Version Check: Difference between revisions
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This page | This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games. | ||
== PlayStation 2 (PS2) == | == PlayStation 2 (PS2) == | ||
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=== Jak and Daxter: The Lost Frontier === | === Jak and Daxter: The Lost Frontier === | ||
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009. | |||
Notable differences include: | |||
* Right Analog stick is used for camera controls | |||
* All Dpad buttons are used for selecting different Gunstaff weapons | |||
* R1 is used to shoot instead of Triangle | |||
* L2 cycles through eco powers instead of Dpad Left/Right or Select | |||
* Load times are worse | |||
* Crashes are more frequent | |||
* Graphics are lower quality | |||
== PlayStation 3 (PS3) == | == PlayStation 3 (PS3) == | ||
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=== Jak and Daxter: The Precursor Legacy === | === Jak and Daxter: The Precursor Legacy === | ||
Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Slower save/load times | * Slower save/load times | ||
* No Citadel Skip | * No Citadel Skip | ||
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=== Jak II === | === Jak II === | ||
Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Faster save/load times | * Faster save/load times | ||
* Punch Glitch | * Punch Glitch | ||
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=== Jak 3 === | === Jak 3 === | ||
Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Faster save/load times | * Faster save/load times | ||
* Punch Glitch | * Punch Glitch | ||
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Other notable changes include: | Other notable changes include: | ||
* Graphical upscale | |||
* Faster saving and loading | |||
* Controller input lag | * Controller input lag | ||
* Inverted camera controls and | * Lag spikes in various locations | ||
* Center Screen option has no functionality | |||
* Inverted camera controls (go to Graphics Options menu and press Dpad Up + R3) | |||
* Limited directional inputs | * Limited directional inputs | ||
* Jak slowly slides on the floor when idle | * Jak slowly slides on the floor when idle | ||
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Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Inverted camera controls (L1 + L3) | * Inverted camera controls (L1 + L3) | ||
* Crackling audio during cutscenes | * Crackling audio during cutscenes | ||
* Center Screen option has no functionality | |||
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release | * Disabled the Progressive Scan and Refresh Rate menu options in the PAL release | ||
* Game crashes if you skip the final cutscene at a specific time | * Game crashes if you skip the final cutscene at a specific time | ||
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Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Disabled the Progressive Scan and Refresh Rate menu options in the PAL release | * Disabled the Progressive Scan and Refresh Rate menu options in the PAL release | ||
* Texture bug on water planes | * Texture bug on water planes | ||
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=== Jak X: Combat Racing === | === Jak X: Combat Racing === | ||
[[File:Jak X Turbo Particle Effect Not Anchored Properly.PNG|thumb|Thruster particle effects floating behind the vehicle due to poor anchoring.]] | [[File:Jak X Turbo Particle Effect Not Anchored Properly.PNG|thumb|Thruster particle effects floating behind the vehicle due to poor anchoring in the Jak X PS4 release.]] | ||
Major differences include: | Major differences include: | ||
* Graphical upscale | |||
* Some vehicles are missing tires and get stuck on tracks | * Some vehicles are missing tires and get stuck on tracks | ||
* Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle) | * Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle) | ||
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== PlayStation 5 (PS5) == | == PlayStation 5 (PS5) == | ||
The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below. | |||
=== Jak and Daxter: The Precursor Legacy === | === Jak and Daxter: The Precursor Legacy === | ||
<youtube>https://www.youtube.com/watch?v=XBng5Rag2YQ</youtube> | |||
=== Jak II === | === Jak II === | ||
<youtube>https://www.youtube.com/watch?v=bds1TAWasmw</youtube> | |||
=== Jak 3 === | === Jak 3 === | ||
<youtube>https://www.youtube.com/watch?v=HCmMiCrNjfA</youtube> | |||
=== Jak X: Combat Racing === | === Jak X: Combat Racing === | ||
