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	<id>https://wiki.jakspeedruns.com/index.php?action=history&amp;feed=atom&amp;title=Ground_Cancel_Jump</id>
	<title>Ground Cancel Jump - Revision history</title>
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	<updated>2026-07-25T10:52:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Ground_Cancel_Jump&amp;diff=65&amp;oldid=prev</id>
		<title>Ruh at 07:10, 20 September 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Ground_Cancel_Jump&amp;diff=65&amp;oldid=prev"/>
		<updated>2023-09-20T07:10:51Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:10, 20 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demonstration ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Demonstration ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Ruh</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Ground_Cancel_Jump&amp;diff=53&amp;oldid=prev</id>
		<title>Ruh: Created page with &quot;right A &#039;&#039;&#039;ground cancel jump&#039;&#039;&#039; is a jump that does not update Jak&#039;s last known grounded position.  Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip.   == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak&#039;s last known grounded position. By jum...&quot;</title>
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		<updated>2023-09-20T06:38:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/File:Fall_Damage_Animation_Cancel.gif&quot; title=&quot;File:Fall Damage Animation Cancel.gif&quot;&gt;right&lt;/a&gt; A &amp;#039;&amp;#039;&amp;#039;ground cancel jump&amp;#039;&amp;#039;&amp;#039; is a jump that does not update Jak&amp;#039;s last known grounded position.  Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip.   == Technical == When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak&amp;#039;s last known grounded position. By jum...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Fall Damage Animation Cancel.gif|right]]&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;ground cancel jump&amp;#039;&amp;#039;&amp;#039; is a jump that does not update Jak&amp;#039;s last known grounded position.&lt;br /&gt;
&lt;br /&gt;
Ground cancel jumps are used to store fall damage and to initiate the infinite bounces needed for the current method of Fire Canyon Skip. &lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
When Jak lands back on the ground from a jump or from loading a save file, it takes 3 frames of being grounded for the game to update Jak&amp;#039;s last known grounded position. By jumping during this 3 frame window, Jak will go airborne again and his position will not be updated. These jumps can be chained to move Jak without updating his last known grounded position. By doing this, the game thinks that Jak is continuously airborne. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
The ground cancel jump was discovered by Kuitar.&lt;br /&gt;
&lt;br /&gt;
== Demonstration ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/568p3poP5bs&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruh</name></author>
	</entry>
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