<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.jakspeedruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blahpy</id>
	<title>Jak Speedruns Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.jakspeedruns.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blahpy"/>
	<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/Special:Contributions/Blahpy"/>
	<updated>2026-05-25T18:54:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Line_Glitch&amp;diff=1115</id>
		<title>Line Glitch</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Line_Glitch&amp;diff=1115"/>
		<updated>2024-06-26T08:08:51Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Line glitch&#039;&#039;&#039; is a glitch that occurs in the Jak and Daxter series when one of the DMA buffers in a PlayStation 2 gets corrupted and stops rendering in-game visuals. It will continue to display the last frame before the corruption occurred, causing an image burn-in effect on screen. The glitch can be fixed by power cycling the PlayStation 2 console or by corrupting the DMA buffer again in a way where it fixes itself.&lt;br /&gt;
&lt;br /&gt;
= Recreation =&lt;br /&gt;
&lt;br /&gt;
DMA buffer corruptions can be easily recreated in [[Jak and Daxter: The Precursor Legacy]], Lava Tube being the best known location for doing so. One method is to simply look towards the Red Sage hut from the entrance of Lava Tube. Another method is to use Free Cam while in [[Cheat Mode]] and look towards the zoomer from the second [[Lava Tube Skip]] cold spot. Both methods require precise camera angles to cause the DMA buffer to crash. Results are not guaranteed and vary heavily in results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=v3Hb71IsywE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=yJozLmogwJ0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=omLwMXhDWhk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discovery =&lt;br /&gt;
&lt;br /&gt;
It is unknown who first discovered line glitch since it can happen during casual play.&lt;br /&gt;
&lt;br /&gt;
= Technical =&lt;br /&gt;
&lt;br /&gt;
The Vector Unit 1 (VU1) and Graphics Synthesizer (GS) handle visual rendering for the PlayStation 2. The VU1 does calculations that are turned into display lists. The DMA Controller (DMAC) manages the data transfer between all processing elements in the system. In terms of the graphics pipeline, the DMAC is able to automatically feed the VU1 with data from main system DRAM with no CPU intervention allowing the VU1 to get maximum parallel operation. If the DMA Controller gets corrupted, the data it sends to the VU1, if any, results in either Line Glitch, [[Dark Glitch]], [[Texture Corruption]], or a mixed variant of the three.&lt;br /&gt;
&lt;br /&gt;
Source: [https://web.archive.org/web/20200512220450/http://www.vazgames.com/retro/PS2.htm Inside the Playstation 2:Architecture, Graphics Rendering, and Programming]&lt;br /&gt;
&lt;br /&gt;
Breakdown by Water111:&lt;br /&gt;
&lt;br /&gt;
Jak has two &amp;quot;framebuffers&amp;quot;, which store the image to be displayed on the screen. You should have one framebuffer displayed on screen while the other is being generated by the engine. In interlaced video, used on the PS2, the odd numbered frames draw the odd numbered horizontal lines on the screen, and the even frames draw even lines. This means that the PS2 has to generate a video signal that &amp;quot;shakes up and down 1 pixel every frame&amp;quot; to make the video steady on your TV. One of the frame buffers is the odd frame buffer, and one is the even frame buffer. When the game is running happily at 60 fps, the odd frame buffer is being drawn on the screen while the engine is outputting to the even frame buffer and vice versa. Now imagine that the game cannot achieve 60 fps. It will begin drawing to the odd frame buffer while the even frame buffer is being displayed as normal. However, when it comes time to display the odd frame buffer, it is not yet ready. There is not much you can do in this situation (the odd frame buffer we want to display is not ready, and may be full of garbage), other than to display the even frame buffer on the odd lines of your TV. So the game gives up on shaking the output up and down at 60 Hz, and instead delivers the same data to both the even and odd lines, making the video appear choppy and low resolution in the vertical direction. (It may also try its best to do the shake at &amp;lt; 60 fps, but I am not sure - either way the resulting video on your screen will be very bad)&lt;br /&gt;
&lt;br /&gt;
To trigger &amp;lt;60 fps on console, you can go to forbidden jungle near the spikey swinging thing next to the last mirror in the jungle. If you face toward the temple/river, there will be a huge amount of polygons on screen (around 130k), which will drop the framerate pretty reliably. Because a computer monitor works using different technology, this looks very different in PCSX2. To trigger in PCSX2, disable all interlacing settings in GSDX (screen shouldn&#039;t shake), then go to the forbidden jungle spot, and set EE cyclerate to -2 and max VU cycle stealing. You should see the screen shake up and down by one pixel.&lt;br /&gt;
&lt;br /&gt;
Once the speed reaches above 60 fps again, the game will go back to shaking the image up and down at 60 Hz. However, it needs to decide which frame should be the &amp;quot;up 1 pixel&amp;quot; frame and which should be the &amp;quot;down 1 pixel&amp;quot; frame. (If it gets it backward, it will make the image shake up and down violently on your TV) It does this by asking the PS2&#039;s graphics timing hardware what it&#039;s currently on. If the timing is very unlucky, it will accidently determine that both frames should be the down-1-pixel frame. This causes the upper frame to never be drawn, leaving lines on the screen. I suspect that this glitch can be cleared by going to forbidden jungle and causing a frame rate drop again. Is there a reliable way to cause this glitch? If it can be fixed by a frame rate drop, it is caused by this unlucky timing. If not, it is probably caused by one of the even/odd dma-buffers/dma-context getting corrupted, in which case you&#039;d need to restart. I have no idea how you could cause this though.&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Line_Glitch&amp;diff=1114</id>
		<title>Line Glitch</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Line_Glitch&amp;diff=1114"/>
		<updated>2024-06-26T08:08:17Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Recreate page from wayback archive. Source link changed to archive link as site no longer exists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Line glitch&#039;&#039;&#039; is a glitch that occurs in the Jak and Daxter series when one of the DMA buffers in a PlayStation 2 gets corrupted and stops rendering in-game visuals. It will continue to display the last frame before the corruption occurred, causing an image burn-in effect on screen. The glitch can be fixed by power cycling the PlayStation 2 console or by corrupting the DMA buffer again in a way where it fixes itself.&lt;br /&gt;
&lt;br /&gt;
=== Recreation ===&lt;br /&gt;
&lt;br /&gt;