The same as the PS4 release but with more bug fixes. | |||
== PlayStation Portable (PSP) == | == PlayStation Portable (PSP) == | ||
=== Jak and Daxter: The | === Daxter === | ||
Daxter was only released on the PSP, so there are no version differences to compare against. | |||
=== Jak and Daxter: The Lost Frontier === | |||
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009. | |||
Notable differences include: | |||
* Trigger buttons are used for camera controls instead of an analog stick | |||
== | == PlayStation Vita (PSVita) == | ||
In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita. | |||
The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable. | |||
=== Jak and Daxter: The Precursor Legacy === | === Jak and Daxter: The Precursor Legacy === | ||
Other major changes include: | |||
* [[Lava Walk]] is nearly 100% consistent in the Klaww boss fight area | |||
* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs | |||
* Touchscreen input support | |||
* Inputs get eaten due to poor frame rate | |||
=== Jak II === | === Jak II === | ||
Other major changes include: | |||
* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs | |||
* Touchscreen input support | |||
* Inputs get eaten due to poor frame rate | |||
=== Jak 3 === | === Jak 3 === | ||
Other major changes include: | |||
* L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs | |||
* Touchscreen input support | |||
* Inputs get eaten due to poor frame rate | |||
== OpenGOAL PC Port == | == OpenGOAL PC Port == | ||
Many changes were made in the OpenGOAL versions of the games. | [https://opengoal.dev/blog Many changes] were made in the OpenGOAL versions of the games. | ||
=== Jak and Daxter: The Precursor Legacy === | === Jak and Daxter: The Precursor Legacy === |
Revision as of 00:33, 19 February 2024
This page allows you to check the various differences you will encounter on each version of the Jak and Daxter games.
PlayStation 2 (PS2)
Jak and Daxter: The Precursor Legacy
If you have a North American Black Label (NTSC-U/C) copy of Jak and Daxter: The Precursor Legacy, you may or may not have Citadel Skip. If you look on the back of the disc, you will find a number on the inner ring. This number indicates your version of the game and whether or not you have Citadel Skip. If you see a 1 or a 2, Citadel Skip is not patched and will work. If you see a 3 (or higher), Citadel Skip is patched and will not work.
Version | Citadel Skip |
---|---|
Black Label #1 (NTSC-U/C) | Yes |
Black Label #2 (NTSC-U/C) | Yes |
Black Label #3+ (NTSC-U/C) | No |
Greatest Hits (NTSC-U/C) | No |
Black Label (PAL) | Yes |
Platinum Label (PAL) (NTSC-U/C) | Yes |
Black Label (NTSC-J/Korean) | No |
Silver Label (NTSC-J) | No |
Jak II
In the Greatest Hits version, a patch was implemented to fix the Stadium Bug and to prevent the game from crashing during the final cutscene.
Jak 3
Jak 3 contains little to no changes between versions.
Jak X: Combat Racing
On the Black Label release, there is a bug referred to as Autosave Glitch that can occur. This bug causes the games autosave feature to fail and not actually save the game. It can also potentially corrupt the game's save data. You will know if the bug occurs when the memory card icon in the bottom corner flashes nonstop. The bug was fixed in the Greatest Hits version.
Jak and Daxter: The Lost Frontier
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
Notable differences include:
- Right Analog stick is used for camera controls
- All Dpad buttons are used for selecting different Gunstaff weapons
- R1 is used to shoot instead of Triangle
- L2 cycles through eco powers instead of Dpad Left/Right or Select
- Load times are worse
- Crashes are more frequent
- Graphics are lower quality
PlayStation 3 (PS3)
In 2012, Mass Media, a subsidiary of THQ, was tasked with porting the Jak and Daxter trilogy to the PlayStation 3. Below are the major differences for each of the games that are in this port.
All Jak games and versions on the PS3 suffer from punch glitch.
Jak and Daxter: The Precursor Legacy
Major differences include:
- Graphical upscale
- Slower save/load times
- No Citadel Skip
- Punch Glitch
Jak II
Major differences include:
- Graphical upscale
- Faster save/load times
- Punch Glitch
Jak 3
Major differences include:
- Graphical upscale
- Faster save/load times
- Punch Glitch
PlayStation 4 (PS4)
In 2017, the first four Jak and Daxter games were virtually released for the PlayStation 4 in North America and Europe. The North American version is titled the Jak and Daxter Bundle and the European version is titled the Jak and Daxter Collection.
