Version Check: Difference between revisions

From JakSpeedruns Wiki
Jump to navigation Jump to search
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.
This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.


== PlayStation 2 (PS2) ==
= PlayStation 2 (PS2) =
=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Precursor Legacy ==
[[File:PS2 Jak and Daxter Disc 2.PNG|thumb|The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc, which does have Citadel Skip.]]
[[File:PS2 Jak and Daxter Disc 2.PNG|thumb|The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc. Citadel Skip is not patched on this copy.]]
[[File:PS2 Disc Number Version Check Discovery.PNG|thumb|The discovery of being able to identify which PS2 discs have Citadel Skip or not.]]
[[File:PS2 Disc Number Version Check Discovery.PNG|thumb|The discovery of being able to identify which PS2 discs have Citadel Skip or not.]]
If you have a North American Black Label (NTSC-U/C) copy of [[Jak and Daxter: The Precursor Legacy]], you may or may not have [[Citadel Skip]]. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.
If you have a North American Black Label (NTSC-U/C) copy of [[Jak and Daxter: The Precursor Legacy]], you may or may not have [[Citadel Skip]]. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.


[[File:Jak and Daxter TPL Disc Comparison for Citadel Skip.jpg|500px]]
[[File:Jak and Daxter TPL Disc Comparison for Citadel Skip.jpg|440px]]


{| class="wikitable" style="margin:left"
{| class="wikitable" style="margin:left"
Line 30: Line 30:
|}
|}


=== Jak II ===
== Jak II ==
In the Greatest Hits version, a patch was implemented to fix the [[Stadium Bug]] and to prevent the game from crashing during the final cutscene.
In the Greatest Hits version, a patch was implemented to fix the [[Stadium Bug]] and to prevent the game from crashing during the final cutscene.


=== Jak 3 ===
== Jak 3 ==
[[Jak 3]] contains little to no changes between versions.
On PAL 50 Hz, the Triangle button tends to work less often. There is also a route in Sewers that is only doable on 60 Hz.


=== Jak X: Combat Racing ===
== Jak X: Combat Racing ==
On the Black Label release, there is a bug referred to as [[Autosave Glitch]] that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop. The bug was fixed in the Greatest Hits version.
On the Black Label release, there is a bug referred to as [[Autosave Glitch]] that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop.  


=== Jak and Daxter: The Lost Frontier ===
The bug only happens on [https://en.wikipedia.org/wiki/PlayStation_2 PS2 Slim models] and was fixed in the Greatest Hits version. However, it was not patched in the PAL Platinum version.
 
== Jak and Daxter: The Lost Frontier ==
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.


Line 51: Line 53:
* Crashes are more frequent
* Crashes are more frequent
* Graphics are lower quality
* Graphics are lower quality
* Difficult to see when out of bounds because more textures are laoded


== PlayStation 3 (PS3) ==
= PlayStation 3 (PS3) =
[[File:Jak and Daxter Collection and Trilogy PS3.jpg|thumb|The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.]]
[[File:Jak and Daxter Collection and Trilogy PS3.jpg|thumb|The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.]]
In 2012, [https://en.wikipedia.org/wiki/Mass_Media_(company) Mass Media], a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.
In 2012, [https://en.wikipedia.org/wiki/Mass_Media_(company) Mass Media], a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.
Line 58: Line 61:
All Jak games and versions on the PS3 suffer from [[Punch Glitch|punch glitch]].
All Jak games and versions on the PS3 suffer from [[Punch Glitch|punch glitch]].


=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Precursor Legacy ==
Major differences include:
Major differences compared to the PS2 versions include:
* Graphical upscale
* Graphical upscale
* Slower save/load times
* Slower save/load times
Line 65: Line 68:
* Punch Glitch
* Punch Glitch


=== Jak II ===
== Jak II ==
Major differences include:
Major differences compared to the PS2 versions include:
* Graphical upscale
* Graphical upscale
* Faster save/load times
* Faster save/load times
* Punch Glitch
* Punch Glitch


=== Jak 3 ===
== Jak 3 ==
Major differences include:
Major differences compared to the PS2 versions include:
* Graphical upscale
* Graphical upscale
* Faster save/load times
* Faster save/load times
* Punch Glitch
* Punch Glitch