DMA buffer corruptions can be easily recreated in [[Jak and Daxter: The Precursor Legacy]], Lava Tube being the best known location for doing so. One method is to simply look towards the Red Sage hut from the entrance of Lava Tube. Another method is to use Free Cam while in [[Cheat Mode]] and look towards the zoomer from the second [[Lava Tube Skip]] cold spot. Both methods require precise camera angles to cause the DMA buffer to crash. Results are not guaranteed and vary heavily in results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=v3Hb71IsywE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=yJozLmogwJ0&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=omLwMXhDWhk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Discovery ===&lt;br /&gt;
&lt;br /&gt;
It is unknown who first discovered line glitch since it can happen during casual play.&lt;br /&gt;
&lt;br /&gt;
=== Technical ===&lt;br /&gt;
&lt;br /&gt;
The Vector Unit 1 (VU1) and Graphics Synthesizer (GS) handle visual rendering for the PlayStation 2. The VU1 does calculations that are turned into display lists. The DMA Controller (DMAC) manages the data transfer between all processing elements in the system. In terms of the graphics pipeline, the DMAC is able to automatically feed the VU1 with data from main system DRAM with no CPU intervention allowing the VU1 to get maximum parallel operation. If the DMA Controller gets corrupted, the data it sends to the VU1, if any, results in either Line Glitch, [[Dark Glitch]], [[Texture Corruption]], or a mixed variant of the three.&lt;br /&gt;
&lt;br /&gt;
Source: [https://web.archive.org/web/20200512220450/http://www.vazgames.com/retro/PS2.htm Inside the Playstation 2:Architecture, Graphics Rendering, and Programming]&lt;br /&gt;
&lt;br /&gt;
Breakdown by Water111:&lt;br /&gt;
&lt;br /&gt;
Jak has two &amp;quot;framebuffers&amp;quot;, which store the image to be displayed on the screen. You should have one framebuffer displayed on screen while the other is being generated by the engine. In interlaced video, used on the PS2, the odd numbered frames draw the odd numbered horizontal lines on the screen, and the even frames draw even lines. This means that the PS2 has to generate a video signal that &amp;quot;shakes up and down 1 pixel every frame&amp;quot; to make the video steady on your TV. One of the frame buffers is the odd frame buffer, and one is the even frame buffer. When the game is running happily at 60 fps, the odd frame buffer is being drawn on the screen while the engine is outputting to the even frame buffer and vice versa. Now imagine that the game cannot achieve 60 fps. It will begin drawing to the odd frame buffer while the even frame buffer is being displayed as normal. However, when it comes time to display the odd frame buffer, it is not yet ready. There is not much you can do in this situation (the odd frame buffer we want to display is not ready, and may be full of garbage), other than to display the even frame buffer on the odd lines of your TV. So the game gives up on shaking the output up and down at 60 Hz, and instead delivers the same data to both the even and odd lines, making the video appear choppy and low resolution in the vertical direction. (It may also try its best to do the shake at &amp;lt; 60 fps, but I am not sure - either way the resulting video on your screen will be very bad)&lt;br /&gt;
&lt;br /&gt;
To trigger &amp;lt;60 fps on console, you can go to forbidden jungle near the spikey swinging thing next to the last mirror in the jungle. If you face toward the temple/river, there will be a huge amount of polygons on screen (around 130k), which will drop the framerate pretty reliably. Because a computer monitor works using different technology, this looks very different in PCSX2. To trigger in PCSX2, disable all interlacing settings in GSDX (screen shouldn&#039;t shake), then go to the forbidden jungle spot, and set EE cyclerate to -2 and max VU cycle stealing. You should see the screen shake up and down by one pixel.&lt;br /&gt;
&lt;br /&gt;
Once the speed reaches above 60 fps again, the game will go back to shaking the image up and down at 60 Hz. However, it needs to decide which frame should be the &amp;quot;up 1 pixel&amp;quot; frame and which should be the &amp;quot;down 1 pixel&amp;quot; frame. (If it gets it backward, it will make the image shake up and down violently on your TV) It does this by asking the PS2&#039;s graphics timing hardware what it&#039;s currently on. If the timing is very unlucky, it will accidently determine that both frames should be the down-1-pixel frame. This causes the upper frame to never be drawn, leaving lines on the screen. I suspect that this glitch can be cleared by going to forbidden jungle and causing a frame rate drop again. Is there a reliable way to cause this glitch? If it can be fixed by a frame rate drop, it is caused by this unlucky timing. If not, it is probably caused by one of the even/odd dma-buffers/dma-context getting corrupted, in which case you&#039;d need to restart. I have no idea how you could cause this though.&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Krew_Skip&amp;diff=173</id>
		<title>Krew Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Krew_Skip&amp;diff=173"/>
		<updated>2023-10-09T06:54:22Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Krew skip&amp;#039;&amp;#039;&amp;#039; is an exploit in Jak II: Renegade that allows Jak to skip the last two cycles of the fight with Krew. When Jak attacks Krew, both with weapons and with melee attacks, Krew will become airborne for a brief moment. By pinning Krew between a wall and Jak, it is possible to attack Krew into his airborne phase and prevent him from landing back on the ground. If Krew remains airborne for too long, the game will believe that Krew is stuck and will trigger a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Krew skip&#039;&#039;&#039; is an exploit in [[Jak II: Renegade]] that allows Jak to skip the last two cycles of the fight with Krew. When Jak attacks Krew, both with weapons and with melee attacks, Krew will become airborne for a brief moment. By pinning Krew between a wall and Jak, it is possible to attack Krew into his airborne phase and prevent him from landing back on the ground. If Krew remains airborne for too long, the game will believe that Krew is stuck and will trigger a fail-safe that ends the fight.&lt;br /&gt;
&lt;br /&gt;
There exist alternative methods for doing Krew skip, but they are slower. One alternative method involves using the [[Peacemaker Stacking|peacemaker stacking]] technique to fire five peacemaker shots at once. Hitting Krew with five peacemaker shots at once while he has a specific amount of health in the second phase will drop his health to zero and skip the third phase entirely.&lt;br /&gt;
&lt;br /&gt;
The other alternative method is using the Dark Bomb ability as Dark Giant. This will send Krew in the air for a long enough time to trigger the fail-safe which ends the fight. While this method is the simplest to perform, it ends up being slower since time is wasted unlocking the Dark Jak abilities required for the skip.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The skip happens because of how collision affects Krew&#039;s three different states.&lt;br /&gt;
&lt;br /&gt;