Jak 3 and Jak X: Combat Racing are listed on the Japanese PlayStation Store, but these are the North American (NTSC-U/C) English versions.
The PS4 and PS5 versions of the game are not actual ports. Instead, they are emulations of the PS2 versions.
Jak and Daxter: The Precursor Legacy
When the bundle was first released on the PS4, it was quickly discovered that the games were not ported but were instead emulated versions of the PS2 releases. In the beginning, the North American release of Jak and Daxter: The Precursor Legacy on the PS4 was an emulated of a Black Label #1 which had Citadel Skip. Soon after, a patch was pushed out that fixed a texture corruption glitch in the European release and updated the North American release from Black Label #1 to Greatest Hits, removing Citadel Skip. This made it so only the European (PAL) version of the bundle contained Citadel Skip].
Other notable changes include:
- Graphical upscale
- Faster saving and loading
- Controller input lag
- Lag spikes in various locations
- Center Screen option has no functionality
- Inverted camera controls (go to Graphics Options menu and press Dpad Up + R3)
- Limited directional inputs
- Jak slowly slides on the floor when idle
Jak II
When Jak II was first released on the PS4, a massive frame rate issue on the PAL release was noticeable. The default frame rate for PAL is 50 Hz and the PlayStation 4 was trying to emulate the game at 60 Hz. This caused the game to run ~16.7% slower and made the game unplayable. The bug was quickly patched.
Major differences include:
- Graphical upscale
- Inverted camera controls (L1 + L3)
- Crackling audio during cutscenes
- Center Screen option has no functionality
- Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
- Game crashes if you skip the final cutscene at a specific time
- Texture bug on water planes
- Controller input lag
- Limited directional inputs
- Inconsistent frame rate
Jak 3
Major differences include:
- Graphical upscale
- Disabled the Progressive Scan and Refresh Rate menu options in the PAL release
- Texture bug on water planes
- Controller input lag
- Limited directional inputs
- Inconsistent frame rate
Jak X: Combat Racing
Major differences include:
- Graphical upscale
- Some vehicles are missing tires and get stuck on tracks
- Thruster particle effects are not anchored properly to vehicles (floating behind the vehicle)
- Controller input lag
- Limited directional inputs
- Inconsistent frame rate
PlayStation 5 (PS5)
The PS5 releases are essentially the same as the PS4 releases with some minor fixes. See the videos below.
Jak and Daxter: The Precursor Legacy
Jak II
Jak 3
Jak X: Combat Racing
The same as the PS4 release but with more bug fixes.
PlayStation Portable (PSP)
Daxter
Daxter was only released on the PSP, so there are no version differences to compare against.
Jak and Daxter: The Lost Frontier
The game was originally built for the PSP, but a PS2 port was created alongside it. The PSP and PS2 versions were released at the same time on November 3, 2009.
Notable differences include:
- Trigger buttons are used for camera controls instead of an analog stick
PlayStation Vita (PSVita)
In 2013, the PlayStation 3 trilogy remaster was ported to the PSVita.
The PSVita versions of the games run terribly when compared to previous and later versions. With an average frame rate of 20 FPS combined with stiff and delayed inputs, the games are borderline unplayable.
Jak and Daxter: The Precursor Legacy
Other major changes include:
- Lava Walk is nearly 100% consistent in the Klaww boss fight area
- L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
- Touchscreen input support
- Inputs get eaten due to poor frame rate
Jak II
Other major changes include:
- L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
- Touchscreen input support
- Inputs get eaten due to poor frame rate
Jak 3
Other major changes include:
- L2 and R2 are bound to the Back Touch Pad and inconsistently register inputs
- Touchscreen input support
- Inputs get eaten due to poor frame rate
OpenGOAL PC Port
Many changes were made in the OpenGOAL versions of the games.
Jak and Daxter: The Precursor Legacy
Major differences include:
- Added subtitles option
- Added ability to skip cutscenes
- Fixed various game crashing bugs
- Added the option for mods and texture packs
- Allows for different controller support
Jak II
- Fixed various game crashing bugs
- Added the option for mods and texture packs
- Allows for different controller support