== PlayStation 4 (PS4) ==
= PlayStation 4 (PS4) =
[[File:Jak and Daxter Bundle and Collection Artwork PSStore.jpg|thumb|The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.]]
[[File:Jak and Daxter Bundle and Collection Artwork PSStore.jpg|thumb|The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.]]
In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the [https://store.playstation.com/en-us/product/UP9000-CUSA02522_00-JADBUNDLE0000001 Jak and Daxter Bundle] and the European version is titled the [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE Jak and Daxter Collection].
In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the [https://store.playstation.com/en-us/product/UP9000-CUSA02522_00-JADBUNDLE0000001 Jak and Daxter Bundle] and the European version is titled the [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE Jak and Daxter Collection].
Line 87: Line 90:
<youtube>https://www.youtube.com/watch?v=WkIJV84HV2E</youtube>
<youtube>https://www.youtube.com/watch?v=WkIJV84HV2E</youtube>


=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Precursor Legacy ==
[[File:50 60 Hertz Bug on PAL PS4.PNG|thumb|Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.]]
[[File:50 60 Hertz Bug on PAL PS4.PNG|thumb|Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.]]
When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of [[Jak and Daxter: The Precursor Legacy]] on the PS4 was an emulated of a Black Label #1 which had Citadel Skip. Soon after, a patch was pushed out that fixed a [https://youtu.be/3Y99EIPZ1vE?si=YXWgErkss_ldTesv&t=32 texture corruption glitch] in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE only the European (PAL) version of the bundle contained Citadel Skip]].
When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of [[Jak and Daxter: The Precursor Legacy]] on the PS4 was an emulation of a Black Label #1 copy, which had Citadel Skip. Soon after, a patch was pushed out that fixed a [https://youtu.be/3Y99EIPZ1vE?si=YXWgErkss_ldTesv&t=32 texture corruption glitch] in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so [https://store.playstation.com/en-gb/product/EP9000-CUSA07934_00-JAKDAXTER0BUNDLE only the European (PAL) version of the bundle contained Citadel Skip].


Other notable changes include:
Other notable changes compared to the PS2 versions include:


* Graphical upscale
* Graphical upscale
Line 102: Line 105:
* Jak slowly slides on the floor when idle
* Jak slowly slides on the floor when idle


=== Jak II ===
== Jak II ==
When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.
When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.


Major differences include:  
Major differences compared to the PS2 versions include:


* Graphical upscale
* Graphical upscale
Line 118: Line 121:
* Inconsistent frame rate
* Inconsistent frame rate


=== Jak 3 ===
== Jak 3 ==
Major differences include:  
Major differences compared to the PS2 versions include:
 
* Graphical upscale
* Graphical upscale
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
Line 128: Line 130:
* Inconsistent frame rate
* Inconsistent frame rate


=== Jak X: Combat Racing ===
== Jak X: Combat Racing ==
[[File:Jak X Turbo Particle Effect Not Anchored Properly.PNG|thumb|Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.]]
[[File:Jak X Turbo Particle Effect Not Anchored Properly.PNG|thumb|Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.]]
Major differences include:  
Major differences compared to the PS2 versions include:
 
* Graphical upscale
* Graphical upscale
* Some vehicles are missing tires and get stuck on tracks
* Some vehicles are missing tires and get stuck on tracks
Line 139: Line 140:
* Inconsistent frame rate
* Inconsistent frame rate


== PlayStation 5 (PS5) ==
= PlayStation 5 (PS5) =
The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.
The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.


=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Precursor Legacy ==


<youtube>https://www.youtube.com/watch?v=XBng5Rag2YQ</youtube>
<youtube>https://www.youtube.com/watch?v=XBng5Rag2YQ</youtube>


=== Jak II ===
== Jak II ==


<youtube>https://www.youtube.com/watch?v=bds1TAWasmw</youtube>
<youtube>https://www.youtube.com/watch?v=bds1TAWasmw</youtube>


=== Jak 3 ===
== Jak 3 ==


<youtube>https://www.youtube.com/watch?v=HCmMiCrNjfA</youtube>
<youtube>https://www.youtube.com/watch?v=HCmMiCrNjfA</youtube>


=== Jak X: Combat Racing ===
== Jak X: Combat Racing ==


The same as the PS4 release but with more bug fixes.
The same as the PS4 release but with more bug fixes.