=== Collision Types ===&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Type 1 - Ground collision&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;Type 2 - Wall collision&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:magenta;&amp;quot;&amp;gt;Type 3 - Contact collision&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Krew States ===&lt;br /&gt;
* Hostile&lt;br /&gt;
* Knocked&lt;br /&gt;
* Die&lt;br /&gt;
&lt;br /&gt;
When Krew is on the ground, he is in the Hostile state and will attempt to attack Jak. When Krew takes damage and is sent airborne, he is in the Knocked state. Once he is no longer airborne and makes contact with the ground again, he is set back to the Hostile state. If Krew&#039;s life bar is completely depleted, he will enter the Die state, which ends the fight. By precisely pinning Krew between a wall and Jak, Krew is able to be sent airborne with an attack from Jak. If the angle is correct, Krew will be sent into his airborne Knocked state and be unable to touch the ground to reenter his Hostile state. If Krew is unable to reenter his Hostile state, the game will assume that Krew is stuck and something has gone wrong. The game will then trigger a fail-safe that sets Krew to his Die state, ending the fight and preventing what the game perceived to be a potential softlock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=ppSEVgVYltM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Peacemaker Stacking Variant ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=zTYeMCzraog&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dark Bomb Variant ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=fr-WK97wD4E&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
The first person to unintentionally perform Krew skip was Raccoon_1337 in October 2014 during a Jak II Any% race. On May 30, 2016, Dexz performed Krew skip using the Dark Bomb ability. In March 2020, Blahpy was messing with Krew skip on emulator with collision mesh enabled and got the skip multiple times with the wall pin method. Later that day, hsblue would perform the pin method of Krew skip on Playstation 2 and BurkeMaverick would perform it on Playstation 4.&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=BTR_Skip&amp;diff=172</id>
		<title>BTR Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=BTR_Skip&amp;diff=172"/>
		<updated>2023-10-09T06:37:45Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Break Through Ruins Skip&amp;#039;&amp;#039;&amp;#039;, or more commonly called &amp;#039;&amp;#039;&amp;#039;BTR Skip&amp;#039;&amp;#039;&amp;#039;, is a way to skip having to use the Slam Dozer to complete the mission &amp;#039;&amp;#039;Break Through Ruins&amp;#039;&amp;#039;. By entering the Palace Ruins with a side mission timer active, you can prevent the enemies and other assets from loading in correctly. This effect also transfers into the Break Through Ruins mission, causing the Slam Dozer and enemies to not spawn. This allows Jak to continue on foot and complete the missio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Break Through Ruins Skip&#039;&#039;&#039;, or more commonly called &#039;&#039;&#039;BTR Skip&#039;&#039;&#039;, is a way to skip having to use the Slam Dozer to complete the mission &#039;&#039;Break Through Ruins&#039;&#039;. By entering the Palace Ruins with a side mission timer active, you can prevent the enemies and other assets from loading in correctly. This effect also transfers into the Break Through Ruins mission, causing the Slam Dozer and enemies to not spawn. This allows Jak to continue on foot and complete the mission much quicker by [[Jetboard#Hover Glitch|hovering]] over walls and other collision.&lt;br /&gt;
&lt;br /&gt;
==Tutorial==&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
BTR skip was discovered on April 3, 2022 by TheZanderful.&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=171</id>
		<title>Kleiver Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=171"/>
		<updated>2023-10-09T06:35:10Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kleiver Skip&#039;&#039;&#039; is a skip in [[Jak 3]] which allows players to access the desert earlier than intended.&lt;br /&gt;
&lt;br /&gt;
In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Furthermore, after completing Unlock Satellite, visiting the garage forces the player to do a driving tutorial before they can fully explore the desert (restarting mission after the driving tutorial would prevent having to also do the race first). By avoiding the cutscene trigger, it is possible to go straight to the garage and thus into the desert, as the door will not be locked. There are several ways in which this can be bypassed:&lt;br /&gt;
&lt;br /&gt;
* Most simply, by walking slightly through the door into the hallway leading out of the arena, then walking back into the arena and dying in the lava below. This will respawn Jak far enough outside the arena to avoid the mission trigger.&lt;br /&gt;
* In Hero Mode only, by performing a Jetboard jump into a spot in the corner of the hallway, then performing a [[Concussor Spin Jump|concussor spin jump]] through the hallway to avoid touching the ground in the area where the mission triggers.&lt;br /&gt;
* In Hero Mode only, by performing a precise Jetboard jump through the hallway (this can be made slightly easier by dismounting the jetboard just before touching the ground for a little extra distance).&lt;br /&gt;
* By performing a [[Proxy Jump|proxy jump]] on a flag inside the arena and directing Jak into Spargus City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=170</id>
		<title>Kleiver Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=170"/>
		<updated>2023-10-09T06:34:13Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kleiver Skip&#039;&#039;&#039; is a skip in [[Jak 3]] which allows players to access the desert earlier than intended.&lt;br /&gt;
&lt;br /&gt;
In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Furthermore, after completing Unlock Satellite, visiting the garage forces the player to do a driving tutorial before they can fully explore the desert (restarting mission after the driving tutorial would prevent having to also do the race first). By avoiding the cutscene trigger, it is possible to go straight to the garage and thus into the desert, as the door will not be locked. There are several ways in which this can be bypassed:&lt;br /&gt;
&lt;br /&gt;
Most simply, by walking slightly through the door into the hallway leading out of the arena, then walking back into the arena and dying in the lava below. This will respawn Jak far enough outside the arena to avoid the mission trigger.&lt;br /&gt;
In Hero Mode only, by performing a Jetboard jump into a spot in the corner of the hallway, then performing a [[Concussor Spin Jump|concussor spin jump]] through the hallway to avoid touching the ground in the area where the mission triggers.&lt;br /&gt;
In Hero Mode only, by performing a precise Jetboard jump through the hallway (this can be made slightly easier by dismounting the jetboard just before touching the ground for a little extra distance).&lt;br /&gt;
By performing a [[Proxy Jump|proxy jump]] on a flag inside the arena and directing Jak into Spargus City.&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=169</id>
		<title>Kleiver Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Kleiver_Skip&amp;diff=169"/>
