Boulder Skip and Citadel Skip: Difference between pages

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(Created page with "'''Citadel skip''' is a skip in Jak and Daxter: The Precursor Legacy that spawns Jak at the end of Gol and Maia's Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia's Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss. There are two main variants of the skip: The Save and Load variant and the Pause Buffer variant. The save and load va...")
 
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'''Boulder skip''' is a skip in [[Jak and Daxter: The Precursor Legacy]] that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an [[Extended Uppercut|extended uppercut]] that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight.
'''Citadel skip''' is a skip in [[Jak and Daxter: The Precursor Legacy]] that spawns Jak at the end of Gol and Maia's Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia's Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss.


==Discovery==
There are two main variants of the skip: The Save and Load variant and the [[Pause Buffer]] variant. The save and load variant was encountered almost immediately after the release of the game by casual players who decided to save and load their game after watching the first Citadel cutscene with Samos in a cage. This occurred so often during casual play that Naughty Dog patched the skip in later releases of the game, including late Black Label copies, the Greatest Hits version, and the Jak and Daxter Collection on both PlayStation 3 and 4.


Boulder skip was first performed by Jtrbf on November 4, 2006, using a very different method that involves climbing up the rock wall while out of bounds.
To perform the Save and Load variant, you need to enter Gol and Maia's Citadel and watch the first cutscene with Samos in a cage. After the cutscene is over and you regain control over Jak, save your game and then load the game file you just saved. You should then load in at the top of the Citadel in front of the door that leads to the elevator. From here you are free to collect the last power cell that opens the elevator door and proceed to the final boss fight. To perform the Pause Buffer variant, you need to stop at the entrance of Gol and Maia's Citadel right before you trigger the Samos cutscene. From here, you will need to perform a pause buffer, roll jump through the cutscene trigger, then die in the void. After unpausing, the cutscene will be skipped and Jak will respawn at the top of the Citadel in front of the elevator door.


<youtube>https://www.youtube.com/watch?v=DD8Bp8vCTMM</youtube>
== Tutorial ==
 
<youtube>https://www.youtube.com/watch?v=1mlROnrVY3c</youtube>
 
== Version 2 ==
 
The phrase "Citadel Skip" usually refers to the first version of the skip when Jak warps up to the end of the level. However, there exists an alternative version of Citadel skip for those who have the first version patched. This version is commonly referred to as V2, short for Version 2, and has different variations as well. The current and easiest variation is V2.1, which involves punch uppercutting into slide collision that gives Jak enough height to ledge grab a moving platform above.
 
<youtube>https://www.youtube.com/watch?v=Bw-BddAFI00</youtube>
 
== Discovery ==
 
Many casual players encountered the save and load variant of Citadel skip in the early releases of the game. The pause buffer variant of Citadel skip was discovered by [[User:blahpy|blahpy]]. Citadel skip was first documented online on March 29, 2006 on the glitches page of flyingomelette.com
 
<youtube>https://www.youtube.com/watch?v=0wiRrqQMmZc</youtube>
 
Citadel Skip V2 was discovered by [[User:Bobbykaze|Bobbykaze]].
 
<youtube>https://www.youtube.com/watch?v=43TUEqHInNg</youtube>


{{skips}}
{{skips}}

Revision as of 07:24, 2 October 2023

Citadel skip is a skip in Jak and Daxter: The Precursor Legacy that spawns Jak at the end of Gol and Maia's Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia's Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss.

There are two main variants of the skip: The Save and Load variant and the Pause Buffer variant. The save and load variant was encountered almost immediately after the release of the game by casual players who decided to save and load their game after watching the first Citadel cutscene with Samos in a cage. This occurred so often during casual play that Naughty Dog patched the skip in later releases of the game, including late Black Label copies, the Greatest Hits version, and the Jak and Daxter Collection on both PlayStation 3 and 4.

To perform the Save and Load variant, you need to enter Gol and Maia's Citadel and watch the first cutscene with Samos in a cage. After the cutscene is over and you regain control over Jak, save your game and then load the game file you just saved. You should then load in at the top of the Citadel in front of the door that leads to the elevator. From here you are free to collect the last power cell that opens the elevator door and proceed to the final boss fight. To perform the Pause Buffer variant, you need to stop at the entrance of Gol and Maia's Citadel right before you trigger the Samos cutscene. From here, you will need to perform a pause buffer, roll jump through the cutscene trigger, then die in the void. After unpausing, the cutscene will be skipped and Jak will respawn at the top of the Citadel in front of the elevator door.

Tutorial

Version 2

The phrase "Citadel Skip" usually refers to the first version of the skip when Jak warps up to the end of the level. However, there exists an alternative version of Citadel skip for those who have the first version patched. This version is commonly referred to as V2, short for Version 2, and has different variations as well. The current and easiest variation is V2.1, which involves punch uppercutting into slide collision that gives Jak enough height to ledge grab a moving platform above.

Discovery

Many casual players encountered the save and load variant of Citadel skip in the early releases of the game. The pause buffer variant of Citadel skip was discovered by blahpy. Citadel skip was first documented online on March 29, 2006 on the glitches page of flyingomelette.com

Citadel Skip V2 was discovered by Bobbykaze.

Skips in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Sequence Breaking Skips Fire Canyon SkipBoulder SkipLava Tube SkipCitadel Skip
Cutscene Skips Blue Sage Cutscene SkipGondola SkipPower Cell Cutscene SkipsRed Sage Cutscene SkipKeira Cutscene Skip
Other Skips Bite SkipCave HopsCitadel HopsFortress SkipGondola SkipKlaww SkipLPC Elevator SkipOranges SkipPiggyback SkipPuzzle SkipRock HopsTower ClimbTree HopsYellow Vent Skip
Jak II Sequence Breaking Skips Mar's Tomb SkipRobot SkipPercent Warp
Other Skips Checkpoint WarpKrew SkipLap SkipShaft SkipUnderport Skip
Jak 3 Sequence Breaking Skips BTR SkipKleiver SkipCave SkipVolcano SkipAshelin SkipTemple SkipSewers SkipHaven Skip
Other Skips placeholder1 • placeholder2
Jak X Track Skips Badland SanctuaryBeachfront DriveCanyon RunCity OutskirtsDethdromeEastern TourForbidden JungleFrozen SpeedwayGlacier AlleyHaven CityIcebound CitadelKras CityLoading DocksMountaintop HighweayNorther TourPrecursor TempleSeaport StripSewer RacewaySouthern TourSpargus CityTimberline TrackWaterfront LoopWaterworks CircuitWestern Tour
Daxter Sequence Breaking Skips Construction Site 1 SkipConstruction Site 2 SkipPrison Door SkipStrip Mine 2 SkipTanker Skip
Other Skips placeholder1 • placeholder2
Jak and Daxter: The Lost Frontier Sequence Breaking Skips placeholder1 • placeholder2
Other Skips placeholder1 • placeholder2