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	<id>https://wiki.jakspeedruns.com/index.php?action=history&amp;feed=atom&amp;title=Fall_Damage_Animation_Cancel</id>
	<title>Fall Damage Animation Cancel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.jakspeedruns.com/index.php?action=history&amp;feed=atom&amp;title=Fall_Damage_Animation_Cancel"/>
	<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;action=history"/>
	<updated>2026-07-25T12:07:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=52&amp;oldid=prev</id>
		<title>Ruh at 06:36, 20 September 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=52&amp;oldid=prev"/>
		<updated>2023-09-20T06:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:36, 20 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;fall damage animation cancel&amp;#039;&amp;#039;&amp;#039; is a technique that allows Jak to cancel his usual &amp;quot;getting up from the floor&amp;quot; animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak&amp;#039;s 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;fall damage animation cancel&amp;#039;&amp;#039;&amp;#039; is a technique that allows Jak to cancel his usual &amp;quot;getting up from the floor&amp;quot; animation after taking fall damage. It is performed by simply pressing triangle twice, after the animation begins playing. This will zoom in and out of Jak&amp;#039;s 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall damage and dies this technique will not work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Movement_Techniques}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ruh</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=51&amp;oldid=prev</id>
		<title>Ruh at 06:36, 20 September 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=51&amp;oldid=prev"/>
		<updated>2023-09-20T06:36:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:36, 20 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Fall Damage Animation Cancel.gif|thumb|&lt;/del&gt;A fall damage animation cancel &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;performed, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then ground pounding to inflicted stored &lt;/del&gt;damage&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;fall damage animation cancel&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; is a technique that allows Jak to cancel his usual &quot;getting up from the floor&quot; animation after taking fall damage. It is &lt;/ins&gt;performed &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by simply pressing triangle twice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after the animation begins playing. This will zoom in &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of Jak&#039;s 1st person goggles view and leave him standing on the surface upon which he landed. It will not cancel any damage taken by Jak from the fall however, so if he takes too much fall &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dies this technique will not work.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ruh</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=50&amp;oldid=prev</id>
		<title>Ruh: Created page with &quot;A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Fall_Damage_Animation_Cancel&amp;diff=50&amp;oldid=prev"/>
		<updated>2023-09-20T06:33:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/File:Fall_Damage_Animation_Cancel.gif&quot; title=&quot;File:Fall Damage Animation Cancel.gif&quot;&gt;thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Fall Damage Animation Cancel.gif|thumb|A fall damage animation cancel being performed, and then ground pounding to inflicted stored damage]]&lt;/div&gt;</summary>
		<author><name>Ruh</name></author>
	</entry>
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