		<updated>2023-10-09T06:33:56Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Kleiver Skip&amp;#039;&amp;#039;&amp;#039; is a skip in Jak 3 which allows players to access the desert earlier than intended.  In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Further...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Kleiver Skip&#039;&#039;&#039; is a skip in [[Jak 3]] which allows players to access the desert earlier than intended.&lt;br /&gt;
&lt;br /&gt;
In normal gameplay, after completing the first arena challenge at the start of the game, upon leaving the arena a cutscene will play where Kleiver asks Jak to ride a leaper and catch 6 kanga-rats. When this mission is triggered, it locks the door to the garage from opening until this mission and the subsequent mission (Unlock Satellite) have been completed. Furthermore, after completing Unlock Satellite, visiting the garage forces the player to do a driving tutorial before they can fully explore the desert (restarting mission after the driving tutorial would prevent having to also do the race first). By avoiding the cutscene trigger, it is possible to go straight to the garage and thus into the desert, as the door will not be locked. There are several ways in which this can be bypassed:&lt;br /&gt;
&lt;br /&gt;
Most simply, by walking slightly through the door into the hallway leading out of the arena, then walking back into the arena and dying in the lava below. This will respawn Jak far enough outside the arena to avoid the mission trigger.&lt;br /&gt;
In Hero Mode only, by performing a Jetboard jump into a spot in the corner of the hallway, then performing a [[concussor spin jump]] through the hallway to avoid touching the ground in the area where the mission triggers.&lt;br /&gt;
In Hero Mode only, by performing a precise Jetboard jump through the hallway (this can be made slightly easier by dismounting the jetboard just before touching the ground for a little extra distance).&lt;br /&gt;
By performing a [[Proxy Jump|proxy jump]] on a flag inside the arena and directing Jak into Spargus City.&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Sewers_Skip&amp;diff=168</id>
		<title>Sewers Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Sewers_Skip&amp;diff=168"/>
		<updated>2023-10-09T06:32:37Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sewers Skip&#039;&#039;&#039; is a skip in [[Jak 3]] which allows the player to obtain a checkpoint midway through the mission &#039;Reach Metal Head area via sewer&#039; and skip any missions before it in the mission tree. It is only used in [[Hero Mode All Bosses]].&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
In Jak 3, each section of the sewers and its checkpoints are stored in a different level file. There is also another level file, &#039;sewa&#039;, which is shared between all sewers levels, containing all of the elevators. However, likely due to a mistake, &#039;sewa&#039; also contains a trigger which sets the player&#039;s checkpoint to &#039;sewh-checkpoint&#039;, which is partway through the mission &#039;Reach Metal Head area via sewer&#039;, in an area which should not normally be accessible before the mission takes place. By going near an elevator to load in &#039;sewa&#039;, and going out of bounds to pass through the trigger, the player can then die and Jak will respawn at the otherwise inaccessible area, allowing several missions to be skipped.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
Sewers Skip was discovered by BurkeMaverick on July 5th, 2020.&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Sewers_Skip&amp;diff=167</id>
		<title>Sewers Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Sewers_Skip&amp;diff=167"/>
		<updated>2023-10-09T06:32:05Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sewers Skip&amp;#039;&amp;#039;&amp;#039; is a skip in Jak 3 which allows the player to obtain a checkpoint midway through the mission &amp;#039;Reach Metal Head area via sewer&amp;#039; and skip any missions before it in the mission tree. It is only used in Hero Mode All Bosses.  ==Technical==  In Jak 3, each section of the sewers and its checkpoints are stored in a different level file. There is also another level file, &amp;#039;sewa&amp;#039;, which is shared between all sewers levels, containing all of the elevators....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sewers Skip&#039;&#039;&#039; is a skip in [[Jak 3]] which allows the player to obtain a checkpoint midway through the mission &#039;Reach Metal Head area via sewer&#039; and skip any missions before it in the mission tree. It is only used in [[Hero Mode All Bosses]].&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
In Jak 3, each section of the sewers and its checkpoints are stored in a different level file. There is also another level file, &#039;sewa&#039;, which is shared between all sewers levels, containing all of the elevators. However, likely due to a mistake, &#039;sewa&#039; also contains a trigger which sets the player&#039;s checkpoint to &#039;sewh-checkpoint&#039;, which is partway through the mission &#039;Reach Metal Head area via sewer&#039;, in an area which should not normally be accessible before the mission takes place. By going near an elevator to load in &#039;sewa&#039;, and going out of bounds to pass through the trigger, the player can then die and Jak will respawn at the otherwise inaccessible area, allowing several missions to be skipped.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
Sewers Skip was discovered by BurkeMaverick on July 5th, 2020.&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Citadel_Skip&amp;diff=112</id>
		<title>Citadel Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Citadel_Skip&amp;diff=112"/>
		<updated>2023-10-02T07:27:35Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: /* Discovery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citadel skip&#039;&#039;&#039; is a skip in [[Jak and Daxter: The Precursor Legacy]] that spawns Jak at the end of Gol and Maia&#039;s Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia&#039;s Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss.&lt;br /&gt;
&lt;br /&gt;
There are two main variants of the skip: The Save and Load variant and the [[Pause Buffer]] variant. The save and load variant was encountered almost immediately after the release of the game by casual players who decided to save and load their game after watching the first Citadel cutscene with Samos in a cage. This occurred so often during casual play that Naughty Dog patched the skip in later releases of the game, including late Black Label copies, the Greatest Hits version, and the Jak and Daxter Collection on both PlayStation 3 and 4.&lt;br /&gt;
&lt;br /&gt;