== PlayStation Portable (PSP) ==
= PlayStation Portable (PSP) =
=== Daxter ===
== Daxter ==
Daxter was only released on the PSP, so there are no version differences to compare against.
Daxter was initially released exclusively on the PSP. Later, an in-house emulated version of the game became available on the PSVita and PSTV.


=== Jak and Daxter: The Lost Frontier ===
== Jak and Daxter: The Lost Frontier ==
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.


Notable differences include:
Major differences compared to the PS2 versions include:  
 
* Trigger buttons are used for camera controls instead of an analog stick
* Trigger buttons are used for camera controls instead of an analog stick


== PlayStation Vita (PSVita) ==
= PlayStation Vita (PSVita) =
In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita.
In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita. Later, Daxter and Jak and Daxter: The Lost Frontier would become digitally available on the console.


The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.  
The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.  


=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Precursor Legacy ==
Other major changes include:
Major differences when compared to the PS2 versions include:  
 
* [[Lava Walk]] is nearly 100% consistent in the Klaww boss fight area
* [[Lava Walk]] is nearly 100% consistent in the Klaww boss fight area
* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Touchscreen input support
* Inputs get eaten due to poor frame rate
* Inputs get eaten due to poor frame rate


=== Jak II ===
== Jak II ==
Other major changes include:
Major differences when compared to the PS2 versions include:  
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Inputs get eaten due to poor frame rate


* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
== Jak 3 ==
Major differences when compared to the PS2 versions include:
* L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
* Touchscreen input support
* Touchscreen input support
* Inputs get eaten due to poor frame rate
* Inputs get eaten due to poor frame rate


=== Jak 3 ===
== Daxter ==
Other major changes include:
Major differences when compared to the PSP version include:  
* Can not perform memory card removal for certain skips/strats


* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
== Jak and Daxter: The Lost Frontier ==
* Touchscreen input support
Major differences when compared to the PS2 versions include:
* Inputs get eaten due to poor frame rate
* Faster loads


== OpenGOAL PC Port ==
= PlayStation TV / PS Vita TV =
[https://opengoal.dev/blog Many changes] were made in the OpenGOAL versions of the games.
The PSTV is a non-handheld variant of the PlayStation Vita.
== Daxter ==
Notable differences:
* Can not perform memory card removal for certain skips/strats


=== Jak and Daxter: The Precursor Legacy ===
== Jak and Daxter: The Lost Frontier ==
Major differences include:
Notable differences:
* Added subtitles option
* Fastest loads
* Added ability to skip cutscenes
* Fixed various game crashing bugs
* Added the option for mods and texture packs
* Allows for different controller support


=== Jak II ===
= OpenGOAL PC Port =
* Fixed various game crashing bugs
[https://opengoal.dev/docs/usage/game_versions/ Many changes] were made in the OpenGOAL versions of the games. Citadel Skip can be performed in this version.
* Added the option for mods and texture packs
* Allows for different controller support

Latest revision as of 18:35, 26 February 2024

This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.

PlayStation 2 (PS2)

Jak and Daxter: The Precursor Legacy

The number 2 on the inner ring of the disc indicates that this is a Black Label #2 (NTSC-U/C) disc. Citadel Skip is not patched on this copy.
The discovery of being able to identify which PS2 discs have Citadel Skip or not.

If you have a North American Black Label (NTSC-U/C) copy of Jak and Daxter: The Precursor Legacy, you may or may not have Citadel Skip. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.

Version Citadel Skip
Black Label #1 (NTSC-U/C) Yes
Black Label #2 (NTSC-U/C) Yes
Black Label #3+ (NTSC-U/C) No
Greatest Hits (NTSC-U/C) No
Black Label (PAL) Yes
Platinum Label (PAL) (NTSC-U/C) Yes
Black Label (NTSC-J/Korean) No
Silver Label (NTSC-J) No

Jak II

In the Greatest Hits version, a patch was implemented to fix the Stadium Bug and to prevent the game from crashing during the final cutscene.

Jak 3

On PAL 50 Hz, the Triangle button tends to work less often. There is also a route in Sewers that is only doable on 60 Hz.

Jak X: Combat Racing

On the Black Label release, there is a bug referred to as Autosave Glitch that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop.

The bug only happens on PS2 Slim models and was fixed in the Greatest Hits version. However, it was not patched in the PAL Platinum version.

Jak and Daxter: The Lost Frontier

The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.

