue Eco to Reach the Power Cell Yes (8)
Misty Island Free 7 Scout Flies Yes (7)
Fire Canyon Reach the End of the Fire Canyon Yes (2)
Fire Canyon Free 7 Scout Flies Yes (1)
Rock Village Bring 90 Orbs to the Gambler No
Rock Village Bring 90 Orbs to the Geologist No
Rock Village Bring 90 Orbs to the Warrior No
Rock Village Bring 120 Orbs to the Oracle Yes (1)
Rock Village Bring 120 Orbs to the Oracle Yes (2)
Rock Village Free 7 Scout Flies Yes (3)
Precursor Basin Herd the Moles Into Their Holes No
Precursor Basin Catch the Flying Lurkers No
Precursor Basin Beat the Record Time on the Gorge No
Precursor Basin Get the Power Cell Over The Lake Yes (1)
Precursor Basin Cure the Dark Eco Infected Plants Yes (2)
Precursor Basin Navigate the Purple Precursor Rings No
Precursor Basin Navigate the Blue Precursor Rings No
Precursor Basin Free 7 Scout Flies Yes (3)
Lost Precursor City Raise the Chamber Yes (7)
Lost Precursor City Follow the Colored Pipes Yes (1)
Lost Precursor City Reach the Bottom of the City Yes (6)
Lost Precursor City Quickly Cross the Dangerous Pool Yes (2)
Lost Precursor City Match the Platform Colors Yes (3)
Lost Precursor City Climb the Slide Tube Yes (4)
Lost Precursor City Reach the Center of the Complex Yes (5)
Lost Precursor City Free 7 Scout Flies No
Boggy Swamp Ride the Flut Flut Yes (3)
Boggy Swamp Protect Farthy's Snacks No
Boggy Swamp Defeat the Lurker Ambush No
Boggy Swamp Break the Tethers to the Zeppelin Yes (5)
Boggy Swamp Break the Tethers to the Zeppelin Yes (4)
Boggy Swamp Break the Tethers to the Zeppelin Yes (2)
Boggy Swamp Break the Tethers to the Zeppelin Yes (1)
Boggy Swamp Free 7 Scout Flies No
Mountain Pass Defeat Klaww No
Mountain Pass Reach the End of Mountain Pass Yes (2 or 3) Cell order varies if Cave Hops/Tree Hops is used.
Mountain Pass Find the Hidden Power Cell Yes (1 or 3) Cell order varies if Cave Hops/Tree Hops is used.
Mountain Pass Free 7 Scout Flies Yes (1 or 2) Cell order varies if Cave Hops/Tree Hops is used.
Volcanic Crater Bring 90 Orbs to the Miners No
Volcanic Crater Bring 90 Orbs to the Miners No
Volcanic Crater Bring 90 Orbs to the Miners No
Volcanic Crater Bring 90 Orbs to the Miners No
Volcanic Crater Bring 120 Orbs to the Oracle Yes (2)
Volcanic Crater Bring 120 Orbs to the Oracle Yes (3)
Volcanic Crater Find the Hidden Power Cell Yes (1)
Volcanic Crater Free 7 Scout Flies Yes (4)
Spider Cave Use your Goggles to Shoot the Gnawing Lurkers No
Spider Cave Destroy the Dark Eco Crystals Yes (4)
Spider Cave Explore the Dark Cave Yes (5)
Spider Cave Climb the Giant Robot Yes (2)
Spider Cave Launch to the Poles Yes (1)
Spider Cave Navigate the Spider Tunnel Yes (3)
Spider Cave Climb the Precursor Platforms Yes (7)
Spider Cave Free 7 Scout Flies Yes (6)
Snowy Mountain Find the Yellow Vent Switch Yes (2)
Snowy Mountain Stop the 3 Lurker Glacier Troops Yes (4)
Snowy Mountain Deactivate the Precursor Blockers Yes (6)
Snowy Mountain Open the Frozen Crate Yes (3)
Snowy Mountain Get through the Lurker Fort Yes (5)
Snowy Mountain Open the Lurker Fort Gate Yes (1)
Snowy Mountain Survive the Lurker Infested Cave Yes (7)
Snowy Mountain Free 7 Scout Flies Yes (8)
Lava Tube Cross the Lava Tube Optional Cell is collected if Citadel Hops is NOT used.
Lava Tube Free 7 Scout Flies No
Gol and Maia's Citadel Free the Blue Sage No
Gol and Maia's Citadel Free the Red Sage No
Gol and Maia's Citadel Free the Yellow Sage No
Gol and Maia's Citadel Free the Green Sage Yes (1) Required to activate and use the elevator.
Gol and Maia's Citadel Free 7 Scout Flies No

Other Notes

Guides
Getting Started StreamingSoftwareVersion Check
Jak and Daxter: The Precursor Legacy Any%No Fire Canyon SkipNo Lava Tube Skip100%OrblessNo Major SkipsAll FliesAll OrbsLow EcoNG+Any% Debug Mode100% Debug ModeAll CutscenesBackwards Boggy
Jak II Any%Any% HoverlessAll Missions100%Any% All OrbsAny% Hero ModeGunless
Jak 3 Any%Any% Hero ModeAny% No OoBAll Missions100%Any% All OrbsAll Open OrbsHero Mode All Bosses
Jak X Badland SanctuaryBeachfront DriveCanyon RunCity OutskirtsDethdromeEastern TourForbidden JungleFrozen SpeedwayGlacier AlleyHaven CityIcebound CitadelKras CityLoading DocksMountaintop HighwayNorthern TourPrecursor TempleSeaport StripSewer RacewaySouthern TourSpargus CityTimberline TrackWaterfront LoopWaterworks CircuitWestern TourAny%100%All Cups
Daxter Any%All Missions101%
Jak and Daxter: The Lost Frontier Any%100%Any% Hero Mode100% Hero Mode