To perform the Save and Load variant, you need to enter Gol and Maia&#039;s Citadel and watch the first cutscene with Samos in a cage. After the cutscene is over and you regain control over Jak, save your game and then load the game file you just saved. You should then load in at the top of the Citadel in front of the door that leads to the elevator. From here you are free to collect the last power cell that opens the elevator door and proceed to the final boss fight. To perform the Pause Buffer variant, you need to stop at the entrance of Gol and Maia&#039;s Citadel right before you trigger the Samos cutscene. From here, you will need to perform a pause buffer, roll jump through the cutscene trigger, then die in the void. After unpausing, the cutscene will be skipped and Jak will respawn at the top of the Citadel in front of the elevator door.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=1mlROnrVY3c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;Citadel Skip&amp;quot; usually refers to the first version of the skip when Jak warps up to the end of the level. However, there exists an alternative version of Citadel skip for those who have the first version patched. This version is commonly referred to as V2, short for Version 2, and has different variations as well. The current and easiest variation is V2.1, which involves punch uppercutting into slide collision that gives Jak enough height to ledge grab a moving platform above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=Bw-BddAFI00&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Many casual players encountered the save and load variant of Citadel skip in the early releases of the game. The pause buffer variant of Citadel skip was discovered by [[User:blahpy|blahpy]]. Citadel skip was first documented online on March 29, 2006 on the glitches page of [https://flyingomelette.com/glitches.html flyingomelette.com].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=0wiRrqQMmZc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Citadel Skip V2 was discovered by [[User:Bobbykaze|Bobbykaze]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=43TUEqHInNg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Citadel_Skip&amp;diff=111</id>
		<title>Citadel Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Citadel_Skip&amp;diff=111"/>
		<updated>2023-10-02T07:24:34Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Citadel skip&amp;#039;&amp;#039;&amp;#039; is a skip in Jak and Daxter: The Precursor Legacy that spawns Jak at the end of Gol and Maia&amp;#039;s Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia&amp;#039;s Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss.  There are two main variants of the skip: The Save and Load variant and the Pause Buffer variant. The save and load va...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Citadel skip&#039;&#039;&#039; is a skip in [[Jak and Daxter: The Precursor Legacy]] that spawns Jak at the end of Gol and Maia&#039;s Citadel. This bypasses all of the tasks required to progress to the final boss. Once at the end of Gol and Maia&#039;s Citadel, Jak is free to collect the last cell that frees Samos from his cage and take the elevator up to the final boss.&lt;br /&gt;
&lt;br /&gt;
There are two main variants of the skip: The Save and Load variant and the [[Pause Buffer]] variant. The save and load variant was encountered almost immediately after the release of the game by casual players who decided to save and load their game after watching the first Citadel cutscene with Samos in a cage. This occurred so often during casual play that Naughty Dog patched the skip in later releases of the game, including late Black Label copies, the Greatest Hits version, and the Jak and Daxter Collection on both PlayStation 3 and 4.&lt;br /&gt;
&lt;br /&gt;
To perform the Save and Load variant, you need to enter Gol and Maia&#039;s Citadel and watch the first cutscene with Samos in a cage. After the cutscene is over and you regain control over Jak, save your game and then load the game file you just saved. You should then load in at the top of the Citadel in front of the door that leads to the elevator. From here you are free to collect the last power cell that opens the elevator door and proceed to the final boss fight. To perform the Pause Buffer variant, you need to stop at the entrance of Gol and Maia&#039;s Citadel right before you trigger the Samos cutscene. From here, you will need to perform a pause buffer, roll jump through the cutscene trigger, then die in the void. After unpausing, the cutscene will be skipped and Jak will respawn at the top of the Citadel in front of the elevator door.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=1mlROnrVY3c&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&lt;br /&gt;
The phrase &amp;quot;Citadel Skip&amp;quot; usually refers to the first version of the skip when Jak warps up to the end of the level. However, there exists an alternative version of Citadel skip for those who have the first version patched. This version is commonly referred to as V2, short for Version 2, and has different variations as well. The current and easiest variation is V2.1, which involves punch uppercutting into slide collision that gives Jak enough height to ledge grab a moving platform above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=Bw-BddAFI00&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Many casual players encountered the save and load variant of Citadel skip in the early releases of the game. The pause buffer variant of Citadel skip was discovered by [[User:blahpy|blahpy]]. Citadel skip was first documented online on March 29, 2006 on the glitches page of flyingomelette.com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=0wiRrqQMmZc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Citadel Skip V2 was discovered by [[User:Bobbykaze|Bobbykaze]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=43TUEqHInNg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Boulder_Skip&amp;diff=110</id>
		<title>Boulder Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Boulder_Skip&amp;diff=110"/>
		<updated>2023-10-02T07:17:09Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boulder skip&#039;&#039;&#039; is a skip in [[Jak and Daxter: The Precursor Legacy]] that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an [[Extended Uppercut|extended uppercut]] that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
Boulder skip was first performed by Jtrbf on November 4, 2006, using a very different method that involves climbing up the rock wall while out of bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=DD8Bp8vCTMM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Boulder_Skip&amp;diff=109</id>
		<title>Boulder Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Boulder_Skip&amp;diff=109"/>
		<updated>2023-10-02T07:16:39Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Boulder skip&amp;#039;&amp;#039;&amp;#039; is a skip in Jak and Daxter: The Precursor Legacy that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an extended uppercut that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight.  ==Discovery==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Boulder skip&#039;&#039;&#039; is a skip in [[Jak and Daxter: The Precursor Legacy]] that allows Jak to skip the 45 power cell requirement needed to progress to the fight with Klaww. The skip involves performing an [[Extended Uppercut|extended uppercut]] that allows Jak to land on the side of the cliff and get a standpoint. Once in this standpoint, Jak is able to double jump spin and grab the ledge. From here, Jak can pull himself up and continue to the Klaww fight.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
Boulder skip was first performed by Jtrbf on November 4, 2006, using a very different method that involves climbing up the rock wall while out of bounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=DD8Bp8vCTMM&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=90</id>
