Bridge Blast and Ice Momentum: Difference between pages

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'''Bridge Blast''' is a glitch that is considered to be the theoretical endgame for the Any% category of [[Jak and Daxter: The Precursor Legacy]]. During the glitch, Jak is able to use wooden planks on a bridge to travel extremely far distances in a single frame.
[[File:Ice Momentum.gif|thumb|Using ice momentum to extend the distance of a double jump spin]]
'''Ice momentum''' is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in [[Jak and Daxter: The Precursor Legacy]]. The technique involves using ice physics to prolong Jak's aerial momentum.
 
Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners eventually learn the benefits of ice momentum, usually on their own, and become more familiar with how the movement works. This leads to less accidental deaths and better split times in Snowy Mountain.  


== Technical ==
== Technical ==
By using checkpoint bypasses while out of bounds, Jak can enter Forbidden Jungle so that Sandover Village is the active level. This, plus the use of a [[Pause Cutscene Trigger|pause cutscene trigger]] via the Forbidden Jungle mirrors, allows Jak to start the fisherman minigame in a way that triggers <code>ramdisk loading</code> lag, which lags the game to less than 1 frame per second. Over time, this lag begins to disrupt the physics of the bridge above. The wooden planks begin to dramatically stretch, reaching distances far outside of the game's intended range. If Jak is positioned correctly, these planks can make contact with him and carry Jak along for the ride as they stretch.
Ice surfaces are programmed to act like real world ice, converting Jak's momentum into a slide effect that slowly deteriorates in speed over time. However, if Jak lands on an ice surface with built up momentum and immediately jumps, the momentum from the ice slide will transfer into the jump without the speed deterioration. This allows Jak to cover much more horizontal distance with conventional jumping techniques than intended. Once Jak has initiated the jump off of an ice surface, the momentum can not be redirected, but it can be cancelled with a quick ground pound. The full potential of ice momentum is achieved by diving onto an ice surface with Flut Flut and immediately jumping to transfer the diving momentum into the jump.
 
Bridge Blast can only be performed on an SCPH-30001 model PlayStation 2 or the PCSX2 emulator.
 
== Tutorial ==
<youtube>https://www.youtube.com/watch?v=zgAM6INX1XY</youtube>
 
== Related Content ==
Bridge Blast (40:20) featured in ThaRixer's "How Speedrunners Beat Jak & Daxter With 8 Power Cells" video.


<youtube>https://youtu.be/59dhHVL8Frs?si=sDQtd_4JlEh3dV7n&t=2420</youtube>
== Demonstration ==
<youtube>https://youtu.be/LHWlxIBxAp4</youtube>


== Discovery ==
{{Movement_Techniques}}
Bridge Blast was discovered by [[User:Ruh|Ruh]] on November 15, 2017.

Revision as of 20:36, 26 September 2023

Using ice momentum to extend the distance of a double jump spin

Ice momentum is a movement technique that utilizes the ice physics in the level Snowy Mountain and can only be performed in Jak and Daxter: The Precursor Legacy. The technique involves using ice physics to prolong Jak's aerial momentum.

Ice momentum is the biggest cause of accidental deaths in Snowy Mountain for new speedrunners due to it being a commonly overlooked technique. It only occurs in one level, so it is not prioritized by runners. New speedrunners eventually learn the benefits of ice momentum, usually on their own, and become more familiar with how the movement works. This leads to less accidental deaths and better split times in Snowy Mountain.

Technical

Ice surfaces are programmed to act like real world ice, converting Jak's momentum into a slide effect that slowly deteriorates in speed over time. However, if Jak lands on an ice surface with built up momentum and immediately jumps, the momentum from the ice slide will transfer into the jump without the speed deterioration. This allows Jak to cover much more horizontal distance with conventional jumping techniques than intended. Once Jak has initiated the jump off of an ice surface, the momentum can not be redirected, but it can be cancelled with a quick ground pound. The full potential of ice momentum is achieved by diving onto an ice surface with Flut Flut and immediately jumping to transfer the diving momentum into the jump.

Demonstration

Movement Techniques in the Jak and Daxter series
Jak and Daxter: The Precursor Legacy Boosted UppercutDirection Shift BoostedEco BoostExtended UppercutFall Damage Animation CancelFast SwimGround Cancel JumpIce MomentumInfinite BounceJump Pad One FrameJump Pad Hitbox ExtensionKuitar BounceLava WalkProxy JumpQuad JumpRocket UppercutScoutfly BoostedWater HopsWater Roll JumpWet FeetZoom Walk
Jak II AbahbounceBoosted UppercutExtended Uppercut (dark jak) • Fast SwimJetboard (extended frontflip, hover) • Proxy JumpRocket UppercutVehicle ClipVehicle FlingVehicle JumpVehicle SubstitutionWastelander MoveWater Roll Jump
Jak 3 AbahbounceBoosted UppercutConcussor Spin JumpExtended Uppercut (dark jak) • Fast SwimGlitch High JumpInfinite Flight GlitchJetboard (extended frontflip, hover) • Peace Maker LaunchProxy JumpRocket UppercutSpeed ZoomerVehicle ClipVehicle JumpVehicle SubstitutionWastelander MoveWater Roll JumpWave Concussor Infinite Jumps
Jak X placeholder text
Daxter placeholder text
Jak and Daxter: The Lost Frontier placeholder text