Notable differences include:

  • Right Analog stick is used for camera controls
  • All Dpad buttons are used for selecting different Gunstaff weapons
  • R1 is used to shoot instead of Triangle
  • L2 cycles through eco powers instead of Dpad Left/Right or Select
  • Load times are worse
  • Crashes are more frequent
  • Graphics are lower quality
  • Difficult to see when out of bounds because more textures are laoded

PlayStation 3 (PS3)

The North American Jak and Daxter Collection and European Jak and Daxter Trilogy for the PlayStation 3.

In 2012, Mass Media, a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.

All Jak games and versions on the PS3 suffer from punch glitch.

Jak and Daxter: The Precursor Legacy

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Slower save/load times
  • No Citadel Skip
  • Punch Glitch

Jak II

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Faster save/load times
  • Punch Glitch

Jak 3

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Faster save/load times
  • Punch Glitch

PlayStation 4 (PS4)

The PlayStation Store artwork for the North American Jak and Daxter Bundle and European Jak and Daxter Collection.

In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the Jak and Daxter Bundle and the European version is titled the Jak and Daxter Collection.

Jak 3 and Jak X: Combat Racing are listed on the Japanese PlayStation Store, but these are the North American (NTSC-U/C) English versions.

The PS4 and PS5 versions of the game are not actual ports. Instead, they are emulations of the PS2 versions.

Jak and Daxter: The Precursor Legacy

Using the Video Mode menu option to switch between 50 and 60 Hz would result in a texture corruption on the PAL PS4 release.

When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of Jak and Daxter: The Precursor Legacy on the PS4 was an emulation of a Black Label #1 copy, which had Citadel Skip. Soon after, a patch was pushed out that fixed a texture corruption glitch in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so only the European (PAL) version of the bundle contained Citadel Skip.

Other notable changes compared to the PS2 versions include:

  • Graphical upscale
  • Faster saving and loading
  • Controller input lag
  • Lag spikes in various locations
  • Center Screen option has no functionality
  • Inverted camera controls (go to Graphics Options menu and press Dpad Up + R3)
  • Limited directional inputs
  • Jak slowly slides on the floor when idle

Jak II

When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Inverted camera controls (L1 + L3)
  • Crackling audio during cutscenes
  • Center Screen option has no functionality
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Game crashes if you skip the final cutscene at a specific time
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak 3

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
  • Texture bug on water planes
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

Jak X: Combat Racing

Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.

Major differences compared to the PS2 versions include:

  • Graphical upscale
  • Some vehicles are missing tires and get stuck on tracks
  • Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle)
  • Controller input lag
  • Limited directional inputs
  • Inconsistent frame rate

PlayStation 5 (PS5)

The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.

Jak and Daxter: The Precursor Legacy

Jak II

Jak 3

Jak X: Combat Racing

The same as the PS4 release but with more bug fixes.

PlayStation Portable (PSP)

Daxter

Daxter was initially released exclusively on the PSP. Later, an in-house emulated version of the game became available on the PSVita and PSTV.

Jak and Daxter: The Lost Frontier

The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.

Major differences compared to the PS2 versions include:

  • Trigger buttons are used for camera controls instead of an analog stick

PlayStation Vita (PSVita)

In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita. Later, Daxter and Jak and Daxter: The Lost Frontier would become digitally available on the console.

The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.

Jak and Daxter: The Precursor Legacy

Major differences when compared to the PS2 versions include:

  • Lava Walk is nearly 100% consistent in the Klaww boss fight area
  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Jak II

Major differences when compared to the PS2 versions include:

  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Jak 3

Major differences when compared to the PS2 versions include:

  • L2, R2, L3, and R3 are bound to the Back Touch Pad and inconsistently register inputs
  • Touchscreen input support
  • Inputs get eaten due to poor frame rate

Daxter

Major differences when compared to the PSP version include:

  • Can not perform memory card removal for certain skips/strats

Jak and Daxter: The Lost Frontier

Major differences when compared to the PS2 versions include:

  • Faster loads

PlayStation TV / PS Vita TV

The PSTV is a non-handheld variant of the PlayStation Vita.

Daxter

Notable differences:

  • Can not perform memory card removal for certain skips/strats

Jak and Daxter: The Lost Frontier

Notable differences:

  • Fastest loads

OpenGOAL PC Port

Many changes were made in the OpenGOAL versions of the games. Citadel Skip can be performed in this version.