		<title>Template:Movement Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=90"/>
		<updated>2023-09-21T04:16:25Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Movement Techniques in the Jak and Daxter series&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Boosted Uppercut]] • [[Direction Shift Boosted]] • [[Eco Boost]] • [[Extended Uppercut]] • [[Fall Damage Animation Cancel]] • [[Fast Swim]] • [[Ground Cancel Jump]] • [[Ice Momentum]] • [[Infinite Bounce]] • [[Jump Pad One Frame]] • [[Jump Pad Hitbox Extension]] • [[Kuitar Bounce]] • [[Lava Walk]] • [[Proxy Jump]] • [[Quad Jump]] • [[Rocket Uppercut]] • [[Scoutfly Boosted]] • [[Water Hops]] • [[Water Roll Jump]] • [[Wet Feet]] • [[Zoom Walk]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak Variant|dark jak]]) • [[Fast Swim]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Vehicle Clip]] • [[Vehicle Fling]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Roll Jump]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Concussor Spin Jump]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak Variant|dark jak]]) • [[Fast Swim]] • [[Glitch High Jump]] • [[Infinite Flight Glitch]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Peace Maker Launch]] • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Speed Zoomer]] • [[Vehicle Clip]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Roll Jump]] • [[Wave Concussor Infinite Jumps]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=55</id>
		<title>Template:Movement Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=55"/>
		<updated>2023-09-20T06:47:07Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Movement Techniques in the Jak and Daxter series&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Boosted Uppercut]] • [[Direction Shift Boosted]] • [[Eco Boost]] • [[Extended Uppercut]] • [[Fall Damage Animation Cancel]] • [[Fast Swim]] • [[Ground Cancel Jump]] • [[Ice Momentum]] • [[Infinite Bounce]] • [[Jump Pad One Frame]] • [[Jump Pad Hitbox Extension]] • [[Kuitar Bounce]] • [[Lava Walk]] • [[Proxy Jump]] • [[Quad Jump]] • [[Rocket Uppercut]] • [[Scoutfly Boosted]] • [[Water Hops]] • [[Water Rolljump]] • [[Wet Feet]] • [[Zoom Walk]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak Variant|dark jak]]) • [[Fast Swim]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Vehicle Clip]] • [[Vehicle Fling]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Rolljump]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Concussor Spin Jump]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak Variant|dark jak]]) • [[Fast Swim]] • [[Glitch High Jump]] • [[Infinite Flight Glitch]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Peace Maker Launch]] • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Speed Zoomer]] • [[Vehicle Clip]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Rolljump]] • [[Wave Concussor Infinite Jumps]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Fire_Canyon_Skip&amp;diff=22</id>
		<title>Fire Canyon Skip</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Fire_Canyon_Skip&amp;diff=22"/>
		<updated>2023-09-20T04:23:16Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Fire Canyon Skip&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;FCS&amp;#039;&amp;#039;&amp;#039; for short, is a skip in Jak and Daxter: The Precursor Legacy that bypasses the 20 power cell requirement needed to enter the second hub area (Rock Village). There is a safeguard in place that bounces Jak back to his last known grounded position if he tries stepping on the fiery canyon terrain. By using ground cancel jumps, Jak is able to approach the canyon terrain without the game updating his grounded position. By Jak never...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fire Canyon Skip&#039;&#039;&#039;, or &#039;&#039;&#039;FCS&#039;&#039;&#039; for short, is a skip in [[Jak and Daxter: The Precursor Legacy]] that bypasses the 20 power cell requirement needed to enter the second hub area (Rock Village). There is a safeguard in place that bounces Jak back to his last known grounded position if he tries stepping on the fiery canyon terrain. By using [[ground cancel jumps]], Jak is able to approach the canyon terrain without the game updating his grounded position. By Jak never having his grounded position updated, the game never enables the safeguard. Jak is then able to jump onto the canyon surface and initiate an [[infinite bounce]]. Although damage is dealt during the infinite bouncing, Jak&#039;s death sequence will not initiate unless he is in a grounded state.&lt;br /&gt;
&lt;br /&gt;
During the course of the infinite bounce, the game is trying to find a grounded surface to bounce Jak to. If Jak gets too close to any object or surface that he is able to stand on, the game will take over and magnetize Jak&#039;s bounces towards that surface. There are four areas that regularly trigger this magnetization effect and are commonly called &amp;quot;the four horsemen&amp;quot; in reference to the Four Horsemen of the Apocalypse.&lt;br /&gt;
&lt;br /&gt;
==Technical==&lt;br /&gt;
&lt;br /&gt;
The code snippet below is what checks for Jak&#039;s last known grounded position.&lt;br /&gt;
&lt;br /&gt;
     (let ((s4-0 (find-ground-point (-&amp;gt; arg0 control) (new &#039;stack-no-clear &#039;vector) 8192.0 40960.0)))&lt;br /&gt;
     &lt;br /&gt;
     (set! s4-0 (cond&lt;br /&gt;
                  (s4-0 ;; if we found it, use that&lt;br /&gt;
                    s4-0&lt;br /&gt;
                    )&lt;br /&gt;
                  (else&lt;br /&gt;
                    ;; failed to find it. Use the last known safe ground point instaed.&lt;br /&gt;
                    (-&amp;gt; arg0 control last-known-safe-ground)&lt;br /&gt;
                    )&lt;br /&gt;
                  )&lt;br /&gt;
&lt;br /&gt;
==The Four Horsemen==&lt;br /&gt;
&lt;br /&gt;
===First Crate===&lt;br /&gt;
&lt;br /&gt;
The first obstacle, or the first horseman, of Fire Canyon Skip is the first bridge with an orb crate. Often referred to as &amp;quot;first crate&amp;quot;, the angles needed to bounce around the crate are so tight that most attempts end here. There is a setup that can assist with bouncing around the crate, but even then the success rate is still extremely low.&lt;br /&gt;
&lt;br /&gt;
===Second Crate===&lt;br /&gt;
&lt;br /&gt;
The second obstacle, or the second horseman, is the second bridge with an orb crate. Often referred to as &amp;quot;second crate&amp;quot;, this obstacle is much more forgiving since this bridge is much wider than the first. There is a setup that involves precise camera rotation and allows for a very consistent completion rate.&lt;br /&gt;
&lt;br /&gt;
===Ramp===&lt;br /&gt;
&lt;br /&gt;
The third obstacle, or the third horseman, is the third ramp Jak encounters in the the canyon. Often referred to as just &amp;quot;ramp&amp;quot;, this obstacle is positioned much closer to the right canyon wall and the left path around the ramp is blocked by dark eco crates which can not be bypassed. There is a setup for riding the wall around the ramp, but it requires two very precise jumps.&lt;br /&gt;
&lt;br /&gt;
===Dark Eco Crates===&lt;br /&gt;
&lt;br /&gt;
This final obstacle, or the fourth horsemen, is a set of two dark eco crate bundles. The game considers the top of dark eco crates to be a viable area to trigger Jak&#039;s death animation, so infinite bounces will be magnetized towards dark eco crate if Jak gets too close. Jak&#039;s death sequence will trigger if he lands on top of the crates, but not if he slams into the sides of them. With good timing and spacing, Jak can be magnetized towards the dark eco crates as he begins a bounce. This will bounce Jak into the side of the crates instead of landing him on top of the crates like the game wants to happen.&lt;br /&gt;
&lt;br /&gt;
==Discovery==&lt;br /&gt;
&lt;br /&gt;
All versions of Fire Canyon Skip (FCS) were first theorized and performed by Bobbykaze. The first instance of Fire Canyon Skip being performed in a speedrun was by LouiGi on January 7, 2019.&lt;br /&gt;
&lt;br /&gt;
===Community Reaction to LouiGi&#039;s Speedrun===&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=8NjdrDNQJ0g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===First RTA Completion===&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=Dzn4mxs6vhU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skip Versions==&lt;br /&gt;
&lt;br /&gt;
===FCS v1.0===&lt;br /&gt;
&lt;br /&gt;
The first version of Fire Canyon Skip took an approach similar to [[Lava Tube Skip]] v2.0, making use of an [[idle deload]] and [[checkpoint bypass]]. The skip would start with Jak waiting 30 seconds to perform his idle animation while in Fire Canyon. This would change Jak&#039;s stored level to Fire Canyon. Once Fire Canyon has been stored, Jak climbs over the left canyon wall to get out of bounds and maneuvers back to the Sandover Village checkpoint. Once Sandover Village becomes Jak&#039;s active level, a precise [[extended uppercut]] is used to perform a checkpoint bypass, allowing Jak to enter Fire Canyon while Sandover Village is still the active level (Sandover Village music will play while in Fire Canyon). After the bypass, Jak needs to perform an insane amount of blind ledge grabs and make his way deep enough into the canyon so that he is closer to the end of Fire Canyon than he is to the start. Once an idle deload is performed, the game will change Jak&#039;s stored level to his active level (Fire Canyon music will begin to play) and will set his checkpoint to the nearest one. In this case, the nearest checkpoint is at the end of Fire Canyon. Jak then dies and respawns at the end of Fire Canyon.&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why do you start FCS with double jumping three times after loading?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By performing ground cancel jumps, Jak is able to bypass the area that would tell the game to bounce Jak back to solid ground.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Are there going to be any new categories because of FCS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Any% category that preceded FCS has been added to the leaderboards as No FCS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who discovered FCS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bobbykaze, with help from Kuitar and LouiGi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is the best time someone can theoretically get in Any% with FCS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The theorized best possible time for Any% is 15:3X.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why do runners turn Jak backwards for FCS?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Jak moves slightly faster when he is bouncing backwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why does the runner sometimes stop to take damage on a lurker?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If you get bounced over the first orb crate (sometimes referred to as Kuitar Bounce) rather than bouncing around it, the bounce will change Jak&#039;s position to facing forward. Taking damage on the lurker allows the runner to change Jak&#039;s position back to backwards so they can go faster. Also, the current setups rely on Jak facing backwards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I&#039;m a new runner and I can&#039;t get Jak to start bouncing on the lava, any tips?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Any% is not a good category to start with. It&#039;s recommended that you start with No LTS, No FCS, or 100%. Fire Canyon Skip is in its early stages and still needs much work before it becomes beginner friendly.&lt;br /&gt;
&lt;br /&gt;
{{skips}}&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Skips&amp;diff=8</id>
		<title>Template:Skips</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Skips&amp;diff=8"/>
		<updated>2023-09-19T20:59:48Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot; !style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=3|Skips in the Jak and Daxter series |- !style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=3|Jak and Daxter: The Precursor Legacy |style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=3|Skips in the Jak and Daxter series&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=3|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Sequence Breaking Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Fire Canyon Skip]] • [[Boulder Skip]] • [[Lava Tube Skip]] • [[Citadel Skip]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Cutscene Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Blue Sage Cutscene Skip]] • [[Gondola Skip]] • [[Power Cell Cutscene Skips]] • [[Red Sage Cutscene Skip]] • [[Keira Cutscene Skip]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Other Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Bite Skip]] • [[Citadel Hops]] • [[Fortress Skip]] • [[Gondola Skip]] • [[Klaww Skip]] • [[LPC Elevator Skip]] • [[Oranges Skip]] • [[Piggyback Skip]] • [[Puzzle Skip]] • [[Tower Climb]] • [[Tree Hops]] • [[Yellow Vent Skip]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=2|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Sequence Breaking Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Mar&#039;s Tomb Skip]] • [[Robot Skip]] • [[Percent Warp]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Other Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Checkpoint Warp]] • [[Krew Skip]] • [[Lap Skip]] • [[Shaft Skip]] • [[Underport Skip]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=2|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Sequence Breaking Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[BTR Skip]] • [[Kleiver Skip]] • [[Cave Skip]] • [[Volcano Skip]] • [[Ashelin Skip]] • [[Temple Skip]] • [[Sewers Skip]] • [[Haven Skip]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Other Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Track Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=2|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Sequence Breaking Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Other Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; rowspan=2|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Sequence Breaking Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#eeeeff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot; |Other Skips&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder1 • placeholder2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:History&amp;diff=7</id>
		<title>Template:History</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:History&amp;diff=7"/>
		<updated>2023-09-19T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: remake template based on archive. I have no idea what most of this means lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|History&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Community Lore&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[That&#039;s Gnome]] • [[The Giver]] • [[Surprise.mp4]] • [[Jay J]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Hieroglyphics&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Da Bleeblay]] • [[The Elder Scroll]] • [[Gonzalez Skip]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=6</id>
		<title>Template:Movement Techniques</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Movement_Techniques&amp;diff=6"/>
		<updated>2023-09-19T20:27:52Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot; !style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Movement Techniques in the Jak and Daxter series |- !style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Jak and Daxter: The Precursor Legacy |style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Movement Techniques in the Jak and Daxter series&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Boosted Uppercut]] • [[Direction Shift Boosted]] • [[Eco Boost]] • [[Extended Uppercut]] • [[Fall Damage Animation Cancel]] • [[Fast Swim]] • [[Ground Cancel Jump]] • [[Ice Momentum]] • [[Infinite Bounce]] • [[Jump Pad One Frame]] • [[Jump Pad Hitbox Extension]] • [[Kuitar Bounce]] • [[Lava Walk]] • [[Proxy Jump]] • [[Quad Jump]] • [[Rocket Uppercut]] • [[Scoutfly Boosted]] • [[Water Hops]] • [[Water Rolljump]] • [[Wet Feet]] • [[Zoom Walk]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak|dark jak]]) • [[Fast Swim]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Vehicle Clip]] • [[Vehicle Fling]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Rolljump]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Abahbounce]] • [[Boosted Uppercut]] • [[Concussor Spin Jump]] • [[Extended Uppercut]] ([[Extended Uppercut#Dark Jak|dark jak]]) • [[Fast Swim]] • [[Glitch High Jump]] • [[Infinite Flight Glitch]] • [[Jetboard]] ([[Jetboard#Extended Frontflip|extended frontflip]], [[Jetboard#Hover|hover]]) • [[Peace Maker Launch]] • [[Proxy Jump]] • [[Rocket Uppercut]] • [[Speed Zoomer]] • [[Vehicle Clip]] • [[Vehicle Jump]] • [[Vehicle Substitution]] • [[Wastelander Move]] • [[Water Rolljump]] • [[Wave Concussor Infinite Jumps]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Guides&amp;diff=5</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Guides&amp;diff=5"/>
		<updated>2023-09-19T20:12:40Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot; !style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Guides |- !style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Getting Started |style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-siz...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Guides&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Getting Started&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[PS2 Version Check]] • [[PS4 Version Check]] • [[Streaming]] • [[Software]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Any%]] • [[No Fire Canyon Skip]] • [[No Lava Tube Skip]] • [[100%]] • [[Orbless]] • [[No Major Skips]] • [[All Flies]] • [[All Orbs]] • [[Low Eco]] • [[NG+]] • [[Any% Debug Mode]] • [[100% Debug Mode]] • [[All Cutscenes]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Any%]] • [[Any% Hoverless]] • [[All Missions]] • [[100%]] • [[Any% All Orbs]] • [[Any% Hero Mode]] • [[Gunless]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Any%]] • [[Any% Hero Mode]] • [[Any% No OoB]] • [[All Missions]] • [[100%]] • [[Any% All Orbs]] • [[All Open Orbs]] • [[Hero Mode All Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Badland Sanctuary]] • [[Beachfront Drive]] • [[Canyon Run]] • [[City Outskirts]] • [[Dethdrome]] • [[Eastern Tour]] • [[Forbidden Jungle]] • [[Frozen Speedway]] • [[Glacier Alley]] • [[Haven City]] • [[Icebound Citadel]] • [[Kras City]] • [[Loading Docks]] • [[Mountaintop Highway]] • [[Northern Tour]] • [[Precursor Temple]] • [[Seaport Strip]] • [[Sewer Raceway]] • [[Southern Tour]] • [[Spargus City]] • [[Timberline Track]] • [[Waterfront Loop]] • [[Waterworks Circuit]] • [[Western Tour]] • [[Any%]] • [[100%]] • [[All Cups]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Any%]] • [[All Missions]] • [[101%]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Any%]] • [[100%]] • [[Any% Hero Mode]] • [[100% Hero Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
	<entry>
		<id>https://wiki.jakspeedruns.com/index.php?title=Template:Glitches&amp;diff=4</id>
		<title>Template:Glitches</title>
		<link rel="alternate" type="text/html" href="https://wiki.jakspeedruns.com/index.php?title=Template:Glitches&amp;diff=4"/>
		<updated>2023-09-19T20:06:14Z</updated>

		<summary type="html">&lt;p&gt;Blahpy: Created page with &amp;quot;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot; !style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Glitches |- !style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|Jak and Daxter: The Precursor Legacy |style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class = &amp;quot;mw-wikitable&amp;quot; style=&amp;quot;margin: auto; border: 1px solid #a2a9b1;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#ccccff; border: 1px solid #ccc; padding: 5px; font-size: 14px;&amp;quot; colspan=2|Glitches&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Precursor Legacy]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Audio Pause Glitch]] • [[Bridge Blast]] • [[Dark Glitch]] • [[Dupe State]] • [[Flut Flut Escape]] • [[Game Crash]] • [[Ghost Glitch]] • [[Hard Fish]] • [[Idle Deload]] • [[Line Glitch]] • [[Orb Duplication Glitch]] • [[Pause Buffer]] • [[Statue Glitch]] • [[Void Out]] • [[Walking While Talking]] • [[Zombie Glitch]] • [[Zoomer Escape]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak II: Renegade]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Game Crash]] • [[Ghost Town]] • [[Invisibility Glitch]] • [[Invulnerability Glitch]] • [[Line Glitch]] • [[Orb Duplication Glitch]] • [[Pause Buffer]] • [[Peacemaker Stacking]] • [[Statue Glitch]] • [[Zombie Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak 3]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Game Crash]] • [[Invisibility Glitch]] • [[Invulnerability Glitch]] • [[Line Glitch]] • [[Orb Duplication Glitch]] • [[Peacemaker Stacking]] • [[Statue Glitch]] • [[Zombie Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak X]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Line Glitch]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Daxter]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#ddddff; border: 1px solid #ccc; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|[[Jak and Daxter: The Lost Frontier]]&lt;br /&gt;
|style=&amp;quot;border: 1px solid #ccc; padding: 2px; padding-left: 5px; padding-right: 5px; padding-top: 2px; padding-bottom: 1px; font-size: 12px;&amp;quot;|placeholder text&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blahpy</name></author>
	</entry>
</feed>